- Home
- Games
- Company
- Community
- Roadmap
- Media
- Store
- Store Support
- Feedback
- Contact Us
- Home
- Compendium for Inquisitor
Welcome, Inquisitor!
Here you will find all the insider information about Inquisitor in detail. The 2.0 update was a free overhaul of W40K: Inquisitor, designed to push the game towards a more traditional ARPG feel, while adding more content and variety to the game. You can use the navigation panel at the right to quickly access sections.
Note: The values and mechanics described here are subject to change upon release and future updates.
Last update: 2020. 12. 09.
Quick facts
Combat
- Combat flow has been drastically improved.
- After using movement skills, players should be able to use their skills as soon as they arrive at their new location.
- All character animations have been sped up such as grenade tossing, weapon switching, along with all weapon animations.
- Primary Skill Global Cooldowns have been reduced to 0.5 seconds.
- Movement speed of all classes has been adjusted.
- Turn speed of all classes has been sped up.
- All skill and projectile effects have been adjusted to match the faster animation speeds.
- [Combat Showcase Video Here]
Leveling
- The maximum level cap has been increased to 100.
- An experience bar has been added to the Battle GUI.
Itemization
- The Inventory is now available during missions.
- Power rating has been removed from the game completely.
- Items now have item level.
- A player's drops are determined from player level.
- Item drops can range between five item levels below or above the player's current level.
- Maximum item level is 90.
- Example: If you are level 80, items can drop from a range of item level 75 and 85
- The Relic items have been vastly expanded: More than 200 Relic enchants have been added to the game to further aid build variety.
- Each Crusader and Assassin weapon received 4 new model types, while Psykers received 8 new weapon models.
New Item Tiers
![]() | Archeotech Relic
|
![]() | Ancient Relic
|
![]() | Morality Relic
|
Relic Enchant buff categories
Relic enchants often give various buffs to players. Regular enchants often boost or rely on these categories, so it is advised to learn about these categories first in order to know which enchant is referencing which state.
Enraged State
- If a Player has an Enraged token active, they are considered to be in an Enraged state. This means gaining a 3% damage bonus for every Enraged token. The maximum cap for Enraged tokens is 10 and each attack consumes a token.
Feared State
- While Fear lasts, enemies lose 20% of their maximum Suppression value and have their Damage decreased by 20%. Lasts 5 seconds.
Exposed State
- Lasts while the player is below 25% total HP.
Focused State
- Various conditions can cause a Focused state. While Focused, the player gains a 50% bonus for HP and Suppression regeneration.
Berserk State
- If a Player has a Berserk token active, they are considered to be in a Berserk state. This means gaining a 10% movement speed bonus regardless of the number of active tokens, and gaining a 1% damage and damage reduce bonus per active token. The active Berserk token number is decreased by 1 per second.
Quick Facts
Crafting has been revamped to give players a better access to useful items while not being overly complicated. Therefore, the number of crafting materials have been reduced, and the Tech Tree has been altered as well.
- All crafting times have been removed so items are now instantly created upon crafting them.
- The blueprint system has been altered. Old blueprints have been removed, and numerous new ones have been added.
- Crafted items create items based on player level.
- Relic items can now be crafted occassionally via the Crafting panel.
- Fusion is now the name of the feature that allows players to fuse sockets onto an item.
Current crafting materials include:
- Artificer material: Ancient Mechanism
- Relic material: Machine God's Spark
- Archeotech Relic material: Spark of Glory
Modify
- Relic enchants can be modified. Secondary enchants can be rerolled as well to support the main Relic enchant better.
- Players can now reroll the value of a single enchant. Price: 1 Ancient Mechanism for lower tier items, and 1 Machine God's Spark for items above Artificer level.
- Players can now reroll an item's full enchantment list for credits.
- Players can now reroll a single enchant's type. Price: 1 Ancient Mechanism for lower tier items, and 1 Machine God's Spark for items above Artificer level.
- Players can now reroll an item's base value (e.g. damage for weapons) for credits
Crafting Capacity
![]() | Items have Crafting Capacity which determines how many times that item can be modified. Integrity can be enhanced via the Crafting panel as well, using credits and materials. Integrity is displayed in the top right corner of an item's tooltip. |
Modify Type | Cost in Credits | Materials Required | Craft Capacity |
Increase Item Level | no. of increase * item level * rarity * 1000 (Rarity value is 1 for Rare or below, 2 for Artificer, 10 for Relic, 20 for tiers above) | #1: Ancient Mechanism x1 #2: Ancient Mechanism x3 #3: Machine God's Spark x1 #4: Machine God's Spark x4 #5: Spark of Glory x1 | 0 |
Increase Integrity | item level * rarity * 200 | Machine God's Spark x1 | 0 |
Reroll All Enchants | item level * rarity * 100 | Rare or below: Ancient Mechanism x1 Artificer: Ancient Mechanism x2 Tiers above: Machine God's Spark x1 | 1 |
Reroll Specific Enchant Type | item level * rarity * 50 | Rare or below: Ancient Mechanism x1 Artificer: Ancient Mechanism x3 Tiers above: Machine God's Spark x1 | 1 |
Reroll Single Enchant Value | item level * rarity * 50 | Rare or below: Ancient Mechanism x1 Artificer: Ancient Mechanism x3 Tiers above: Machine God's Spark x1 | 1 |
Reroll Single Attribute Value | item level * rarity * 100 | Rare or below: Ancient Mechanism x1 Artificer: Ancient Mechanism x3 Tiers above: Machine God's Spark x1 | 1 |
Salvage
Relic items provide 1 piece of Machine God's Spark, Archeotech Relics provide 1 Sparks of Glory, while Ancient and Morality Relics provide 3 Sparks of Glory.
Players can increase an item's level in the following way:
- 1 level: 1x Ancient Mechanism
- 2 levels: 3x Ancient Mechanism
- 3 levels: 1x Machine God's Spark
- 4 levels: 3x Machine God's Spark
- 5 levels: 1x Spark of Glory
By gaining an item level, a piece of gear will have increased base and enchant values.
![]() | Patch 2.0 introduces socketed items, Archeotech Shards, and Psalm-Codes to the game. These items can drop during missions and can be found in loot caches as well. Both socketable item types are designed to enhance and reinforce the Inquisitor's gear. Below you will find the bonuses applied by each item in a table.
|
Possible Socket Numbers per item type:
Note: Higher tier items have a better chance to gain more sockets, while lower tier items will tend to have socket numbers from the lower range of the spectrum.
- One-Handed weapons: 1-4 sockets
- Two-Handed weapons: 1-6 sockets
- Armor: 1-6 sockets
- Main Implant: 1-3 sockets
- Inoculator: 1-3 sockets
- Belt: 1-2 sockets
Here you will find a complete list of all available Archeotech Shards within the game, as well as their applied bonuses.
Archeotech Shards have a quality modifier. You will be able to combine Shards of the same quality to a higher tier Shard. This can be done at the crafting panel.
Shards have three categories, and each category starts dropping from a different player level, as indicated by the last 3 columns of the table below.
The crafting table of Archeotech Shards goes like this:
Quality Level | Combine cost | Combine cost (credits) | Category I. | Category II. | Category III. |
Level 1 | Base Shard | 0 | lvl 50 | lvl 65 | lvl 80 |
Level 2 | 3x Level 1 Shards | 5 000 | lvl 55 | lvl 70 | lvl 83 |
Level 3 | 5x Level 2 Shards | 20 000 | lvl 60 | lvl 75 | lvl 86 |
Level 4 | 8x Level 3 Shards | 100 000 | lvl 70 | lvl 82 | lvl 90 |
Level 5 | 12x Level 4 Shards | 500 000 | lvl 80 | lvl 90 | lvl 95 |
The full list of Archeotech Shards can be found below:
Corpus Shard (Cat. I.)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||
Type | Effect | ![]() | ![]() | ![]() | ![]() | ![]() |
Armor | + HP | +20 | +40 | +80 | +200 | +600 |
Weapon | + HP/Hit | 2 | 3 | 4 | 8 | 20 |
Other | HP regen | 2 | 3 | 4 | 8 | 20 |
Invictus Shard (Cat. II)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||
Type | Effect | ![]() | ![]() | ![]() | ![]() | ![]() |
Armor | Reflect DMG | 1% | 2% | 3% | 5% | 10% |
Weapon | DoT % | 2% | 3% | 4% | 8% | 20% |
Other | Supp. regen | 3 | 4.5 | 6 | 12 | 30 |
Resistor Shard (Cat. III.)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||
Type | Effect | ![]() | ![]() | ![]() | ![]() | ![]() |
Armor | DMG reduce | 0.4% | 0.6% | 1% | 2% | 4% |
Weapon | Supp. per hit | 2 | 4 | 8 | 20 | 50 |
Other | + All Res | 0,4% | 0,6% | 1% | 2% | 4% |
Sicarian Shard (Cat. III.)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||
Type | Effect | ![]() | ![]() | ![]() | ![]() | ![]() |
Armor | +Suppression | 30 | 60 | 120 | 300 | 900 |
Weapon | + Crit % | 0.4% | 0.6% | 1% | 2% | 4% |
Other | + Crit Power | 1 | 2 | 3 | 5 | 10 |
Fulgurite Shard (Cat. II.)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||
Type | Effect | ![]() | ![]() | ![]() | ![]() | ![]() |
Armor | + Movement Speed | 0.5% | 0.7% | 1% | 2% | 5% |
Weapon | CD Reduction | 0.5% | 0.7% | 1% | 2% | 5% |
Other | Energy Shield % | 3% | 4.5% | 6% | 12% | 30% |
Secutor Shard (Cat. I.)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||
Type | Effect | ![]() | ![]() | ![]() | ![]() | ![]() |
Armor | Physical Resist | 0.7% | 1% | 1.5% | 3% | 7% |
Weapon | Heat Resist | 0.7% | 1% | 1.5% | 3% | 7% |
Other | Warp Resist | 0.7% | 1% | 1.5% | 3% | 7% |
Cybersmith Shard (Cat. I.)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||
Type | Effect | ![]() | ![]() | ![]() | ![]() | ![]() |
Armor | Melee DMG Reduce | 0.7% | 1% | 1.5% | 3% | 7% |
Weapon | + Melee DMG | 1.3% | 2% | 3% | 6% | 15% |
Other | + AoE DMG | 1.3% | 2% | 3% | 6% | 15% |
Cognis Shard (Cat. I.)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||
Type | Effect | ![]() | ![]() | ![]() | ![]() | ![]() |
Armor | Ranged DMG Reduce | 0.7% | 1% | 1.5% | 3% | 7% |
Weapon | + Ranged DMG | 1.3% | 2% | 3% | 6% | 15% |
Other | + Single Target DMG | 1.3% | 2% | 3% | 6% | 15% |
Psalm-Codes can be obtained by players in a similar way to Archeotech Shards, but give different bonuses. In addition, there exist specific Psalm-Code Doctrines that result in an unique, powerful bonus.
Psalm-Codes can be combined in a pyramid-manner, e.g. combining three Psalm-Codes of the same kind will result in a single Psalm-Code of higher quality.
The full list of Psalm-Codes can be found below:
Name | Effect | Level | |
![]() | Hermeticon Psalm | +3% DMG reduce upon kill | I |
![]() | Terminus Psalm | +5% DMG upon kill | I |
![]() | Voltaic Psalm | +50 Energy Shield Charge and +50 to Energy Shield upon kill | I |
![]() | Galvanic Psalm | 5% chance upon kill to reset all cooldowns | I |
![]() | Iron Psalm | 1% Crit Chance & +1 Crit Power for 2 seconds upon kill | I |
![]() | Volkite Psalm | +1 sec DoT duration | II |
![]() | Static-burst Psalm | +1 sec Slow / Shock duration | II |
![]() | Electro-haze Psalm | +1 sec Blind / Hallucination duration | II |
![]() | Technomartyr Psalm | When struck, gain +20% damage for 2 seconds. Does not stack. | II |
![]() | Hypergheist Psalm | When struck, gain +20% movement speed for 2 seconds. Does not stack. | II |
![]() | Emanatus Psalm | +0.5 sec Stun duration | III |
![]() | Phosphoenic Psalm | +10% DMG on Ignited enemies | III |
![]() | Hyper-rad Psalm | +10% DMG on Poisoned enemies | III |
![]() | Haemo-drain Psalm | +10% DMG on Bleeding enemies | III |
![]() | Uncreator Psalm | Vulnerability bonus increased from 10 to 15% | III |
![]() | Transonic Psalm | +15% DMG to Slowed, Stunned, or Shocked enemies | IV |
![]() | Animus Psalm | +15% DMG to Blinded and Hallucinating enemies | IV |
![]() | Shroud Psalm | When struck, gain +5% DMG reduce for 2 seconds. Does not stack. | IV |
![]() | Binharic Psalm | +1 sec duration to Psalm-Code effect durations | IV |
![]() | Nova Psalm | 10% chance to Shock enemies within 3 m when struck | IV |
![]() | Ordinatus Psalm | Reduce the Target's armor by 5% per Hit | V |
![]() | Icarus Psalm | 10% chance on kill to Slow enemies within 3 m | V |
![]() | Neuralis Psalm | Gain +1% damage for each hit for 2 sec | V |
![]() | Aegis Psalm | +10 Energy Shield HP per hit | V |
![]() | Voltagheist Psalm | Gain 10 Shield Charges on hit | V |
Psalm-Code Doctrines are unique bonuses attainable by using a specific combination of Psalm-Codes. Of course, the original bonuses of each individual Psalm-Code are preserved and in effect. The table only lists the additional bonus effects gained by applying the Psalm-Code Doctrine.
Required Runes | Effect |
Terminus Psalm + Iron Psalm + Technomartyr Psalm | All Warp Damage becomes Armour Breaking |
Hermeticon Psalm + Galvanic Psalm + Volkite Psalm | +50% Damage bonus and +30% Supreme Dodge when in Surprise state |
Hermeticon Psalm + Galvanic Psalm + Iron Psalm | 100% Physical Damage is converted to Warp Damage Gain +20% Warp Damage |
Voltaic Psalm + Voltaic Psalm + Technomartyr Psalm | +100% Damage against Energy shield is reflected to Melee Attackers |
Terminus Psalm + Haemo-drain Psalm + Volkite Psalm | +100% Bleeding damage bonus against enemies in 3 meter radius |
Galvanic Psalm + Iron Psalm + Terminus Psalm | -50% from the remaining cooldown on Single Target Skill kill |
Volkite Psalm + Terminus Psalm + Phospoenic Psalm | 10% of all DoT Damage caused is gained as Suppression |
Static-burst Psalm + Galvanic Psalm + Iron Psalm | +50% Grenade and Mine Damage |
Emanatus Psalm + Galvanic Psalm + Volkite Psalm | +100% Constuct HP |
Terminus Psalm + Technomartyr Psalm + Uncreator Psalm | Critical Hit Chance is reduced to zero but weapon base damage is increased by 30% |
Phosphoenic Psalm + Volkite Psalm + Hypergheist Psalm | +50% Heat Damage |
Emanatus Psalm + Electro-haze Psalm + Iron Psalm | +50% Physical Damage |
Uncreator Psalm + Binharic Psalm + Static-burst Psalm | +50% Warp Damage |
Nova Psalm + Volkite Psalm + Transonic Psalm | Killing a Shocked enemy creates an explosion causing Shock and dealing damage equal to Damage from the killing blow |
Phosphoenic Psalm + Binharic Psalm + Volkite Psalm + Terminus Psalm | +100% Heat Damage |
Haemo-drain Psalm + Animus Psalm + Aegis Psalm + Uncreator Psalm | +100% Physical Damage |
Neuralis Psalm + Transonic Psalm + Hypergheist Psalm + Phosphoenic Psalm | +100% Warp Damage |
Aegis Psalm + Voltaic Psalm + Hypergheist Psalm + Technomartyr Psalm | Reduces Damage Reflect from enemies by 80% |
Aegis Psalm + Hypergheist Psalm + Shroud Psalm + Nova Psalm | Energy Shield HP is doubled but Maximum HP is reduced to 10% |
Phosphoenic Psalm + Technomartyr Psalm + Neuralis Psalm + Binharic Psalm | Creates a damaging aura dealing +100% Heat damage per second |
Neuralis Psalm + Transonic Psalm + Terminus Psalm + Shroud Psalm | Combo attacks deal 300% increased Damage |
Galvanic Psalm + Icarus Psalm + Phosphoenic Psalm + Hypergheist Psalm | +1 bonus to class resource recharge rate |
Transonic Psalm + Haemo-drain Psalm + Neuralis Psalm + Volkite Psalm | All Fleshbane attacks also cause Bleed |
Iron Psalm + Emanatus Psalm + Ordinatus Psalm + Binharic Psalm | All Critical hits also Stun enemies |
Aegis Psalm + Neuralis Psalm + Iron Psalm + Uncreator Psalm | All AoE attacks affect a 30% smaller area but gain +150% Damage |
Neuralis Psalm + Hypergheist Psalm + Phosphoenic Psalm + Galvanic Psalm | All Heat type attacks have a 10% chance to Ignite enemies as well |
Ordinatus Psalm + Transonic Psalm + Phosphoenic Psalm + Hermeticon Psalm | +100% damage bonus to Construct |
Hyper-rad Psalm + Terminus Psalm + Uncreator Psalm + Aegis Psalm | +100% Damage to all Rifle Skills |
Static-burst Psalm + Phosphoenic Psalm + Iron Psalm + Hypergheist Psalm | +100% Damage to all Pistol Skills |
Shroud Psalm + Icarus Psalm + Static-burst Psalm + Hermeticon Psalm | +100% Damage to all Heavy Weapon Skills |
Ordinatus Psalm + Shroud Psalm + Emanatus Psalm + Voltaic Psalm | +100% Damage to all One-Handed Melee Weapon Skills |
Transonic Psalm + Voltaic Psalm + Hyper-rad Psalm + Animus Psalm | +100% Damage to all Two-Handed Melee Weapon Skills |
Uncreator Psalm + Phosphoenic Psalm + Icarus Psalm + Ordinatus Psalm + Binharic Psalm | +50% Heat Damage and Heat Resistance of enemies is halved |
Hyper-rad Psalm + Haemo-drain Psalm + Ordinatus Psalm + Technomartyr Psalm + Shroud Psalm | +50% Physical Damage and Physical Resistance of enemies is halved |
Animus Psalm + Electro-haze Psalm + Voltagheist Psalm + Nova Psalm + Shroud Psalm | +50% Warp Damage and Warp Resistance of enemies is halved |
Hyper-rad Psalm + Haemo-drain Psalm + Binharic Psalm + Hermeticon Psalm + Voltagheist Psalm | +1 to all DoT durations |
Technomartyr Psalm + Haemo-drain Psalm + Icarus Psalm + Static-burst Psalm + Uncreator Psalm | Each vulnerability stack has a 300% increased effect on DoT effects |
Ordinatus Psalm + Neuralis Psalm + Animus Psalm + Hermeticon Psalm + Emanatus Psalm | The Spread of any skill is reduced to +4 |
Voltaic Psalm + Aegis Psalm + Hermeticon Psalm + Shroud Psalm + Emanatus Psalm | +1 HP and Energy shield HP gained on hit |
Technomartyr Psalm + Hypergheist Psalm + Shroud Psalm + Nova Psalm + Galvanic Psalm | Below 10% HP, the hero becomes ethereal and gains 50% Movement Speed for 3 seconds (can only activate once every 10 seconds) |
Terminus Psalm + Phosphoenic Psalm + Icarus Psalm + Phosphoenic Psalm + Volkite Psalm | Inflicting a Burn DoT on an enemy also puts Burn DoT on nearby enemies |
Hyper-rad Psalm + Hyper-rad Psalm + Transonic Psalm + Voltagheist Psalm + Hermeticon Psalm | Inflicting a Poison effect on an enemy also puts Poison on nearby enemies |
Static-burst Psalm + Static-burst Psalm + Nova Psalm + Transonic Psalm + Emanatus Psalm + Transonic Psalm | +200% Damage against Shocked, Slowed or Stunned enemies |
Hermeticon Psalm + Voltagheist Psalm + Galvanic Psalm + Electro-haze Psalm + Animus Psalm + Shroud Psalm | 50% of all Damage is substracted from Suppression instead of HP |
Transonic Psalm + Nova Psalm + Icarus Psalm + Aegis Psalm + Animus Psalm + Technomartyr Psalm | Causing Shock on an enemy creates an explosion dealing halved Damage and Shock to nearby enemies |
Aegis Psalm + Voltagheist Psalm + Voltaic Psalm + Technomartyr Psalm + Shroud Psalm + Transonic Psalm | +100% Suppression regeneration and +10% Damage Reduction per second while channeling skills (maximum +40% Damage Reduction) |
Nova Psalm + Haemo-drain Psalm + Technomartyr Psalm + Hypergheist Psalm + Hermeticon Psalm + Binharic Psalm | +20% Damage bonus on Hit Taken for 3 seconds (maximum 300%) |
Ordinatus Psalm + Neuralis Psalm + Terminus Psalm + Galvanic Psalm + Terminus Psalm + Icarus Psalm | For each projectile with physical damage, two additional projectiles are created in a 10° cone but Critical hit chance is reduced by 30% (this effect is not marked on the character sheet) |
The Tarot System has been reworked in the following way:
- Tarot Cards can be achieved through leveling up or through the loot system.
- Tarot Mission generation from the old UI has been removed.
- Every Open World mission can be applied a Tarot Card.
- Tarot cards can now be leveled up to level 5 for increased effect.
Major Arcana cards can now be applied onto missions with major difficulty modifiers and gameplay elements.
Tarot Card leveling works like this:
Level | Combine amount | Credit cost |
1 | Base Tarot Card | 0 |
2 | 10 Cards | 25 000 |
3 | 50 Cards | 100 000 |
4 | 100 Cards | 500 000 |
5 | 200 Cards | 1 000 000 |
Tarot cards accumulate and stack up over time, and to level them up, you need to spend credits in order to level them.
Major Arcana
Note: Major Arcana cards have 2 types. The cards in the first category do not adjust mission level - The Possessed, The Archeotech Vault, The Crucible, The Pure, The Treasure Trove, The Heretek Forge fall into this first category.
The rest of the Major Arcana cards adjust mission level, so players can gain more XP and loot during high-level adventures.
![]() | The Possessed Increases chance to get Psalm-Code drops by Card level * 100% per mission. Guarantees a drop per successful mission.
|
![]() | The Archeotech Vault Increased chance per mission to get Archeotech Shard drops by Card level * 100%. Guarantees a drop per successful mission.
|
![]() | The Crucible Increases bonus Glory by Card level * 200% per mission.
|
![]() | The Pure Increases bonus Influence by Card level * 100% per mission.
|
![]() | The Treasure Trove At every item drop chance, there is a Card Level * 10% chance to drop an item with the same chances. Effect only applies to mid-mission loot.
|
![]() | The Heretek Forge Increases drop chance by Card Level * 40% for Relic items and above at the expense of lower tiered items.
|
![]() | Hourglass Sets mission difficulty level to 70 + Card Level * 2. At every item drop chance, there is a 6% + Card Level * 3% chance to drop an item with the same chances. Effect only applies to mid-mission loot.
|
![]() | The Martyr Sets mission difficulty level to 70 + Card Level * 2. Increases drop chance by +50% + Card Level * 25% for Relic items and above at the expense of lower tiered items.
|
![]() | The Deceiver Sets mission difficulty level to 80 + Card Level * 2. Increases drop chance by +50% + Card Level * 25% for Relic items and above at the expense of lower tiered items.
|
![]() | The Fallen Hero Sets mission difficulty level to 80 + Card Level * 2. Increases drop chance by +50% + Card Level * 25% for Relic items and above at the expense of lower tiered items.
|
![]() | The Arch Enemy Sets mission difficulty level to 90 + Card Level * 2. At every item drop chance, there is a 6% + Card Level * 3% chance to drop an item with the same chances. Effect only applies to mid-mission loot.
|
![]() | The Grim Reaper Sets mission difficulty level to 90 + Card Level * 2. Increases drop chance by +50% + Card Level * 25% for Relic items and above at the expense of lower tiered items.
|
Minor Arcana
![]() | Perseverance All Intel and Consumable items receive a Card Level * 100% increase to their drop rates.
|
![]() | Venom All Tarot Cards and Empyrean Seals receive a Card Level * 50% increase to their drop rates.
|
![]() | Ordeal All blueprints receive a Card Level * 50% increase to their drop rates.
|
![]() | Treachery All Void Shards receive a Card Level * 50% increase to their drop rates.
|
![]() | Execution All crafting materials receive a Card Level * 40% increase to their drop rates. Within these rates, a Card Level * 40% increase is applied to Relic materials and above at the expense of lower tiered items.
|
![]() | Murder Increases XP gain from the mission by Card Level * 30%.
|
![]() | Resilience Raises the base values of items and enchants (base value is the median value between the min/max values). These values are raised by Card Level * 10%.
|
![]() | Onslaught Increases Credit gains for the mission by 200% + Card Level * 100%.
|
![]() | Insanity Increases Glory gains for the mission by Card Level * 100%.
|
![]() | Martyrdom Increases Influence gains for the mission by Card Level * 50%.
|
![]() | Momentum At every item drop chance, there is a Card Level * 6% chance to drop an item with the same chances. Effect only applies to mid-mission loot.
|
![]() | Superstition Increases drop chance by Card Level * 25% for Relic items and above at the expense of lower tiered items.
|
Empyrean Seals are a new addition to the Tarot system. Players can find Empyrean Seals through the general loot system.
Every time a Tarot item (Seal or Card) would be dropped, the drop type is determined in the following way:
- Tarot Card drop: 80% chance
- Empyrean Seal: 20% chance
These Seals can be applied onto the Minor Arcana Tarot slots, and are consumed upon usage. Empyrean Seals can not be leveled.
The weighted drop rate modifier built into the Seals is 50.
![]() | Seal of Uncreation Increases the chance to get Ranged weapons from a mission.
|
![]() | Seal of Righteous Fury Increases the chance to get Melee weapons from a mission.
|
![]() | Seal of Adamantium Increases the chance to get Armor items from a mission.
|
![]() | Seal of Apparatus Increases the chance to get Belt slot items from a mission.
|
![]() | Seal of Burning Cog Increases the chance to get Implants from a mission.
|
![]() | Seal of Divine Choir Increases the chance to get Signums, Inoculators, and Purity Seals from a mission.
|
The Void Crusade is a new, endgame campaign that can be assembled and started via the new Tarot System. Players can combine and choose between mission routes in order to gain the best possible endgame loot, both quantity and quality-wise. You can gain access to the Void Crusade via launching it from the Command Bridge by using the Void Crusade stone that previously opened the old Tarot panel.
Quick Facts
- Unlocks at Level 35.
- Void Shards start dropping from the loot system at Level 30 to make Starting the first Void Crusade easier.
- When Void Crusades are unlocked, the first Crusade started by the player (any color) is free.
- Players can gain Shards from Challenges, Major Arcana mission rewards, or from the Void Crusade itself.
- Assembling 5 shards of the same type creates the Void Crusade map that can be accessed from the Command Bridge.
- Players have a limited amount of tries on the entire Void Crusade map before having to recreate it again from Shards.
- Each completed mission on the Void Crusade map will add to a stacking loot bonus and slight difficulty modifier.
- Hidden and Covert Missions can be unlocked by completing hidden events or finding secret info-fragments. These missions give further unique loot bonuses or allow more tries for the player
- Supreme Missions are located at the end with challenging bosses and missions
- Completing objectives and missions on the Void Crusade map rewards players with Keys
- Players may acquire a total of 6 keys from the Void Crusade
- After finishing a Supreme Mission, players can use a teleporter on the map to get transported to the final loot room where they can open Void Chests
- Players may open as many Loot Caches as they can with the number of acquired Keys at hand, besides the Supreme Void Chest which does not require a key to open
Cogitators are hidden across some of the maps which give clues about the Loot Caches' content at the final loot screen
- Unique scripts and seven new game modes are available, such as Secure the Artifact, Sabotage, or Nurgle Hunt
- New tilesets are available: Deathworld, Desert, Monastery, and Factory
Detailed Void Crusade mechanics
There are available 9 Void Chests after completing a Supreme Mission, but the maximum amount of keys a player can get is six.
- 2 keys are granted by an End Mission
- A key is granted after completing 5 missions of any kind
- A key is granted after completing at least 2 Bonus missions
- A key is granted after completing all Covert and Hidden missions
- A key is granted after defeating the Wandering Servoskull
You can find 5 Cogitators across the whole Void Crusade map. These will give players Info-fragments about the content of one loot cache from the final loot screen. All loot caches contain different loot types, so players can rely on luck or on the information gained from the Info-fragment Cogitators to access the type of loot they exactly need.
The 9 Void Chests always contain specialized loot:
![]() | Void Chest #1 | Psalm-Codes |
Void Chest #2 | Archeotech Shards | |
Void Chest #3 | Tarot Cards, Empyrean Seals, & Void Shards | |
Void Chest #4 | Crafting Materials | |
Void Chest #5 | Blueprints | |
Void Chest #6 | Consumables | |
Void Chest #7 | Items (Higher chance for Morality Relics) | |
Void Chest #8 | Items (Higher chance for Ancient Relics) | |
Void Chest #9 | Items (Higher chance for Archeotech Relics) |
There are 2 types of secret missions scattered across the Void Crusade map - Hidden and Covert missions. These have special unlock conditions and give a neat bonus to players completing them:
- Hidden Missions need to be unlocked first by completing certain basic Missions
- Covert Missions are unlocked by completing special events completed in Hidden and Bonus missions.
- Completing all 3 Bonus Missions grants the player +2 extra lives
- Hidden & Covert Missions contribute to the Loot Modifiers greatly, so it is always worth to do them!
Every map completed on the Void Crusade has 3 modifiers:
- End Loot Bonus: Increases the quantity of loot within the Supreme Void Chest
- Mission Loot Rarity Bonus: Increases the chance for higher quality drops during missions
- Mission Loot Quality Bonus: Increases rolled enchant values on dropped items
The bravest of Inquisitors can apply Tarot Cards to these missions, further increasing the rewards gained from individual missions (Tarot Cards do not modify the stacking loot bonus on the Void Crusade map). However, players should be aware of the two following factors:
- Failing a mission will make that whole branch of the Void Crusade unavailable
- Dying six times in total fails the entire Void Crusade map, which needs to be relaunched afterwards from new Shards.
![]() | Wandering Servoskull During Void Crusades, players may encounter a Wandering Servoskull. The presence of a Servoskull is indicated by a special icon on the Void Crusade map when the player arrives to a nearby mission. Within the mission, the player will receive a message when the encounter with the Servoskull starts. The Servoskull tries to escape fast, and the player has a limited time to defeat it before the Servoskull disappears. If succesful, the player is rewarded with high quality loot, increased mission loot bonuses, and an extra Void Chest Key. The location of the Wandering Servoskull is picked at random when a Void Crusade is generated, and it also randomly spawns on various spots within missions. |
Hardcore Void Crusade
Players can launch a Hardcore Void Crusade - however, this will increase the Shard requirement from 5 to 7 Void Shards. Within a Hardcore Crusade, players have only one life, one opportunity to pull off a perfect run, as the Crusade is instantly failed after the first death. The mechanics that give extra lives for players (completing Bonus missions, for example) are locked in Hardcore mode and do not work.
Of course, as the stakes are higher, the rewards that go with a Hardcore Crusade are increased as well. Players receive a whopping 50% bonus for all loot bonuses within a Hardcore Void Crusade.
![]() | The Challenge system is a quick and simple way for Inquisitors to earn some additional bonus loot. Players will receive a new Challenge every Monday, Wednesday, and Friday, and upon completing a challenge, players will receive bonus loot. |
- Players can have 5 active Challenges up at once.
- If a Player does not have a free Challenge slot, they will do not receive a new Challenge
- Players will be able to swap a Challenge a day to a new one in a future update
- Challenges are displayed on the right side panel of the GUI
- Completing a challenge gifts players with powerful loot with a chance to receive Archeotech Relics. If a player does not receive an Archeotech Relic from a Challenge, the chance to receive one increases greatly with the next Challenge. Therefore, Challenges will be a reliable source of Archeotech Relics.
- Challenges also give players a high amount of experience, similar to that of a Tarot mission.
Currently available Challenges:
- Complete 2 missions in a row, at least 4 Levels higher than your Character Level without dying
- Complete 3 missions in a row, at least on the same Level as your Character Level without dying
- Complete 2 missions in a row, at least 4 Levels higher than your Character Level without using Belt or Armour skills
- Complete 3 missions in a row, at least on the same Level as your Character Level without using Belt or Armour skills
- Complete a mission at least on the same Level as your Character Level without using your Inoculator
- Complete 3 missions in a row, at least 4 Levels higher than your Character Level
- Complete 2 Purge missions in a row within 30 minutes of game time, at least 4 Levels higher than your Character Level
- Eliminate 10 Elites without dying, at least on the same Level as your Character Level
- Eliminate 5 Villains without dying, at least on the same Level as your Character Level
- Eliminate 200 enemies within a minute, at least on the same Level as your Character Level
- Eliminate 200 enemies within 2 minutes, at least 4 Levels higher than your Character Level
- Eliminate 10 Champion enemies within a minute, at least on the same Level as your Character Level
- Eliminate 10 Champion enemies within 2 minutes, at least 4 Levels higher than your Character Level
The Warzone now has a hundred random missions to increase variety, but the Leaderboards will work similarly than before.
The First stage of the Warzone in progress
- A total of 100 Warzone maps are implemented.
- New tilesets are available: Deathworld, Desert, Monastery, and Factory.
- These are grouped into ten blocks of ten missions with a mini-story that links them together.
- Every mission will have Warzone Hazards, with one Hazard for the first 20 missions, then two for the next 20, and so on.
- The last mission of every Warzone mission group will have an extra difficulty modifier.
- Failing a Warzone mission group will result in having to start that block of 10 missions over.
- The Warzone GUI has been reworked to accomodate these changes.
- Favour has been removed along with the Warzone Vendor.
Warzone Hazards:
These apply to the specific monster type mentioned in the header of the table.
lvl | Type I (Horde&Normal) | Type II (Medium type) | Type III (Villains & Commanders) | Type IV (Elites) | Type V (Resistances) |
1 | +100% Horde HP | +1 Medium unit per group; +20% speed | +30% DMG | +30% DMG | +40% Physical resistance for all enemies |
2 | +30% DMG and +20% Horde speed | +30% DMG | +20%DMG and +20% speed | +20% DMG and +20% speed | +40% Heat resistance for all enemies |
3 | +25% speed + Armored for Normal | +25% DMG and +20% speed | +2 Villains per map | Double Elite followers | +40% Warp resistance for all enemies |
4 | +30% DMG for Normal | +1 Medium unit per group; +20% DMG | +30% HP and +40% Physical resist | +30% HP and +40% Physical resist | +80% Resist for 3 seconds for the first suffered damage type |
5 | +1 Normal unit per group; +40% Normal HP | +50% HP | +30% HP and +40% Heat resist | +30% HP and +40% Heat resist | All enemies become Armored |
lvl | Type VI (Curses) | Type VII (Reflect) | Type VIII (Damage) | Type IX (Major Curses) | Type X (Doom) |
1 | -50% Inoculator Capacity (Starting & Found) | 3% of all Heat damage is reflected | +40% melee DMG for all enemies | Inoculator disabled | 25% chance per enemy death to summon a demon |
2 | -20 Warp damage/sec | 3% of all Warp damage is reflected | +40% ranged DMG for all enemies | Deaths reduce max HP by 25% | All enemies immune to strikes hitting below 200 damage |
3 | Time limit for each map, kills increase this limit | 3% of all Physical damage is reflected | +25% speed for all enemies | Iron Man mode (1 death) | All enemies gain Heavy Armor |
4 | 15% slower movement and cooldowns | 2% of all damage is reflected as Warp | +30% damage for all enemies | Lose a life every 5 minutes | 30% HP boost per 60 seconds for non-damaged enemies |
5 | 25% slower cooldowns and class resource | 2% of all damage is reflected | +40% HP for all enemies | Criticals disabled | 25% DMG boost per 60 seconds for non-damaged enemies |
![]() | Intels can be found occassionally from the standard loot system, appearing as items in the player's Inventory. Using an Intel opens a brand new mission on the Starmap, which of course will appear on the Mission Deployment window as well. These missions will be distinguished on the Starmap as well. |
The level of the Intel Mission is determined when the item drops for the player as such:
- Same level: 40% chance
- +1 level: 20% chance
- +2 levels: 20% chance
- +3 levels: 20% chance
Each of these missions will have difficulty modifiers, based on Warzone Hazards. Each difficulty modifier is applied a bonus loot value - but the base rewards of the intel missions will be a lot better on its own as well than regular open world mission rewards.
The number of difficulty modifiers is rolled as such:
- 1x diff. modifier: 10%
- 2x diff. modifiers: 30%
- 3x diff. modifiers: 30%
- 4x diff. modifiers: 20%
- 5x diff. modifiers: 10%
Loot bonuses include:
- A chance to increase to Relic drop rates at the expense of lower tier items
- Raising the minimum base and enchant values on dropped items
- A chance per every item drop chance that another item will be dropped with the same chances
- Greatly increased Archeotech Shard drop chances
- Greatly increased Psalm-Code drop chances
You can apply Tarot Cards to these missions as well.
Weekly Buffs are rotating mini-events that take place in the Caligari Sector each week. With each freshly activated buff, players will gain an advantage in different activities. Weekly Buffs reset on Mondays with Glory.
Icon | Name | Bonus |
![]() | Week of Wisdom | +20% XP gained from missions |
![]() | Week of the Conqueror | +20% Influence and +100% Ordo reputation gained |
![]() | Week of Predestination | +20% Fate gained from missions |
![]() | Week of Glory | +20% Glory gained from missions |
![]() | Week of Plunder | +20% Credits gained from missions |
![]() | Week of the Archeotech Vault | Increased chance to get Psalm-Codes and Archeotech Shards through the loot system |
![]() | Week of the Heretek Forge | Increased chance to get Crafting Materials through the loot system |
![]() | Week of the Squadron | +5% XP gain bonus per party member (up to 20%) |
![]() | Week of the Void | All Void Crusades start with 3 extra lives; Launching a Crusade takes 1 less Void Shard |
![]() | Week of the Villain | +100% Increased chance to find Villains within missions |
![]() | Week of the Challenger | PvP victories yield 10-15 Fate |
![]() | Week of the Omnissiah | Salvaged items yield 100% more materials; Increased chance to find Socketed items |
![]() | Week of the Hoard | 100% increased mid-mission loot quantity from Intel missions; 25% increased Intel drop rate. Fate and XP gain from Intel missions increased by 50% |
Players can now farm Reputation for three different Ordos: Ordo Xenos, Ordo Hereticus, and Ordo Malleus. Completing Ordo missions boosts the player's Reputation to that specific Ordo, and unlocks certain perks. Each Ordo has their own store where players can buy unique items. Ordo stores reset weekly. Players can access the Ordo panel from the Hub by interacting with the Herald Cherub NPC.
The Ordo Interface is unlocked after encountering all three Ordos during the Prophecy campaign.
NOTE: Ordos are exclusive content to the Prophecy expansion.
![]() | Ordo Xenos Gear |
Reputation gains increase the chance to get items from the Store with 5 or 6 enchants.
- 20 Reputation: Improves the Ordo Xenos store's selection of wares by adding Relic items.
- 50 Reputation: Improves the Ordo Xenos store's selection of wares by adding a unique tarot seal that improves the chance of getting Shards on certain missions.
- 100 Reputation: Improves the Ordo Xenos store's selection of wares by adding Archeotech Relic items.
- 200 Reputation: Reduces the cost of purchases made in this store by 25%.
- 300 Reputation: +10% Damage Bonus against all Xenos enemies (Drukhari, Tyranid, Eldar).
![]() | Ordo Hereticus Crafting Materials and Blueprints |
Reputation gains increase the chance to get Artificer Crafting materials from the Store.
- 20 Reputation: Improves the Ordo Hereticus store's selection of wares by adding Machine God's Spark crafting materials and Relic blueprints.
- 50 Reputation: Improves the Ordo Hereticus store's selection of wares by adding a unique Tarot seal that improves the chance of getting Psalm Codes on certain missions.
- 100 Reputation: Improves the Ordo Hereticus store's selection of wares by adding Spark of Glory crafting materials and Archeotech Relic blueprints.
- 200 Reputation: Reduces the cost of purchases made in this store by 25%.
- 300 Reputation: +10% Damage Bonus against all Rebel and Heretic enemies.
![]() | Ordo Malleus Gear |
Reputation gains increase the chance to get items from the Store with 5 or 6 enchants.
- 20 Reputation: Improves the Ordo Malleus store's selection of wares by adding Shards.
- 50 Reputation: Improves the Ordo Malleus store's selection of wares by adding a unique Tarot seal that improves the chance of getting Archeotech Relic items on certain missions.
- 100 Reputation: Improves the Ordo Malleus store's selection of wares by adding Psalm Codes.
- 200 Reputation: Reduces the cost of purchases made in this store by 25%.
- 300 Reputation: +10% Damage Bonus against all Daemon enemies.
Tip: All Intel missions have a 33% chance to add Ordo reputation to the players, depending on the enemy type.
Patch 2.0 brings several minor, but important features that improve the overall game flow and feel. Here you can find the most important changes to the old version of Inquisitor.
Mission Deployment
![]() | On the bottom middle panel of the interface, players can access Mission Deployment which serves as a quick and fast way to access and travel to missions without having to use the Starmap exclusively. Mission Deployment unlocks at level 30. |
Tutorials
![]() | Tutorials have been added everywhere across the game world to explain game mechanics, weapon skills, and more. Players can replay the tutorials with a button located at the top left of the screen. |
Camera
- The camera angle has been readjusted to give players a more tactile feel and better overall visuals of the game field.
- Camera offset is now adjustable from the Options menu.
Co-Op Campaign
- The Martyr story campaign is playable with parties of 2-4 people.
- The vehicular missions need to be completed in solo mode.
- Players must be at the same or higher progression level to start Campaign missions.
Miscellaneous
- The post-mission loot screen is now skippable via a tickbox in the Game Options menu
- Frame Blending is now available in the Video Options
- Added a new tracker that tracks gained currencies after completing missions
- You can now reset all options to default with a single button
- Players can now display any clue's content with plain text for better readability (both ingame and in the journal) by right-clicking on the text itself
- The "Sell all" button in Vendors will no longer sell consumable items
- Lots of perk and skill descriptions were reworded to make them more understandable
- Beneficial and detrimental perk effects are now highlighted with green and red colors respectively
- Players can now delete items from the inventory via the Trash icon
- 51 new achievements are available
Welcome to the Warp Surge
Our main design goals for Season 2 were to implement the feedback we received during Inferno from the players into the new Season, while creating mechanics that encourage players to constantly adapt and react to the changing events on the field of battle. Therefore we came up with the idea of Warp Anomalies that appear during missions, each providing a different bonus that you can benefit from. But beware! The warp is treacherous and the price of toying with such power may be high.
- Creating a Seasonal Character means a fresh start for every player
- Seasonal Characters can not interact with non-seasonal characters in any way but the chat
- Seasonal Characters benefit from various Seasonal Mechanics
- Seasonal Characters can receive Season-only items
- Seasonal Characters can find Season-only random missions on the Starmap
- Seasonal Characters are distinguished by the
icon in chat and near the portrait frame, and by various indicators in the Main Menu
- At the end of the Season, all Seasonal Characters become regular, non-season characters along with all their items and other possessions.
Warp Anomalies will pop up as you progress through the missions. Most of them have combined effects on the player, meaning that you can gain an advantage if you interact with them, but they will also have negative effects on the side, such as damage, or other, more mysterious effects.
Here are the anomalies you will be able to meet during your travels:
Zone of Manifestation
| |
Warp Nova
| |
Corpus Warp Fleck
| |
Elemental Warp Fleck
| |
Veil of Carnage An unique Warp creation, this anomaly will follow you after interacting with it.
| |
Warp Pillar
| |
Zone of Malevolence
|
Further Season Mechanics and itemization
Besides the Warp Anomalies, our goal was to create an array of Seasonal Items that draw power and utility from Warp Anomalies while staying useful outside of Warp environments. With this vision, we created 15 new Seasonal Items with unique enchants, and along with them, 6 new Relic Enchants independent from items, meaning they can be rolled on any freshly obtained Seasonal items.
![]() | ![]() | ![]() |
Here is the full list of Seasonal items and enchants that you can find during the Season of the Warp Surge:
![]() | Storms of Judgement Heavy Bolter
|
![]() | Hell's Gullet Chainsword or Eviscerator
|
![]() | Siren's Storm Death Cult Blade
|
![]() | The Dark Maw Warp Rod
|
![]() | Omicron's Enigma Omnissian Axe
|
![]() | Desperation's Futility Signum
|
![]() | Celtor's Flux Rosarius Force Field
|
![]() | Warpsmith's Fury Personal Teleporter
|
![]() | Vortex of Rapidity Digital Weapons
|
![]() | Refugee's Wail Inoculator
|
![]() | The Bleak Coil Neural Implant
|
![]() | Heart of Darkness Main Implant
|
![]() | Vortex of Despair Eye Implant
|
![]() | Annihilus Seal Purity Seal
|
The following Relic Enchants can only be rolled on weapons dropped during the Season of the Warpsurge:
- 50% of All Damage is Converted to Warp Damage
- 5-10% chance on hit : All strikes are guaranteed critical strikes for the next 3 seconds [8 seconds internal cooldown]
The following Relic Enchants can only be rolled on armor dropped during the Season of the Warpsurge:
- Interacting with Warp Anomalies increases Loot Rarity from Monsters by 5% for 15 seconds. Stacks up to 5 times.
- Getting a Massacre Bonus grants an Inoculator charge (this applies to Killstreak and Massacre)
The following Relic Enchants can be rolled on any items dropped during the Season of the Warpsurge:
- Picking up Warp Flecks also increases your movement speed by 15% for 35 seconds
- 20-30% chance (scaling to 40-50% on level 100) to Spawn a Warp Fleck on killing a Champion enemy
The following Relic Enchants can only be rolled on Melee Weapons dropped during the Season of the Warpsurge:
- Interacting with Warp Zones creates a Gravity Well, pulling up to 5 nearby enemies to melee range
Of course, a new Season required a new Shard as well, so we added a new Warp Shard into the game, which grants the players Supreme Warp Resist, Warp Damage, or Warp Reflect, depending on where they use them.
Warp Shard | Effect | Tier I | Tier II | Tier III | Tier IV | Tier V |
Armor | + Supreme Warp Resist | 1% | 3% | 5% | 7% | 10% |
Weapon | + Warp Damage Bonus | 2% | 4% | 7% | 12% | 25% |
Other | + Warp Reflect | 2% | 3% | 5% | 10% | 15% |
The Seasonal Journey was altered a bit as well, based on player feedback as we tweaked around the more tedious tasks and added some new, Warp themed ones to fit the bill of the new Season.
Warp-tainted Missions
A completely fresh addition to the new Season will be an unique mission type, named Warp-tainted Missions. These missions can spawn if the player uses Intels, which now have a 33% chance to spawn Warp-tainted missions, now indicated in their tooltip as well. These missions will have unique terrain elements and effects to them, and of course the rewards for completing such missions will not be scarce.
Within these missions, unique Warp Gate anomalies can occur where the player will encounter new enemies from the Void.
Warp Chests
Loot chests will appear randomly during Warp-tainted missions, and players will have to scramble to find them before they disappear into the Warp - only to reappear again somewhere else on that map! These chests have a 30 second timer, which is also displayed above them.
Warp Shrines
Just like in the previous season, Shrines across all missions will have a 35% chance to transform into Warp Shrines, granting players the Veil of Carnage bonus for 30 seconds.
Unlock unique rewards
Unlock 4 unique portrait frames, and bolster your Trophy Desk with swirling Empyrean Rifts as rewards for your Seasonal Journey. These will be visible to other players as well so they will know you have done a great service for the Emperor.
Tier I: Agent
Name | Objective | Rewards |
Sacred Duty I. | Reach Level 20 |
|
Article of Sanctity | Equip a Relic Item | |
Laudable Commitment | Complete 3 Random Assignments | |
Empyrean Discernment | Find Uther's Tarot & Complete 5 Tarot Missions | |
Homage to the Omnissiah | Learn your First Blueprint | |
Tribute to the Omnissiah | Craft an Add-on from any Blueprint | |
Faith in the Omnissiah | Research Reforging Protocols & Enhance an Item | |
Studies in Adaptation | Use the 'Reroll all Enchantments' crafting function on an Item | |
Informal Affiliations | Visit the Keeper of the Forge (Custodian Rebus) | |
Ambitious Prosecution | Complete an Intel Mission | |
Full Gear | Equip Artificer or better quality Items in all of Your equipment Slots (Set I & Set II too) | |
Curio Collector | Collect 100 Cortex Fragments | |
Empyrean Catalogue | Interact with All Seasonal Warp Anomalies | |
Augmented Means | Use a Consumable Buff Item | |
Benediction of Reprocessing | Salvage 100 Items | |
Display of Authority | Modify Your Inquisitor's Appearance | |
Formula of Dedication | Modify Your Inquisitor's Inoculator |
Tier II: Interrogator
Name | Objective | Rewards |
Sacred Duty II. | Reach level 40 |
![]() |
Asset Reclamation | Hunt down a Wandering Servoskull in any Void Crusade | |
Crusade Minoris | Complete a Void Crusade | |
Shaper of Fate | Collect 500 Fate | |
Small Favours | Collect & Exchange 300 Cortex Fragments for Favour with Custodian Rebus | |
Confiscation Protocols | Discover, Protect & Open Up 10 "Spoils of War" Chests | |
Venerate the Omnissiah | Learn 10 Blueprints | |
Aegis of the Omnissiah | Craft a Relic item from a Blueprint | |
Studies in Fabrication | Unlock the Rerolling Feature and Reroll an Enchantment | |
Boon of The Empyrean | Pick up 10 Corpus Warp Flecks | |
Offerings of the Empyrean | Pick up 10 Elemental Warp Flecks | |
Extended Duty | Complete 20 Random Missions | |
Studies in Augmentation | Reroll a Value on an Item | |
Tactical Alertness | Defuse 10 Skull Traps (by destroying them before they activate) | |
Empyrean Journey | Complete 15 Tarot Missions | |
Refined Competence | Have 3 Active Perks | |
Righteous Struggle | Complete 3 Challenges |
Tier III: Master
Name | Objective | Rewards |
Protracted Warfare | Complete Warzone Stage 50 |
![]() |
Binharic Scripture | Apply a Psalm-Code Doctrine | |
Archeotech Composition | Combine one type of Archeotech Shards to reach Level 3 | |
Radiant Glory | Collect 10 Spark of Glory | |
Archeotech Bulwark | Wear an Archeotech Relic Armour | |
Archeotech Armament | Equip an Archeotech Relic Weapon | |
Machine Enlightenment | Max Out the Tech Tree | |
Banish the Warp Spawn | Kill 100 Demons summoned by Warp Anomalies | |
Motionless Massacre | Kill 100 enemies stunned by the Warp Nova Anomaly | |
Malevolent Onslaught | Kill 100 enemies while under the effect of the Zone of Malevolence Anomaly | |
Warp Unleashed | Kill 100 enemies with the Warp Pillar Anomaly | |
Expropriated Repository | Open Up 20 Void Chests | |
Archeo-Enhancement | Socket a Shard into Your Gear | |
Thorough Crusade | Complete a Void Crusade with all Info Fragments within 60 minutes (On-mission Timer) | |
Prognosticated Offensive | Complete 10 Intel Missions Combined with at least One Tarot Card | |
Comprehensive Proficiency | Max Out 3 Passive Skill Trees | |
Accouterment of Authority | Use a Unique Avatar Frame |
Tier IV: Grandmaster
Name | Objective | Rewards |
Sacred Duty III. | Reach level 70 |
|
High-risk Offensive | Complete a Void Crusade in "Hardcore Mode" (One Life Only) | |
Archeotech Masterpiece | Combine one type of Archeotech Shards to reach Level 5 | |
Impeccable Crusade | Master a Void Crusade (complete all missions plus one Supreme mission) with all Keys and Info Fragments | |
Ambitious Requisition | Pick Up 1.000.000 Credits | |
Manifest Carnage | Kill 50 enemies while under the effect of Veil of Carnage anomaly | |
Binharic Library | Collect at least one of Each Type of Psalm-Codes | |
Venerable Aegis | Fully Unlock an Ancient Relic Armour | |
Venerable Armament | Fully Unlock an Ancient Relic Weapon | |
Inquisitorial Auxiliary | Buy a Summon from Custodian Rebus | |
Exalted Equipment | Gear up with "Archeotech Relic" Items of any Level (Minimum "5" pieces) | |
Brink of Perfection | Max Out an Attribute Bar (Tier V) | |
Interpreter of Fate | Collect 2000 Fate | |
Adept Augury | Level up a Tarot Card to Level 3 |
Tier V: Heroic
Name | Objective | Rewards |
Duty Eternal | Reach level 100 |
|
Sweeping Crusade | Complete all 9 Void Crusades | |
Legendary Crusade | Master a Void Crusade in "Hardcore Mode" (One Life Only) | |
Expert Augury | Level up a Tarot Card to the Max (Level 5) | |
Transcendent Armament | Gear up with Fully Unlocked "Ancient Relic" Level 90 Items (Minimum "5" pieces) | |
Protector Magna | Reach maximum influence in a whole Subsector (All solar systems within the subsector) | |
Ultimate Penance | Complete a max-level Intel mission while only wearing Mastercrafted items | |
Binharic Choir | Wear 3 Different Psalm-Code Doctrines at the same Time | |
Empyrean Odyssey | Complete 20 Full Deck Tarot Missions at level 85 or above | |
Contemp for Peril | Complete 5 Missions on Difficulty Level 110 without Death |
It is time, Inquisitors, to prepare for the upcoming Warp Surge… the Inferno has now been reduced to cinders and ashes thanks to your effort, but soon enough you will face a new, darker challenge arising from the void - the Warp Surge is upon us!
Seasonal ladders are an iconic element of modern ARPGs, and we are excited to announce this new feature coming to Inquisitor. Ladders are built around a key theme, which will affect gameplay in- and outside of combat. New buffs and spells, challenging quests and exciting rewards await - who will be the one to ascend the highest on the ladder and complete all Tier Objectives?
Welcome to the Inferno
Season of the Inferno will be built around one of the most primal elements - fire. Are you going to strike down on the enemies of the Emperor with righteous flame, or will you be the one to be burned? This is for you to decide. The fiery theme will be present across the entire game for ladder characters, from the selection screen to the deepest, Nurgle-infested nests.
- Creating a Seasonal Character means a fresh start for every player
- Seasonal Characters can not interact with non-seasonal characters in any way but the chat
- Seasonal Characters benefit from various Seasonal Mechanics
- Seasonal Characters can receive Season-only items
- Seasonal Characters can find Season-only random missions on the Starmap
- Seasonal Characters are distinguished by the
icon in chat and near the portrait frame, and by various indicators in the Main Menu
- At the end of the Season, all Seasonal Characters become regular, non-season characters along with all their items and other possessions.
Seasonal Mechanics
- Inferno: Your attacks have a 5% chance to ignite enemies and cause 10% weapon damage/s for 5 seconds. This chance is increased by 4% with every completed Seasonal Tier.
- Blaze of Glory: Killing Ignited enemies or Exploding enemies grants you a stack of Blaze of Glory. 1 Stack gives the player 2% Movement Speed, 5 Heat Resistance, and 10 Hp Regeneration. Stacks up to 5 times.
- Explosion: 15% of all Normal and Horde type enemies explode when killed. This deals 30% of their maximum HP within a radius and an additional 10% of their maximum HP per second for 3 seconds in the same area.
- Shrines: All Shrines across maps have a 3% chance to turn into Inferno Shrines. While under the effect of an Inferno Shrine (60 seconds), all slain enemies explode.
- Seasonal Weekly Buff: +5% Heat Resist and +5% Heat Damage. This applies to Season and Non-Season characters as well.
Seasonal Items
During their Season adventures, players may receive unique, Season-only items with enchantments tailored to fit the fiery menace of the Inferno. There are several such items added to the Season, and some of them are rewarded within Tier Objective caches as well.
![]() | ![]() |
Seasonal Enchants
Besides Seasonal Items, there are a few Relic Enchants that can be rolled on any items for Seasonal Characters:
- Hellraiser (Tech Adept Weapons): All Construct Heat attacks apply Inferno on Hit with a 15% chance
- Fiery Wrath (Weapons): 10% Damage bonus against enemies affected by Inferno
- Glow (Signums): Enemies have halved resistances against heat attacks
It is important to note that with the Season update, numerous new enchants become available for Season and non-Season chaaracters alike. One of these is a 10-15% XP bonus enchant that can be rolled on any of the items to make leveling a lot easier. For the full list of new enchants and balance changes, head to the changelog.
Archeotech Shards
In Season of the Inferno, we have introduced the Inferno Shard. Each tier starts dropping after completing the corresponding Seasonal Tier. After completing each Seasonal Tier, players receive one Shard, and from that point on, that level of the Shard starts dropping from various ingame sources.
Inferno Shard | Effect | Tier I | Tier II | Tier III | Tier IV | Tier V |
Armor | + Heat Resist | 1% | 3% | 5% | 7% | 10% |
Weapon | + Heat Damage Bonus | 2% | 5% | 7% | 10% | 15% |
Other | + Heat Reflect | 2% | 3% | 5% | 10% | 15% |
Seasonal Tier Objectives
![]() | As you progress through your Seasonal Journey, you'll have to complete various objectives. You can keep track of these by pressing Shift+J or opening the Seasonal Window from the right side widget. Completing all of the objectives in a Season Tier will net you various rewards, including guaranteed Season-only items from Tier III onwards. Each tier rewards the player with a Skull that they can display at the Command Bridge on their Trophy Desk. |
Tier I: Agent
Name | Objective | Rewards |
Sacred Duty I. | Reach Level 20 |
|
Article of Sanctity | Equip a Relic Item | |
Laudable Commitment | Complete 3 Random Assignments | |
Empyrean Discernment | Find Uther's Tarot & Complete 5 Tarot Missions | |
Homage to the Omnissiah | Learn your First Blueprint | |
Tribute to the Omnissiah | Craft an Add-on from any Blueprint | |
Faith in the Omnissiah | Research Reforging Protocols & Enhance an Item | |
Informal Affiliations | Visit the Keeper of the Forge (Custodian Rebus) | |
Ambitious Prosecution | Complete an Intel Mission | |
Full Gear | Equip Artificer or better quality Items in all of Your equipment Slots (Set I & Set II too) | |
Augmented Means | Use a Consumable Buff Item | |
Benediction of Reprocessing | Salvage 100 Items | |
Display of Authority | Modify Your Inquisitor's Appearance | |
Formula of Dedication | Modify Your Inquisitor's Inoculator |
Tier II: Interrogator
Name | Objective | Rewards |
Sacred Duty II. | Reach level 40 |
![]() |
Asset Reclamation | Hunt down a Wandering Servoskull in any Void Crusade | |
Crusade Minoris | Complete a Void Crusade | |
Shaper of Fate | Collect 500 Fate | |
Small Favours | Collect & Exchange 300 Cortex Fragments for Favour with Custodian Rebus | |
Confiscation Protocols | Discover, Protect & Open Up 10 "Spoils of War" Chests | |
Venerate the Omnissiah | Learn 10 Blueprints | |
Aegis of the Omnissiah | Craft a Relic item from a Blueprint | |
Studies in Fabrication | Unlock the Rerolling Feature and Reroll an Enchantment | |
Extended Duty | Complete 20 Random Missions | |
Studies in Augmentation | Reroll a Value on an Item | |
Tactical Alertness | Defuse 10 Skull Traps (by destroying them before they activate) | |
Empyrean Journey | Complete 15 Tarot Missions | |
Refined Competence | Have 3 Active Perks | |
Righteous Struggle | Complete 3 Challenges |
Tier III: Master
Name | Objective | Rewards |
Protracted Warfare | Complete Warzone Stage 50 |
![]() |
Binharic Scripture | Apply a Psalm-Code Doctrine | |
Studies in Adaptation | Use the 'Reroll all Enchantments' crafting function on an Item | |
Archeotech Composition | Combine one type of Archeotech Shards to reach Level 3 | |
Radiant Glory | Collect 10 Spark of Glory | |
Archeotech Bulwark | Wear an Archeotech Relic Armour | |
Archeotech Armament | Equip an Archeotech Relic Weapon | |
Machine Enlightenment | Max Out the Tech Tree | |
Expropriated Repository | Open Up 20 Void Chests | |
Archeo-Enhancement | Socket a Shard into Your Gear | |
Thorough Crusade | Complete a Void Crusade with all Info Fragments within 60 minutes (On-mission Timer) | |
Prognosticated Offensive | Complete 10 Intel Missions Combined with at least One Tarot Card | |
Test of Conviction | Complete 5 Challenges | |
Comprehensive Proficiency | Max Out two Passive Skill Trees |
Tier IV: Grandmaster
Name | Objective | Rewards |
Sacred Duty III. | Reach level 70 |
|
High-risk Offensive | Complete a Void Crusade in "Hardcore Mode" (One Life Only) | |
Unending Warfare | Complete Warzone Stage 80 | |
Supreme Requisition | Collect 10,000,000 Credits | |
Archeotech Masterpiece | Combine one type of Archeotech Shards to reach Level 5 | |
Impeccable Crusade | Master a Void Crusade (complete all missions plus one Supreme mission) with all Keys and Info Fragments | |
Venerable Aegis | Fully Unlock an Ancient Relic Armour | |
Venerable Armament | Fully Unlock an Ancient Relic Weapon | |
Inquisitorial Auxiliary | Buy a Summon from Custodian Rebus | |
Accouterment of Authority | Use a Unique Avatar Frame (of any colour) | |
Exalted Equipment | Gear up with "Archeotech Relic" Items of any Level (Minimum "5" pieces) | |
Brink of Perfection | Max Out an Attribute Bar (Tier V) | |
Interpreter of Fate | Collect 2000 Fate | |
Adept Augury | Level up a Tarot Card to Level 3 |
Tier V: Heroic
Name | Objective | Rewards |
Duty Eternal | Reach level 100 |
|
Binharic Library | Collect at least one of Each Type of Psalm-Codes | |
Eternal War | Complete Warzone Stage 110 | |
Legendary Crusade | Master a Void Crusade in "Hardcore Mode" (One Life Only) | |
Expert Augury | Level up a Tarot Card to the Max (Level 5) | |
Transcendent Armament | Gear up with Fully Unlocked "Ancient Relic" Level 90 Items (Minimum "5" pieces) | |
Protector Magna | Reach maximum influence in a whole Subsector (All solar systems within the subsector) | |
Ultimate Penance | Complete a max-level Intel mission while only wearing Mastercrafted items | |
Supreme Service | Complete all of the Available Challenges | |
Binharic Choir | Wear 3 Different Psalm-Code Doctrines at the same Time | |
Empyrean Odyssey | Complete 20 Full Deck Tarot Missions at level 85 or above | |
Contemp for Peril | Complete 5 Missions on Difficulty Level 110 without Death | |
Tireless Acquisition | Collect 2000 Cortex Fragments | |
Unwavering Principles | Max Out the Morality Bar (Radical or Puritan) |
![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() |
![]() | ![]() |