Welcome, Inquisitor!

Here you will find all necessary information about Patch 2.0 in detail. This update is a free overhaul of W40K: Inquisitor, designed to push the game towards a more traditional ARPG feel, while adding more content and variety to the game. You can use the navigation panel at the right to quickly access sections.


Note: The values and mechanics described here are subject to change upon release and future updates.

Last update: 2019. 06. 21.


Quick facts


Combat

  • Combat flow has been drastically improved.
    • After using movement skills, players should be able to use their skills as soon as they arrive at their new location.
  • All character animations have been sped up such as grenade tossing, weapon switching, along with all weapon animations.
  • Primary Skill Global Cooldowns have been reduced to 0.5 seconds.
  • Movement speed of all classes has been adjusted.
    • Turn speed of all classes has been sped up.
  • All skill and projectile effects have been adjusted to match the faster animation speeds.
  • [Combat Showcase Video Here]

Leveling

  • The maximum level cap has been increased to 100.
  • An experience bar has been added to the Battle GUI.

Itemization

  • The Inventory is now available during missions.
  • Power rating has been removed from the game completely.
  • Items now have item level.
  • A player's drops are determined from player level.
    • Item drops can range between five item levels below or above the player's current level.
    • Maximum item level is 90.
    • Example: If you are level 80, items can drop from a range of item level 75 and 85
  • The Relic items have been vastly expanded: More than 200 Relic enchants have been added to the game to further aid build variety.
  • Each Crusader and Assassin weapon received 4 new model types, while Psykers received 8 new weapon models.


New Item Tiers




Archeotech Relic
  • Relic enchants on this item are fixed, and other enchants are rolled onto these items from a fixed pool as well. You won't be able to reroll these items, but a good roll on an Archeotech Relic should be more powerful than on a regular Relic item. It is advised to reroll the secondary enchants on these items to support the Relic enchant better.



Ancient Relic
  • These Relics have 4 pre-defined, powerful enchants that cannot be rerolled via Modify.
  • Ancient Relic enchants will have to be unlocked first - the unlock conditions will be listed on the item.
  • These items have secondary enchants that will always support the primary Relic enchants.



Morality Relic
  • Daemonforged or Holy enchants are rolled onto these items depending on the player's Morality status and levels.


Relic Enchant buff categories


Relic enchants often give various buffs to players. Regular enchants often boost or rely on these categories, so it is advised to learn about these categories first in order to know which enchant is referencing which state.

Enraged State

  • If a Player has an Enraged token active, they are considered to be in an Enraged state. This means gaining a 3% damage bonus for every Enraged token. The maximum cap for Enraged tokens is 10 and each attack consumes a token.

Feared State

  • While Fear lasts, enemies lose 20% of their maximum Suppression value and have their Damage decreased by 20%. Lasts 5 seconds.

Exposed State

  • Lasts while the player is below 25% total HP.

Focused State

  • Various conditions can cause a Focused state. While Focused, the player gains a 50% bonus for HP and Suppression regeneration.

Berserk State

  • If a Player has a Berserk token active, they are considered to be in a Berserk state. This means gaining a 10% movement speed bonus regardless of the number of active tokens, and gaining a 1% damage and damage reduce bonus per active token. The active Berserk token number is decreased by 1 per second.

Quick Facts


Crafting has been revamped to give players a better access to useful items while not being overly complicated. Therefore, the number of crafting materials have been reduced, and the Tech Tree has been altered as well.

  • All crafting times have been removed so items are now instantly created upon crafting them.
  • The blueprint system has been altered. Old blueprints have been removed, and numerous new ones have been added. 
  • Crafted items create items based on player level.
  • Relic items can now be crafted occassionally via the Crafting panel.
  • Fusion is now the name of the feature that allows players to fuse sockets onto an item.

Current crafting materials include:

  • Artificer material: Ancient Mechanism
  • Relic material: Machine God's Spark
  • Archeotech Relic material: Spark of Glory

Modify



  • Relic enchants can be modified. Secondary enchants can be rerolled as well to support the main Relic enchant better.
  • Players can now reroll the value of a single enchant. Price: 1 Ancient Mechanism for lower tier items, and 1 Machine God's Spark for items above Artificer level.
  • Players can now reroll an item's full enchantment list for credits.
  • Players can now reroll a single enchant's type. Price: 1 Ancient Mechanism for lower tier items, and 1 Machine God's Spark for items above Artificer level.
  • Players can now reroll an item's base value (e.g. damage for weapons) for credits


Crafting Capacity

Items have Crafting Capacity which determines how many times that item can be modified. Integrity can be enhanced via the Crafting panel as well, using credits and materials. Integrity is displayed in the top right corner of an item's tooltip.


Modify Type
Cost in CreditsMaterials RequiredCraft Capacity
Increase Item Levelno. of increase * item level * rarity * 1000
(Rarity value is 1 for Rare or below, 2 for Artificer, 10 for Relic, 20 for tiers above)
#1: Ancient Mechanism x1
#2: Ancient Mechanism x3
#3: Machine God's Spark x1
#4: Machine God's Spark x4
#5: Spark of Glory x1
0
Increase Integrityitem level * rarity * 200Machine God's Spark x1
0
Reroll All Enchantsitem level * rarity * 100
Rare or below: Ancient Mechanism x1
Artificer: Ancient Mechanism x2
Tiers above: Machine God's Spark x1
1
Reroll Specific Enchant Typeitem level * rarity * 50
Rare or below: Ancient Mechanism x1
Artificer: Ancient Mechanism x3
Tiers above: Machine God's Spark x1
1
Reroll Single Enchant Valueitem level * rarity * 50
Rare or below: Ancient Mechanism x1
Artificer: Ancient Mechanism x3
Tiers above: Machine God's Spark x1
1
Reroll Single Attribute Valueitem level * rarity * 100
Rare or below: Ancient Mechanism x1
Artificer: Ancient Mechanism x3
Tiers above: Machine God's Spark x1
1


Salvage


Relic items provide 1 piece of Machine God's Spark, Archeotech Relics provide 2 Sparks of Glory, while Ancient Relics provide 3 Sparks of Glory.

Players can increase an item's level in the following way:

  • 1 level: 1x Ancient Mechanism
  • 2 levels: 3x Ancient Mechanism
  • 3 levels: 1x Machine God's Spark
  • 4 levels: 3x Machine God's Spark
  • 5 levels: 1x Spark of Glory

By gaining an item level, a piece of gear will have increased base and enchant values.

Patch 2.0 introduces socketed items, Archeotech Shards, and Psalm-Codes to the game. These items can drop during missions and can be found in loot caches as well. Both socketable item types are designed to enhance and reinforce the Inquisitor's gear. Below you will find the bonuses applied by each item in a table.


  • A number of sockets can now be rolled on items above item level 50. The maximum number of sockets depend on the item type.
  • Sockets can only be rolled on Artificer items or better.
  • A level 50 item will have a 2% chance for a socket, with a 0.1% increase per item level.
    • This increase bumps up to 0.15% above item level 70.
  • Sockets can be added to items of all quality via the Crafting panel, using 1 Spark of Glory and Credits.
  • Prices will increase by 2% per level above level 50.
  • Both Archeotech Shards and Psalm-Codes can be simultaneously used in a single item.

Possible Socket Numbers per item type:

Note: Higher tier items have a better chance to gain more sockets, while lower tier items will tend to have socket numbers from the lower range of the spectrum.

  • One-Handed weapons: 1-4 sockets
  • Two-Handed weapons: 1-6 sockets
  • Armor: 1-6 sockets
  • Main Implant: 1-3 sockets
  • Inoculator: 1-3 sockets
  • Belt: 1-2 sockets

Here you will find a complete list of all available Archeotech Shards within the game, as well as their applied bonuses.

Archeotech Shards have a quality modifier. You will be able to combine Shards of the same quality to a higher tier Shard. This can be done at the crafting panel. 

Shards have three categories, and each category starts dropping from a different player level, as indicated by the last 3 columns of the table below.

The crafting table of Archeotech Shards goes like this:

Quality LevelCombine costCombine cost (credits)Category I.Category II.Category III.
Level 1Base Shard0lvl 50lvl 65lvl  80
Level 23x Level 1 Shards5 000lvl 55lvl 70lvl 83
Level 35x Level 2 Shards20 000lvl 60lvl 75lvl 86
Level 48x Level 3 Shards100 000lvl 70lvl 82lvl 90
Level 512x Level 4 Shards500 000lvl 80lvl 90lvl 95

The full list of Archeotech Shards can be found below:


Corpus Shard (Cat. I.)




Level 1
Level 2
Level 3
Level 4
Level 5
Type
Effect





Armor
+ HP
+20
+40
+80
+200
+600
Weapon
+ HP/Hit
2
3
4
8
20
Other
HP regen
2
3
4
8
20








Invictus Shard (Cat. II)




Level 1
Level 2
Level 3
Level 4
Level 5
Type
Effect





Armor
Reflect DMG
1%
2%
3%
5%
10%
Weapon
DoT %
2%
3%
4%
8%
20%
Other
Supp. regen
3
4.5
6
12
30


Resistor Shard (Cat. III.)






Level 1
Level 2
Level 3
Level 4
Level 5
Type
Effect





Armor
DMG reduce
0.4%
0.6%
1%
2%
4%
Weapon
Supp. per hit
2
4
8
20
50
Other
+ All Res
0,4%
0,6%
1%
2%
4%


Sicarian Shard (Cat. III.)




Level 1
Level 2
Level 3
Level 4
Level 5
Type
Effect






Armor
+Suppression
30
60
120
300
900
Weapon
+ Crit %
0.4%
0.6%
1%
2%
4%
Other
+ Crit Power
1
2
3
5
10


Fulgurite Shard (Cat. II.)




Level 1
Level 2
Level 3
Level 4
Level 5
Type
Effect





Armor
+ Movement Speed
0.5%
0.7%
1%
2%
5%
Weapon
CD Reduction
0.5%
0.7%
1%
2%
5%
Other
Energy Shield %
3%
4.5%
6%
12%
30%


Secutor Shard (Cat. I.)




Level 1
Level 2
Level 3
Level 4
Level 5
Type
Effect





Armor
Physical Resist
0.7%
1%
1.5%
3%
7%
Weapon
Heat Resist
0.7%
1%
1.5%
3%
7%
Other
Warp Resist
0.7%
1%
1.5%
3%
7%


Cybersmith Shard (Cat. I.)




Level 1
Level 2
Level 3
Level 4
Level 5
Type
Effect





Armor
Melee DMG Reduce
0.7%
1%
1.5%
3%
7%
Weapon
+ Melee DMG
1.3%
2%
3%
6%
15%
Other
+ AoE DMG
1.3%
2%
3%
6%
15%


Cognis Shard (Cat. I.)




Level 1
Level 2
Level 3
Level 4
Level 5
Type
Effect





Armor
Ranged DMG Reduce
0.7%
1%
1.5%
3%
7%
Weapon
+ Ranged DMG
1.3%
2%
3%
6%
15%
Other
+ Single Target DMG
1.3%
2%
3%
6%
15%

Psalm-Codes can be obtained by players in a similar way to Archeotech Shards, but give different bonuses. In addition, there exist specific Psalm-Code Doctrines that result in an unique, powerful bonus.

Psalm-Codes can be combined in a pyramid-manner, e.g. combining three Psalm-Codes of the same kind will result in a single Psalm-Code of higher quality.


The full list of Psalm-Codes can be found below:



NameEffectLevel
Hermeticon Psalm+3% DMG reduce upon killI
Terminus Psalm+5% DMG upon killI
Voltaic Psalm+50 Energy Shield Charge and +50 to Energy Shield upon killI
Galvanic Psalm5% chance upon kill to reset all cooldownsI
Iron Psalm1% Crit Chance & +1 Crit Power for 2 seconds upon killI
Volkite Psalm+1 sec DoT durationII
Static-burst Psalm+1 sec Slow / Shock durationII
Electro-haze Psalm+1 sec Blind / Hallucination durationII
Technomartyr PsalmWhen struck, gain +20% damage for 2 seconds. Does not stack.
II
Hypergheist PsalmWhen struck, gain +20% movement speed for 2 seconds. Does not stack.
II
Emanatus Psalm+0.5 sec Stun durationIII
Phosphoenic Psalm+10% DMG on Ignited enemies
III
Hyper-rad Psalm+10% DMG on Poisoned enemies
III
Haemo-drain Psalm+10% DMG on Bleeding enemies
III
Uncreator PsalmVulnerability bonus increased from 10 to 15%III
Transonic Psalm+15% DMG to Slowed, Stunned, or Shocked enemiesIV
Animus Psalm+15% DMG to Blinded and Hallucinating enemiesIV
Shroud PsalmWhen struck, gain +5% DMG reduce for 2 seconds. Does not stack.IV
Binharic Psalm+1 sec duration to Psalm-Code effect durationsIV
Nova Psalm10% chance to Shock enemies within 3 m when struckIV
Ordinatus PsalmEach strike decreases enemy armor by 5% for 2 secondsV
Icarus Psalm10% chance on kill to Slow enemies within 3 mV
Neuralis PsalmGain +1% damage for each hit for 2 secV
Aegis Psalm+10 Energy Shield HP per hitV
Voltagheist PsalmIncreases Damage Reduction soft cap by 1V


Psalm-Code Doctrines are unique bonuses attainable by using a specific combination of Psalm-Codes. Of course, the original bonuses of each individual Psalm-Code are preserved and in effect. The table only lists the additional bonus effects gained by applying the Psalm-Code Doctrine.


Required Runes
Effect


Terminus Psalm + Iron Psalm + Technomartyr PsalmAll Warp Damage becomes Armour Breaking
Voltaic Psalm + Terminus Psalm + Hermeticon PsalmIf the player has an active Aura or Nova, that Aura or Nova now has a Slow tag
Hermeticon Psalm + Galvanic Psalm + Volkite Psalm +50% Damage and +30 Dodge while in Suprise state
Hermeticon Psalm + Galvanic Psalm + Iron Psalm
All Physical Damage is converted to Warp Damage
Gain +20% Warp Damage
Voltaic Psalm + Voltaic Psalm + Technomartyr PsalmMelee attacks against Energy Shield reflect 100% Damage to the attacker
Terminus Psalm + Haemo-drain Psalm + Transonic PsalmBleed status on enemies causes 100% Damage while they are near the hero
Galvanic Psalm + Iron Psalm + Terminus PsalmEach kill halves the remaining Cooldown of skills
Volkite Psalm + Terminus Psalm + Phospoenic Psalm10% of all DoT Damage caused is gained as Suppression
Static-burst Psalm + Galvanic Psalm + Iron Psalm+50% Grenade and Mine Damage
Emanatus Psalm + Galvanic Psalm + Volkite Psalm
+50% Minion HP
Terminus Psalm + Technomartyr Psalm + Uncreator PsalmCritical Hit Chance is reduced to zero but weapon base damage is increased by 30%
Phosphoenic Psalm + Volkite Psalm + Hypergheist Psalm+50% Heat Damage
Emanatus Psalm + Electro-haze Psalm + Iron Psalm+50% Physical Damage
Uncreator Psalm + Binharic Psalm + Static-burst Psalm+50% Warp Damage
Nova Psalm + Volkite Psalm + Transonic PsalmKilling a Shocked enemy creates an explosion causing Shock and dealing damage equal to Damage from the killing blow
Phosphoenic Psalm + Binharic Psalm + Volkite Psalm + Terminus Psalm+100% Heat Damage
Haemo-drain Psalm + Animus Psalm + Aegis Psalm + Uncreator Psalm+100% Physical Damage
Neuralis Psalm + Transonic Psalm + Hypergheist Psalm + Phosphoenic Psalm+100% Warp Damage
Aegis Psalm + Voltaic Psalm + Hypergheist Psalm + Technomartyr PsalmReduces Damage Reflect from enemies by 80%
Aegis Psalm + Hypergheist Psalm + Shroud Psalm + Nova PsalmEnergy Shield HP is doubled but Maximum HP is reduced to 10%
Phosphoenic Psalm + Technomartyr Psalm + Neuralis Psalm + Binharic PsalmCreates a damaging aura around the hero dealing (Base DMG*10%/sec) Heat damage
Neuralis Psalm + Transonic Psalm + Terminus Psalm + Shroud PsalmCombo attacks deal 300% increased Damage
 Ordinatus Psalm + Phosphoenic Psalm + Uncreator Psalm + Hermeticon PsalmThe first hit of each AoE attack knocks down enemies
Galvanic Psalm + Icarus Psalm + Phosphoenic Psalm + Hypergheist Psalm200% bonus to class resource recharge rate
Transonic Psalm + Haemo-drain Psalm + Neuralis Psalm + Volkite PsalmAll Fleshbane attacks also cause Bleed
Iron Psalm + Emanatus Psalm + Ordinatus Psalm + Binharic PsalmAll Critical hits also Stun enemies
Aegis Psalm + Neuralis Psalm + Iron Psalm + Uncreator PsalmAll AoE attacks affect a 30% smaller area but gain +150% Damage
Neuralis Psalm + Hypergheist Psalm + Phosphoenic Psalm + Galvanic PsalmAll Heat type attacks have a 10% chance to Ignite enemies as well
Ordinatus Psalm + Transonic Psalm + Phosphoenic Psalm + Hermeticon Psalm+50% Minion Damage
Hyper-rad Psalm + Animus Psalm + Aegis Psalm + Electro-haze PsalmRanged attacks pierce their first target and have a chance to hit an additional target
Hyper-rad Psalm + Terminus Psalm + Uncreator Psalm + Aegis Psalm+100% Damage to all Rifle Skills
Static-burst Psalm + Phosphoenic Psalm + Iron Psalm + Hypergheist Psalm+100% Damage to all Pistol Skills
Electro-haze Psalm + Icarus Psalm + Static-burst Psalm + Hermeticon Psalm+100% Damage to all Heavy Weapon Skills
Ordinatus Psalm + Shroud Psalm + Emanatus Psalm + Voltaic Psalm+100% Damage to all One-Handed Melee Weapon Skills
Transonic Psalm + Voltaic Psalm + Hyper-rad Psalm + Animus Psalm+100% Damage to all Two-Handed Melee Weapon Skills
Uncreator Psalm + Phosphoenic Psalm + Icarus Psalm + Ordinatus Psalm + Binharic Psalm+50% Heat Damage and Heat Resistance of enemies is halved
Hyper-rad Psalm + Haemo-drain Psalm + Ordinatus Psalm + Technomartyr Psalm + Shroud Psalm+50% Physical Damage and Physical Resistance of enemies is halved
Animus Psalm + Electro-haze Psalm + Voltagheist Psalm + Nova Psalm + Shroud Psalm+50% Warp Damage and Warp Resistance of enemies is halved
Hyper-rad Psalm + Haemo-drain Psalm + Binharic Psalm + Hermeticon Psalm + Voltagheist Psalm200% DoT duration
Technomartyr Psalm + Haemo-drain Psalm + Icarus Psalm + Static-burst Psalm + Uncreator PsalmEach vulnerability stack has a 300% increased effect on DoT effects
Ordinatus Psalm + Neuralis Psalm + Animus Psalm + Hermeticon Psalm + Emanatus PsalmAll skills that have Spread have their spread reduced
Voltaic Psalm + Aegis Psalm + Hermeticon Psalm + Shroud Psalm + Emanatus Psalm+30 HP/hit and Energy Shield HP/hit
Technomartyr Psalm + Hypergheist Psalm + Shroud Psalm + Nova Psalm + Galvanic PsalmBelow 10% HP, the hero becomes ethereal gains 50% Movement Speed for 3 seconds (can only activate once every 10 seconds)
Terminus Psalm + Phosphoenic Psalm + Icarus Psalm + Phosphoenic Psalm + Volkite PsalmInflicting a Burn DoT on an enemy also puts Burn DoT on nearby enemies
Hyper-rad Psalm + Hyper-rad Psalm + Transonic Psalm + Voltagheist Psalm + Hermeticon PsalmInflicting a Poison DoT on an enemy also puts Poison DoT on nearby enemies
Static-burst Psalm + Static-burst Psalm + Nova Psalm + Transonic Psalm + Emanatus Psalm + Transonic Psalm+200% Damage against Shocked, Slowed or Stunned enemies
Uncreator Psalm + Transonic Psalm + Emanatus Psalm + Neuralis Psalm + Icarus Psalm + Ordinatus PsalmThe first 2 attacks do not break Stealth
Hermeticon Psalm + Voltagheist Psalm + Galvanic Psalm + Electro-haze Psalm + Animus Psalm + Shroud Psalm50% of all Damage is substracted from Suppression instead of HP
Hermeticon Psalm + Voltagheist Psalm + Galvanic Psalm + Aegis Psalm + Animus Psalm + Technomartyr Psalm
Causing Shock on an enemy creates an explosion dealing halved Damage and Shock to nearby enemies
Aegis Psalm + Voltagheist Psalm + Voltaic Psalm + Technomartyr Psalm + Shroud Psalm + Transonic Psalm+100% Suppression regeneration and +10% Damage Reduction per second while channeling skills (maximum +40% Damage Reduction)
Nova Psalm + Haemo-drain Psalm + Technomartyr Psalm + Hypergheist Psalm + Hermeticon Psalm + Binharic PsalmEach hit sustained yields +20% Damage for 3 seconds (maximum 300%)
Ordinatus Psalm + Neuralis Psalm + Terminus Psalm + Galvanic Psalm + Terminus Psalm + Icarus PsalmFor each projectile with Physical Damage, two additional projectiles are created in a 10° cone but skill damage is halved

The Tarot System has been reworked in the following way:

  • Tarot Cards can be achieved through leveling up or through the loot system.
  • Tarot Mission generation from the old UI has been removed.
  • Every Open World mission can be applied a Tarot Card.
  • Tarot cards can now be leveled up to level 5 for increased effect.

Major Arcana cards can now be applied onto missions with major difficulty modifiers and gameplay elements.

Tarot Card leveling works like this:

Level
Combine amount
Credit cost
1
Base Tarot Card
0
2
10 Cards
25 000
3
50 Cards
100 000
4
100 Cards
500 000
5
200 Cards
1 000 000

Tarot cards accumulate and stack up over time, and to level them up, you need to spend credits in order to level them.


Major Arcana


Note:  Major Arcana cards have 2 types. The cards in the first category do not adjust mission level - The Possessed, The Archeotech Vault, The Crucible, The Pure, The Treasure Trove, The Heretek Forge fall into this first category.
The rest of the Major Arcana cards adjust mission level, so players can gain more XP and loot during high-level adventures.


The Possessed
Increases chance to get Psalm-Code drops by Card level * 100% per mission. Guarantees a drop per successful mission.
  • Unlocks at: Starts dropping via the loot system at Level 60
  • General effect: +40% Reward Bonus

The Archeotech Vault
Increased chance per mission to get Archeotech Shard drops by Card level * 100%. Guarantees a drop per successful mission.
  • Unlocks at: Starts dropping via the loot system at Level 50
  • General effect: +40% Reward Bonus

The Crucible
Increases bonus Glory by Card level * 200% per mission.
  • Unlocks at: Starts dropping via the loot system at Level 20, players gain one at Level 30.
  • General effect: +30% Reward Bonus

The Pure
Increases bonus Influence  by Card level * 100% per mission.
  • Unlocks at: Starts dropping via the loot system at Level 20, players gain one at Level 20.
  • General effect: +30% Reward Bonus

The Treasure Trove
At every item drop chance, there is a Card Level * 10% chance to drop an item with the same chances. Effect only applies to mid-mission loot.
  • Unlocks at: Starts dropping via the loot system at Level 30, players gain one at Level 40.
  • General effect: +50% Reward Bonus

The Heretek Forge
Increases drop chance by Card Level * 40% for Relic items and above at the expense of lower tiered items.
  • Unlocks at: Starts dropping via the loot system at Level 20, players gain one at Level 20.
  • General effect: +50% Reward Bonus

Hourglass
Sets mission difficulty level to 70 + Card Level * 2.
At every item drop chance, there is a 6% + Card Level * 3% chance to drop an item with the same chances. Effect only applies to mid-mission loot.

  • Unlocks at: Starts dropping via the loot system at Level 65, players gain one at Level 70.
  • General effect: +40% Reward Bonus

The Martyr
Sets mission difficulty level to 70 + Card Level * 2.
Increases drop chance by +50% + Card Level * 25% for Relic items and above at the expense of lower tiered items.

  • Unlocks at: Starts dropping via the loot system at Level 65, players gain one at Level 68.
  • General effect: +40% Reward Bonus

The Deceiver
Sets mission difficulty level to 80 + Card Level * 2.
Increases drop chance by +50% + Card Level * 25% for Relic items and above at the expense of lower tiered items.

  • Unlocks at: Starts dropping via the loot system at Level 78 at 25% of the original drop chance. This is raised to 100% at Level 80, and to 200% at Level 83.
  • General effect: +40% Reward Bonus

The Fallen Hero
Sets mission difficulty level to 80 + Card Level * 2.
Increases drop chance by +50% + Card Level * 25% for Relic items and above at the expense of lower tiered items.

  • Unlocks at: Starts dropping via the loot system at Level 78 at 25% of the original drop chance. This is raised to 100% at Level 80, and to 200% at Level 83.
  • General effect: +40% Reward Bonus

The Arch Enemy
Sets mission difficulty level to 90 + Card Level * 2.
At every item drop chance, there is a 6% + Card Level * 3% chance to drop an item with the same chances. Effect only applies to mid-mission loot.

  • Unlocks at: Starts dropping via the loot system at Level 88 at 25% of the original drop chance. This is raised to 100% at Level 90, and to 200% at Level 93.
  • General effect: +40% Reward Bonus

The Grim Reaper
Sets mission difficulty level to 90 + Card Level * 2.
Increases drop chance by +50% + Card Level * 25% for Relic items and above at the expense of lower tiered items.

  • Unlocks at: Starts dropping via the loot system at Level 88at 25% of the original drop chance. This is raised to 100% at Level 90, and to 200% at Level 93.
  • General effect: +40% Reward Bonus



Minor Arcana


Perseverance
All Intel and Consumable items receive a Card Level * 100% increase to their drop rates.
  • Unlocks at: Starts dropping via the loot system at Level 20, players gain one at Level 20.
  • General effect: +30% Reward Bonus

Venom
All Tarot Cards and Empyrean Seals receive a Card Level * 50% increase to their drop rates.
  • Unlocks at: Starts dropping via the loot system at Level 20, players gain one at Level 20.
  • General effect: +30% Reward Bonus

Ordeal
All blueprints receive a Card Level * 50% increase to their drop rates.
  • Unlocks at: Starts dropping via the loot system at Level 20.
  • General effect: +30% Reward Bonus

Treachery
All Void Shards receive a Card Level * 50% increase to their drop rates.
  • Unlocks at: Starts dropping via the loot system at Level 20.
  • General effect: +40% Reward Bonus

Execution
All crafting materials receive a Card Level * 40% increase to their drop rates. Within these rates, a Card Level * 40% increase is applied to Relic materials and above at the expense of lower tiered items.
  • Unlocks at: First Card is achieved from Influence, starts dropping from the loot system afterwards.
  • General effect: +40% Reward Bonus

Murder
Increases XP gain from the mission by Card Level * 30%.
  • Unlocks at: Starts dropping via the loot system at Level 20, players gain one at Level 20.
  • General effect: +20% Reward Bonus

Resilience
Raises the base values of items and enchants (base value is the median value between the min/max values). These values are raised by Card Level * 10%.
  • Unlocks at: First Card is achieved from Influence, starts dropping from the loot system afterwards.
  • General effect: +40% Reward Bonus

Onslaught
Increases Credit gains for the mission by 200% + Card Level * 100%.
  • Unlocks at: First Card is achieved from Influence, starts dropping from the loot system afterwards.
  • General effect: +50% Reward Bonus

Insanity
Increases Glory gains for the mission by Card Level * 100%.
  • Unlocks at: Occult Siege DLC assignment reward
  • General effect: +50% Reward Bonus

Martyrdom
Increases Influence gains for the mission by Card Level * 50%.
  • Unlocks at: Desperate Crusade DLC assignment reward
  • General effect: +50% Reward Bonus

Momentum
At every item drop chance, there is a Card Level * 6% chance to drop an item with the same chances. Effect only applies to mid-mission loot.
  • Unlocks at: First Card is achieved from Influence, starts dropping from the loot system afterwards.
  • General effect: +50% Reward Bonus

Superstition
Increases drop chance by Card Level * 25% for Relic items and above at the expense of lower tiered items.
  • Unlocks at: Starts dropping via the loot system at Level 88at 25% of the original drop chance. This is raised to 100% at Level 90, and to 200% at Level 93.
  • General effect: +40% Reward Bonus


Empyrean Seals are a new addition to the Tarot system. Players can find Empyrean Seals through the general loot system.

Every time a Tarot item (Seal or Card) would be dropped, the drop type is determined in the following way:

  • Tarot Card drop: 80% chance
  • Empyrean Seal: 20% chance

These Seals can be applied onto the Minor Arcana Tarot slots, and are consumed upon usage. Empyrean Seals can not be leveled.

The weighted drop rate modifier built into the Seals is 50.



Seal of Uncreation
Increases the chance to get Ranged weapons from a mission.
  • General effect: +30% Reward Bonus


Seal of Righteous Fury
Increases the chance to get Melee weapons from a mission.
  • General effect: +30% Reward Bonus


Seal of Adamantium
Increases the chance to get Armor items from a mission.
  • General effect: +30% Reward Bonus


Seal of Apparatus
Increases the chance to get Belt slot items from a mission.
  • General effect: +30% Reward Bonus


Seal of Burning Cog
Increases the chance to get Implants from a mission.
  • General effect: +30% Reward Bonus


Seal of Divine Choir
Increases the chance to get  Signums, Inoculators, and Purity Seals from a mission.
  • General effect: +30% Reward Bonus


The Void Crusade is a new, endgame campaign that can be assembled and started via the new Tarot System. Players can combine and choose between mission routes in order to gain the best possible endgame loot, both quantity and quality-wise. You can gain access to the Void Crusade via launching it from the Command Bridge by using the Void Crusade stone that previously opened the old Tarot panel.

Quick Facts


  • Unlocks at Level 50.
  • Players can gain Shards from Challenges, Major Arcana mission rewards, or from the Void Crusade itself.
  • Assembling 5 shards of the same type creates the Void Crusade map that can be accessed from the Command Bridge.
  • Currently, Ivory Shards  are available for players.
  • The first iteration of the Void Crusade contains 29 unique missions.
  • Players have a limited amount of tries on the entire Void Crusade map before having to recreate it again from Shards.
  • Each completed mission on the Void Crusade map will add to a stacking loot bonus and slight difficulty modifier.

The Void Crusade launch window


  • Hidden and Covert Missions can be unlocked by completing hidden events or finding secret info-fragments. These missions give further unique loot bonuses or allow more tries for the player
  • Supreme Missions are located at the end with challenging bosses and missions
  • Completing objectives and missions on the Void Crusade map rewards players with Keys
  • Players may acquire a total of 5 keys from the Void Crusade
  • After finishing a Supreme Mission, players can use a teleporter on the map to get transported to the final loot room where they can open Void Chests
  • Players may open as many Loot Caches as they can with the number of acquired Keys at hand, besides the Supreme Void Chest which does not require a key to open

Cogitators are hidden across some of the maps which give clues about the Loot Caches' content at the final loot screen

  • Unique scripts and seven new game modes are available, such as Secure the Artifact, Sabotage, or Nurgle Hunt
  • New tilesets are available: Deathworld, Desert, Monastery, and Factory


Detailed Void Crusade mechanics


There are available 9 Void Chests after completing a Supreme Mission, but the maximum amount of keys a player can get is five.

  • 2 keys are granted by an End Mission
  • A key is granted after completing 5 missions of any kind
  • A key is granted after completing at least 2 Bonus missions
  • A key is granted after completing all Covert and Hidden missions

You can find 5 Cogitators across the whole Void Crusade map. These will give players Info-fragments about the content of one loot cache from the final loot screen. All loot caches contain different loot types, so players can rely on luck or on the information gained from the Info-fragment Cogitators to access the type of loot they exactly need.

The 9 Void Chests always contain specialized loot:


Void Chest #1
Psalm-Codes
Void Chest #2
Archeotech Shards
Void Chest #3
Tarot Cards, Empyrean Seals, & Void Shards
Void Chest #4
Crafting Materials
Void Chest #5
Blueprints
Void Chest #6
Consumables
Void Chest #7
Items (Higher chance for Morality Relics)
Void Chest #8
Items (Higher chance for Ancient Relics)
Void Chest #9
Items (Higher chance for Archeotech Relics)

There are 2 types of secret missions scattered across the Void Crusade map - Hidden and Covert missions. These have special unlock conditions and give a neat bonus to players completing them:

  • Hidden Missions need to be unlocked first by completing certain basic Missions
  • Covert Missions are unlocked by completing special events completed in Hidden and Bonus missions.
  • Completing all 3 Bonus Missions grants the player +2 extra lives
  • Hidden & Covert Missions contribute to the Loot Modifiers greatly, so it is always worth to do them!

Every map completed on the Void Crusade has 3 modifiers:

  • End Loot Bonus: Increases the quantity of loot within the Supreme Void Chest
  • Mission Loot Rarity Bonus: Increases the chance for higher quality drops during missions
  • Mission Loot Quality Bonus: Increases rolled enchant values on dropped items

The bravest of Inquisitors can apply Tarot Cards to these missions, further increasing the rewards gained from individual missions (Tarot Cards do not modify the stacking loot bonus on the Void Crusade map). However, players should be aware of the two following factors:

  • Failing a mission will make that whole branch of the Void Crusade unavailable
  • Dying six times in total fails the entire Void Crusade map, which needs to be relaunched afterwards from new Shards.
The Challenge system is a quick and simple way for Inquisitors to earn some additional bonus loot. Players will receive a new Challenge every Monday, Wednesday, and Friday, and upon completing a challenge, players will receive bonus loot.

  • Players can have 5 active Challenges up at once.
  • If a Player does not have a free Challenge slot, they will do not receive a new Challenge
  • Players will be able to swap a Challenge a day to a new one in a future update
  • Challenges are displayed on the right side panel of the GUI
  • Completing a challenge gifts players with powerful loot with a chance to receive Archeotech Relics. If a player does not receive an Archeotech Relic from a Challenge, the chance to receive one increases greatly with the next Challenge. Therefore, Challenges will be a reliable source of Archeotech Relics.
  • Challenges also give players a high amount of experience, similar to that of a Tarot mission.

The Warzone has been reworked to become a reliable build check that scales to the player's level. Variety has been also greatly increased, but the Leaderboards will work similarly than before.

The First stage of the Warzone in progress


  • A total of 100 Warzone maps are implemented.
  • New tilesets are available: Deathworld, Desert, Monastery, and Factory.
  • These are grouped into ten blocks of ten missions with a mini-story that links them together.
  • Every mission will have Warzone Hazards, with one Hazard for the first 20 missions, then two for the next 20, and so on.
  • The last mission of every Warzone mission group will have an extra difficulty modifier.
  • Failing a Warzone mission group will result in having to start that block of 10 missions over.
  • The Warzone GUI has been reworked to accomodate these changes.
  • Favour has been removed along with the Warzone Vendor.

Warzone Hazards:
These apply to the specific monster type mentioned in the header of the table.

lvlType I (Horde&Normal)Type II (Medium type)Type III (Villains & Commanders)Type IV (Elites)Type V (Resistances)
1+100% Horde HP
+1 Medium unit per group; +20% speed+30% DMG+30% DMG+40% Physical resistance for all enemies
2+30% DMG and +20% Horde speed+30% DMG+20%DMG and +20% speed+20% DMG and +20% speed +40% Heat resistance for all enemies
3+25% speed + Armored for Normal+25% DMG and +20% speed+2 Villains per mapDouble Elite followers+40% Warp resistance for all enemies
4+30% DMG for Normal+1 Medium unit per group; +20% DMG+30% HP and +40% Physical resist+30% HP and +40% Physical resist
+80% Resist for 3 seconds for the first suffered damage type
5+1 Normal unit per group; +40% Normal HP+50% HP+30% HP and +40% Heat resist+30% HP and +40% Heat resist
All enemies become Armored






lvlType VI (Curses)Type VII (Reflect)Type VIII (Damage)Type IX (Major Curses)Type X (Doom)
1-50% Inoculator Capacity (Starting & Found)3% of all Heat damage is reflected+40% melee DMG for all enemiesInoculator disabled25% chance per enemy death to summon a demon
2-20 Warp damage/sec3% of all Warp damage is reflected
+40% ranged DMG for all enemies
Deaths reduce max HP by 25%All enemies immune to strikes hitting below 200 damage
3Time limit for each map, kills increase this limit3% of all Physical damage is reflected
+25% speed for all enemiesIron Man mode (1 death)All enemies gain Heavy Armor
415% slower movement and cooldowns2% of all damage is reflected as Warp
+30% damage for all enemiesLose a life every 5 minutes30% HP boost per 60 seconds for non-damaged enemies
525% slower cooldowns and class resource2% of all damage is reflected
+40% HP for all enemiesCriticals disabled25% DMG boost per 60 seconds for non-damaged enemies


Intels can be found occassionally from the standard loot system, appearing as items in the player's Inventory. Using an Intel opens a brand new mission on the Starmap, which of course will appear on the Mission Deployment window as well. These missions will be distinguished on the Starmap as well.


Intel Missions disappear after 48 hours.

The level of the Intel Mission is determined when the item drops for the player as such:

  • Same level: 40% chance
  • +1 level: 20% chance
  • +2 levels: 20% chance
  • +3 levels: 20% chance

Each of these missions will have difficulty modifiers, based on Warzone Hazards. Each difficulty modifier is applied a bonus loot value - but the base rewards of the intel missions will be a lot better on its own as well than regular open world mission rewards.

The number of difficulty modifiers is rolled as such:

  • 1x diff. modifier: 10%
  • 2x diff. modifiers: 30%
  • 3x diff. modifiers: 30%
  • 4x diff. modifiers: 20%
  • 5x diff. modifiers: 10%

Loot bonuses include:

  • A chance to increase to Relic drop rates at the expense of lower tier items
  • Raising the minimum base and enchant values on dropped items
  • A chance per every item drop chance that another item will be dropped with the same chances
  • Greatly increased Archeotech Shard drop chances
  • Greatly increased Psalm-Code drop chances

You can apply Tarot Cards to these missions as well.

Patch 2.0 brings several minor, but important features that improve the overall game flow and feel. Here you can find the most important changes to the old version of Inquisitor.


Mission Deployment


On the bottom middle panel of the interface, players can access Mission Deployment which serves as a quick and fast way to access and travel to missions without having to use the Starmap exclusively. Mission Deployment unlocks at level 30.

Tutorials


Tutorials have been added everywhere across the game world to explain game mechanics, weapon skills, and more.
Players can replay the tutorials with a button located at the top left of the screen.

Camera

  • The camera angle has been readjusted to give players a more tactile feel and better overall visuals of the game field.
  • Camera offset is now adjustable from the Options menu.

Co-Op Campaign

  • The Martyr story campaign is playable with parties of 2-4 people.
  • The vehicular missions need to be completed in solo mode.
  • Players must be at the same or higher progression level to start Campaign missions.

Miscellaneous

  • The post-mission loot screen is now skippable via a tickbox in the Game Options menu
  • Frame Blending is now available in the Video Options
  • Added a new tracker that tracks gained currencies after completing missions
  • You can now reset all options to default with a single button
  • Players can now display any clue's content with plain text for better readability (both ingame and in the journal) by right-clicking on the text itself
  • The "Sell all" button in Vendors will no longer sell consumable items
  • Lots of perk and skill descriptions were reworded to make them more understandable
  • Beneficial and detrimental perk effects are now highlighted with green and red colors respectively
  • Players can now delete items from the inventory via the Trash icon
  • 51 new achievements are available

 Stun Blind
 Shock
 Restrain
 Death Mark
 Fear
 Hallucination
 Kinetic Exorcism
 Slow
 Bleed
 Burn
 Poison/Corrosion
 Disruption
 Warp Bleed
 Needler Toxin
 Toxin Token
 Physical Vulnerability
 Heat Vulnerability
 Warp Vulnerability


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