Unknown mechanics are always a bad thing. But when tooltip misses the possibility to make things clear, then something should definitely be done!
Purpleprint, Purity Seal Mk.2 -
Says 8-10HP/sec reg guaranteed in tooltip, 3 enchantment total (one with icon claims 6-10HP, but lets skip that).
Cogitor Circuit - optimizes random roll for ALL parameters (Damage, Deflect, Dodge, Damage Reduce) - ok, probably I'm not the best suitable person for English, but still...
Mutagenic Agent - optimizes random rolls for all... - guess really everything
Rad-tempered Casting - optimizes all defensive rolls - hmmmm, how about Dodge, how about Damage Reduce? One would presume so, along with +HP, +Supression and alike, but it it really the case?
Nanocrystal Node - optimizes all offensive - now things really get confusing - Suppression per hit is probably defensive, or neutral? Whatabout -cooldown%? Is it offensive or neutral - could go both ways, but regardless does Nanocrystal influences it or not?
Superconductive Wiring - optimizes all utility - ok, whatis? +% More Box Charges probably qualifies. What about +Focus? Perhaps duraton of Innoculator effercts? This looks like Mutagenic Agent, but are the affixes the same and which is which - one is 20% and other 30%, guess Wiring has more limits
Mind Impulse Component - optimizes Att/Def, then everything that Cognitor does, and every enchantment? This is highly unclear, same from what Cognitor does confusingly + enchantments in general?
DISCLAIMER: Mighty Snakefist is aware of maniacal tempo to finish before dead-line which is unrealistic even if no major problem appears, and this is certainly not current priority, but it's just one of things people add comment when they thumb-down the game and say 'unfinished' - for the finished game things like this are important.