Sororitas Class

Out now on Steam!



The time for the Emperor's wrath has come once again with a new way to play Warhammer 40,000: Inquisitor - Martyr - the Sororitas Class DLC is out now on Steam (with an early 10% discount)!

This DLC introduces a fifth playable class an Inquisitor with an Adepta Sororitas background - also known as the Sisters of Battle - bringing much needed support and a new approach to combat to the Inquisition.

The new DLC adds the following to the game:

  • A new playable class: An Inquisitor with an Adepta Sororitas background - including three new subclasses
  • New game mechanics: Embodied Saint form, Acts of Faith empowerments
  • New items and item types: Flamers, Blessed Blades, Power Mauls, Power Halberds and more
  • New passive skills
  • New perks
  • New enchants
  • New achievements

See our blog posts about the Subclasses and the new abilities for more information, or check the detailed Compendium!

The Sororitas Class DLC is also coming out soon on PlayStation®4, PlayStation®5, Xbox One and Xbox Series S/X. New Seasonal content is also in the works and will be out in the near future for PC as well as for consoles.

If you don't own Inquisitor - Martyr yet, now would be a great time to get it - as of now, the game is on sale - the base game and all of its previous DLCs are 80% off!

And as always, please make sure to give us some feedback on the new DLC, your notes might be useful for future updates. Otherwise, we hope you enjoy this new class. And remember, when facing the hordes of Chaos - have Faith!

The Emperor Protects!

This post was edited 113 days ago by Tender
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Sororitas Class Out now on Steam!
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100 days ago
-Really don't like some already mentioned not having access to heavy weapon loadout that lore wise sisters of battle has like heavy bolter, think is either heavy melta or flamer too.

-Also somewhat disappointed with combination weapons, one instance the plasma pistol and sword get to have one act of faith slot, but neither boltgun & chainsword or Infernal pistol & chainsword does that. Then I feel like the skill choices on weapons are somewhat weird for some them, take pistol & chainsword I don't get choosing long cool down spin as only AoE, opposed to given wide spread cone swing on chainsword and some salvo or single target for pistol, since you're spending ammo way to fast for swarms. I don't get why having useless sword dot for plasma & sword make any sense since weapon both physical or dot tree to make it remotely worth using over just plasma skills. Would been better is sword at least had combo on it beside dot, or wide swing since I don't really see any situation where you'd use sword part at all in combo weapon setup.

Will say overall I love the DLC and have not regretted buying it despite my obvious criticism above, its more directed as a criticism forward weapon skill choices, which I feel like doesn't synergize all that well and our restriction from heavy weapon we should lore wise have had access to that is already in game.

112 days ago

I'm very disappointed with this DLC. From what I've seen, I won't be buying it.

- Why are the new weapons done in this weird way? The DLC adds "Inferno Pistol & Chainsword" as a single weapon, for example - Why? What were you thinking? Inferno pistols and chainswords are already separate items. So are plasma pistols and bolt pistols. Just make the weapons systems the same as for Crusader-class characters, so they can use them in whatever combination they want. Let them share some basic weapons with the other classes like the original game.

- Speaking of which, no heavy weapons for Sororitas characters? Heavy Bolters and Heavy Flamers are a big part of the Sisters of Battle theme, and they're already in the game with models and everything. How hard would it have been to include them in the usable weapons?

- Yes, the animations aren't great. The character floats across the screen with the special moves and it's weird. She also swings her arms around like crazy when running.

- The voice acting is... okay.

- I was really hoping you would also add some more common weapons to the Adept character with this patch/DLC as well. They should be able to use the same basic weapons as the other classes - Lasguns, boltguns, swords, pistols, and the like. They don't need to be good with them - Just be able to use them.

Neocore, you're better than this. Please make this right.

112 days ago
I will do a full review later but this is a huge swing and a miss on this class. The hand flamer is beautifully crafted mechanics but that is about where the class ends as good. The harshest criticism I have is for the combo weapons. This is another class that has no options for single-handed weapons slots. This is a problem for end-game psalm codes. It also prevents re-use of ancient relic plasma pistols that your other characters have found. I don't know who thought it was a good idea to group these weapons as a combo, but it has no precedence in this game and is terrible.
112 days ago
Posted by JediJuliet 112 days ago
Yep, happening to me too, except I got mission completion eventually.

Still no loot though, despite the completion, only the exp.

game keeps crashing since sororitas upgrade, not happy
112 days ago
Yep, happening to me too, except I got mission completion eventually.

Still no loot though, despite the completion, only the exp.

112 days ago
Class is fun, but game will not go pass 3rd mission. I have tried 3 times and nothing happens after final conversation. When I restart the game, all loot is gone, but I kep the XP I had gained. Other players on chat are complaining of the same issue, being stuck in "limbo"
113 days ago

I'm enjoying the new class, great design and equipment sets. The new flamer attacks are fantastic, much more like what I would have wanted for the Crusader. So far it seems a little underpowered, but I'm sure it will flesh out better at higher levels. The style of play takes a little getting used to, it's tempting to use the same tactics as the Crusader, but the lighter armor doesn't really support a blithely confrontational style. 

For other players unsure what the new class offers, it's a bit like a balance between Crusader, Psyker and Assassin. A kind of multi-class blend of skills and equipment that gives a wide range of tactical options but doesn't really lean fully into any one tool set. You need to be more cautious and mix up your tactics instead of relying too heavily on a single attack. 

Definitely a welcome addition to the existing class roster, and it will make a fantastic addition to multiplayer parties. I can see this class becoming the support option of choice to help fill the gap in traditional class roles for party ARPG games.

I tip my hat to the dev team! I'm always impressed with the work you do and I'm glad I was introduced to your fantastic product line by the Steam suggestion list. I've been a big fan since that first level of Inquisitor I played and continue to enjoy VH:FC when I'm feeling the urge for some steampunk monster stomping.