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- Compendium for Inquisitor
Welcome, Inquisitor!
Here you will find all the insider information about Inquisitor in detail. The 2.0 update was a free overhaul of W40K: Inquisitor, designed to push the game towards a more traditional ARPG feel, while adding more content and variety to the game. You can use the navigation panel at the right to quickly access sections.
Note: The values and mechanics described here are subject to change upon release and future updates.
Last update: 2019. 12. 03.
Quick facts
Combat
- Combat flow has been drastically improved.
- After using movement skills, players should be able to use their skills as soon as they arrive at their new location.
- All character animations have been sped up such as grenade tossing, weapon switching, along with all weapon animations.
- Primary Skill Global Cooldowns have been reduced to 0.5 seconds.
- Movement speed of all classes has been adjusted.
- Turn speed of all classes has been sped up.
- All skill and projectile effects have been adjusted to match the faster animation speeds.
- [Combat Showcase Video Here]
Leveling
- The maximum level cap has been increased to 100.
- An experience bar has been added to the Battle GUI.
Itemization
- The Inventory is now available during missions.
- Power rating has been removed from the game completely.
- Items now have item level.
- A player's drops are determined from player level.
- Item drops can range between five item levels below or above the player's current level.
- Maximum item level is 90.
- Example: If you are level 80, items can drop from a range of item level 75 and 85
- The Relic items have been vastly expanded: More than 200 Relic enchants have been added to the game to further aid build variety.
- Each Crusader and Assassin weapon received 4 new model types, while Psykers received 8 new weapon models.
New Item Tiers
![]() | Archeotech Relic
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![]() | Ancient Relic
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![]() | Morality Relic
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Relic Enchant buff categories
Relic enchants often give various buffs to players. Regular enchants often boost or rely on these categories, so it is advised to learn about these categories first in order to know which enchant is referencing which state.
Enraged State
- If a Player has an Enraged token active, they are considered to be in an Enraged state. This means gaining a 3% damage bonus for every Enraged token. The maximum cap for Enraged tokens is 10 and each attack consumes a token.
Feared State
- While Fear lasts, enemies lose 20% of their maximum Suppression value and have their Damage decreased by 20%. Lasts 5 seconds.
Exposed State
- Lasts while the player is below 25% total HP.
Focused State
- Various conditions can cause a Focused state. While Focused, the player gains a 50% bonus for HP and Suppression regeneration.
Berserk State
- If a Player has a Berserk token active, they are considered to be in a Berserk state. This means gaining a 10% movement speed bonus regardless of the number of active tokens, and gaining a 1% damage and damage reduce bonus per active token. The active Berserk token number is decreased by 1 per second.
Quick Facts
Crafting has been revamped to give players a better access to useful items while not being overly complicated. Therefore, the number of crafting materials have been reduced, and the Tech Tree has been altered as well.
- All crafting times have been removed so items are now instantly created upon crafting them.
- The blueprint system has been altered. Old blueprints have been removed, and numerous new ones have been added.
- Crafted items create items based on player level.
- Relic items can now be crafted occassionally via the Crafting panel.
- Fusion is now the name of the feature that allows players to fuse sockets onto an item.
Current crafting materials include:
- Artificer material: Ancient Mechanism
- Relic material: Machine God's Spark
- Archeotech Relic material: Spark of Glory
Modify
- Relic enchants can be modified. Secondary enchants can be rerolled as well to support the main Relic enchant better.
- Players can now reroll the value of a single enchant. Price: 1 Ancient Mechanism for lower tier items, and 1 Machine God's Spark for items above Artificer level.
- Players can now reroll an item's full enchantment list for credits.
- Players can now reroll a single enchant's type. Price: 1 Ancient Mechanism for lower tier items, and 1 Machine God's Spark for items above Artificer level.
- Players can now reroll an item's base value (e.g. damage for weapons) for credits
Crafting Capacity
![]() | Items have Crafting Capacity which determines how many times that item can be modified. Integrity can be enhanced via the Crafting panel as well, using credits and materials. Integrity is displayed in the top right corner of an item's tooltip. |
Modify Type | Cost in Credits | Materials Required | Craft Capacity |
Increase Item Level | no. of increase * item level * rarity * 1000 (Rarity value is 1 for Rare or below, 2 for Artificer, 10 for Relic, 20 for tiers above) | #1: Ancient Mechanism x1 #2: Ancient Mechanism x3 #3: Machine God's Spark x1 #4: Machine God's Spark x4 #5: Spark of Glory x1 | 0 |
Increase Integrity | item level * rarity * 200 | Machine God's Spark x1 | 0 |
Reroll All Enchants | item level * rarity * 100 | Rare or below: Ancient Mechanism x1 Artificer: Ancient Mechanism x2 Tiers above: Machine God's Spark x1 | 1 |
Reroll Specific Enchant Type | item level * rarity * 50 | Rare or below: Ancient Mechanism x1 Artificer: Ancient Mechanism x3 Tiers above: Machine God's Spark x1 | 1 |
Reroll Single Enchant Value | item level * rarity * 50 | Rare or below: Ancient Mechanism x1 Artificer: Ancient Mechanism x3 Tiers above: Machine God's Spark x1 | 1 |
Reroll Single Attribute Value | item level * rarity * 100 | Rare or below: Ancient Mechanism x1 Artificer: Ancient Mechanism x3 Tiers above: Machine God's Spark x1 | 1 |
Salvage
Relic items provide 1 piece of Machine God's Spark, Archeotech Relics provide 1 Sparks of Glory, while Ancient and Morality Relics provide 3 Sparks of Glory.
Players can increase an item's level in the following way:
- 1 level: 1x Ancient Mechanism
- 2 levels: 3x Ancient Mechanism
- 3 levels: 1x Machine God's Spark
- 4 levels: 3x Machine God's Spark
- 5 levels: 1x Spark of Glory
By gaining an item level, a piece of gear will have increased base and enchant values.
![]() | Patch 2.0 introduces socketed items, Archeotech Shards, and Psalm-Codes to the game. These items can drop during missions and can be found in loot caches as well. Both socketable item types are designed to enhance and reinforce the Inquisitor's gear. Below you will find the bonuses applied by each item in a table.
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Possible Socket Numbers per item type:
Note: Higher tier items have a better chance to gain more sockets, while lower tier items will tend to have socket numbers from the lower range of the spectrum.
- One-Handed weapons: 1-4 sockets
- Two-Handed weapons: 1-6 sockets
- Armor: 1-6 sockets
- Main Implant: 1-3 sockets
- Inoculator: 1-3 sockets
- Belt: 1-2 sockets
Here you will find a complete list of all available Archeotech Shards within the game, as well as their applied bonuses.
Archeotech Shards have a quality modifier. You will be able to combine Shards of the same quality to a higher tier Shard. This can be done at the crafting panel.
Shards have three categories, and each category starts dropping from a different player level, as indicated by the last 3 columns of the table below.
The crafting table of Archeotech Shards goes like this:
Quality Level | Combine cost | Combine cost (credits) | Category I. | Category II. | Category III. |
Level 1 | Base Shard | 0 | lvl 50 | lvl 65 | lvl 80 |
Level 2 | 3x Level 1 Shards | 5 000 | lvl 55 | lvl 70 | lvl 83 |
Level 3 | 5x Level 2 Shards | 20 000 | lvl 60 | lvl 75 | lvl 86 |
Level 4 | 8x Level 3 Shards | 100 000 | lvl 70 | lvl 82 | lvl 90 |
Level 5 | 12x Level 4 Shards | 500 000 | lvl 80 | lvl 90 | lvl 95 |
The full list of Archeotech Shards can be found below:
Corpus Shard (Cat. I.)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||
Type | Effect | ![]() | ![]() | ![]() | ![]() | ![]() |
Armor | + HP | +20 | +40 | +80 | +200 | +600 |
Weapon | + HP/Hit | 2 | 3 | 4 | 8 | 20 |
Other | HP regen | 2 | 3 | 4 | 8 | 20 |
Invictus Shard (Cat. II)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||
Type | Effect | ![]() | ![]() | ![]() | ![]() | ![]() |
Armor | Reflect DMG | 1% | 2% | 3% | 5% | 10% |
Weapon | DoT % | 2% | 3% | 4% | 8% | 20% |
Other | Supp. regen | 3 | 4.5 | 6 | 12 | 30 |
Resistor Shard (Cat. III.)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||
Type | Effect | ![]() | ![]() | ![]() | ![]() | ![]() |
Armor | DMG reduce | 0.4% | 0.6% | 1% | 2% | 4% |
Weapon | Supp. per hit | 2 | 4 | 8 | 20 | 50 |
Other | + All Res | 0,4% | 0,6% | 1% | 2% | 4% |
Sicarian Shard (Cat. III.)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||
Type | Effect | ![]() | ![]() | ![]() | ![]() | ![]() |
Armor | +Suppression | 30 | 60 | 120 | 300 | 900 |
Weapon | + Crit % | 0.4% | 0.6% | 1% | 2% | 4% |
Other | + Crit Power | 1 | 2 | 3 | 5 | 10 |
Fulgurite Shard (Cat. II.)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||
Type | Effect | ![]() | ![]() | ![]() | ![]() | ![]() |
Armor | + Movement Speed | 0.5% | 0.7% | 1% | 2% | 5% |
Weapon | CD Reduction | 0.5% | 0.7% | 1% | 2% | 5% |
Other | Energy Shield % | 3% | 4.5% | 6% | 12% | 30% |
Secutor Shard (Cat. I.)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||
Type | Effect | ![]() | ![]() | ![]() | ![]() | ![]() |
Armor | Physical Resist | 0.7% | 1% | 1.5% | 3% | 7% |
Weapon | Heat Resist | 0.7% | 1% | 1.5% | 3% | 7% |
Other | Warp Resist | 0.7% | 1% | 1.5% | 3% | 7% |
Cybersmith Shard (Cat. I.)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||
Type | Effect | ![]() | ![]() | ![]() | ![]() | ![]() |
Armor | Melee DMG Reduce | 0.7% | 1% | 1.5% | 3% | 7% |
Weapon | + Melee DMG | 1.3% | 2% | 3% | 6% | 15% |
Other | + AoE DMG | 1.3% | 2% | 3% | 6% | 15% |
Cognis Shard (Cat. I.)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||
Type | Effect | ![]() | ![]() | ![]() | ![]() | ![]() |
Armor | Ranged DMG Reduce | 0.7% | 1% | 1.5% | 3% | 7% |
Weapon | + Ranged DMG | 1.3% | 2% | 3% | 6% | 15% |
Other | + Single Target DMG | 1.3% | 2% | 3% | 6% | 15% |
Psalm-Codes can be obtained by players in a similar way to Archeotech Shards, but give different bonuses. In addition, there exist specific Psalm-Code Doctrines that result in an unique, powerful bonus.
Psalm-Codes can be combined in a pyramid-manner, e.g. combining three Psalm-Codes of the same kind will result in a single Psalm-Code of higher quality.
The full list of Psalm-Codes can be found below:
Name | Effect | Level | |
![]() | Hermeticon Psalm | +3% DMG reduce upon kill | I |
![]() | Terminus Psalm | +5% DMG upon kill | I |
![]() | Voltaic Psalm | +50 Energy Shield Charge and +50 to Energy Shield upon kill | I |
![]() | Galvanic Psalm | 5% chance upon kill to reset all cooldowns | I |
![]() | Iron Psalm | 1% Crit Chance & +1 Crit Power for 2 seconds upon kill | I |
![]() | Volkite Psalm | +1 sec DoT duration | II |
![]() | Static-burst Psalm | +1 sec Slow / Shock duration | II |
![]() | Electro-haze Psalm | +1 sec Blind / Hallucination duration | II |
![]() | Technomartyr Psalm | When struck, gain +20% damage for 2 seconds. Does not stack. | II |
![]() | Hypergheist Psalm | When struck, gain +20% movement speed for 2 seconds. Does not stack. | II |
![]() | Emanatus Psalm | +0.5 sec Stun duration | III |
![]() | Phosphoenic Psalm | +10% DMG on Ignited enemies | III |
![]() | Hyper-rad Psalm | +10% DMG on Poisoned enemies | III |
![]() | Haemo-drain Psalm | +10% DMG on Bleeding enemies | III |
![]() | Uncreator Psalm | Vulnerability bonus increased from 10 to 15% | III |
![]() | Transonic Psalm | +15% DMG to Slowed, Stunned, or Shocked enemies | IV |
![]() | Animus Psalm | +15% DMG to Blinded and Hallucinating enemies | IV |
![]() | Shroud Psalm | When struck, gain +5% DMG reduce for 2 seconds. Does not stack. | IV |
![]() | Binharic Psalm | +1 sec duration to Psalm-Code effect durations | IV |
![]() | Nova Psalm | 10% chance to Shock enemies within 3 m when struck | IV |
![]() | Ordinatus Psalm | Reduce the Target's armor by 5% per Hit | V |
![]() | Icarus Psalm | 10% chance on kill to Slow enemies within 3 m | V |
![]() | Neuralis Psalm | Gain +1% damage for each hit for 2 sec | V |
![]() | Aegis Psalm | +10 Energy Shield HP per hit | V |
![]() | Voltagheist Psalm | Increases Damage Reduction soft cap by 1 | V |
Psalm-Code Doctrines are unique bonuses attainable by using a specific combination of Psalm-Codes. Of course, the original bonuses of each individual Psalm-Code are preserved and in effect. The table only lists the additional bonus effects gained by applying the Psalm-Code Doctrine.
Required Runes | Effect |
Terminus Psalm + Iron Psalm + Technomartyr Psalm | All Warp Damage becomes Armour Breaking |
Voltaic Psalm + Terminus Psalm + Hermeticon Psalm | If the player has an active Aura or Nova, that Aura or Nova now has a Slow tag |
Hermeticon Psalm + Galvanic Psalm + Volkite Psalm | +50% Damage and +30 Dodge while in Surprise state |
Hermeticon Psalm + Galvanic Psalm + Iron Psalm | +20% Physical Damage is converted to Warp Damage Gain +20% Warp Damage |
Voltaic Psalm + Voltaic Psalm + Technomartyr Psalm | Melee attacks against Energy Shield reflect 100% Damage to the attacker |
Terminus Psalm + Haemo-drain Psalm + Volkite Psalm | Bleed status on enemies causes 100% Damage while they are near the hero |
Galvanic Psalm + Iron Psalm + Terminus Psalm | Each kill halves the remaining Cooldown of skills |
Volkite Psalm + Terminus Psalm + Phospoenic Psalm | 10% of all DoT Damage caused is gained as Suppression |
Static-burst Psalm + Galvanic Psalm + Iron Psalm | +50% Grenade and Mine Damage |
Emanatus Psalm + Galvanic Psalm + Volkite Psalm | +50% Minion HP |
Terminus Psalm + Technomartyr Psalm + Uncreator Psalm | Critical Hit Chance is reduced to zero but weapon base damage is increased by 30% |
Phosphoenic Psalm + Volkite Psalm + Hypergheist Psalm | +50% Heat Damage |
Emanatus Psalm + Electro-haze Psalm + Iron Psalm | +50% Physical Damage |
Uncreator Psalm + Binharic Psalm + Static-burst Psalm | +50% Warp Damage |
Nova Psalm + Volkite Psalm + Transonic Psalm | Killing a Shocked enemy creates an explosion causing Shock and dealing damage equal to Damage from the killing blow |
Phosphoenic Psalm + Binharic Psalm + Volkite Psalm + Terminus Psalm | +100% Heat Damage |
Haemo-drain Psalm + Animus Psalm + Aegis Psalm + Uncreator Psalm | +100% Physical Damage |
Neuralis Psalm + Transonic Psalm + Hypergheist Psalm + Phosphoenic Psalm | +100% Warp Damage |
Aegis Psalm + Voltaic Psalm + Hypergheist Psalm + Technomartyr Psalm | Reduces Damage Reflect from enemies by 80% |
Aegis Psalm + Hypergheist Psalm + Shroud Psalm + Nova Psalm | Energy Shield HP is doubled but Maximum HP is reduced to 10% |
Phosphoenic Psalm + Technomartyr Psalm + Neuralis Psalm + Binharic Psalm | Creates a damaging aura around the hero dealing (Base DMG*10%/sec) Heat damage |
Neuralis Psalm + Transonic Psalm + Terminus Psalm + Shroud Psalm | Combo attacks deal 300% increased Damage |
Ordinatus Psalm + Phosphoenic Psalm + Uncreator Psalm + Hermeticon Psalm | The first hit of each AoE attack knocks down enemies |
Galvanic Psalm + Icarus Psalm + Phosphoenic Psalm + Hypergheist Psalm | 200% bonus to class resource recharge rate |
Transonic Psalm + Haemo-drain Psalm + Neuralis Psalm + Volkite Psalm | All Fleshbane attacks also cause Bleed |
Iron Psalm + Emanatus Psalm + Ordinatus Psalm + Binharic Psalm | All Critical hits also Stun enemies |
Aegis Psalm + Neuralis Psalm + Iron Psalm + Uncreator Psalm | All AoE attacks affect a 30% smaller area but gain +150% Damage |
Neuralis Psalm + Hypergheist Psalm + Phosphoenic Psalm + Galvanic Psalm | All Heat type attacks have a 10% chance to Ignite enemies as well |
Ordinatus Psalm + Transonic Psalm + Phosphoenic Psalm + Hermeticon Psalm | +50% Minion Damage |
Hyper-rad Psalm + Animus Psalm + Aegis Psalm + Electro-haze Psalm | Ranged attacks pierce their first target and have a chance to hit an additional target |
Hyper-rad Psalm + Terminus Psalm + Uncreator Psalm + Aegis Psalm | +100% Damage to all Rifle Skills |
Static-burst Psalm + Phosphoenic Psalm + Iron Psalm + Hypergheist Psalm | +100% Damage to all Pistol Skills |
Shroud Psalm + Icarus Psalm + Static-burst Psalm + Hermeticon Psalm | +100% Damage to all Heavy Weapon Skills |
Ordinatus Psalm + Shroud Psalm + Emanatus Psalm + Voltaic Psalm | +100% Damage to all One-Handed Melee Weapon Skills |
Transonic Psalm + Voltaic Psalm + Hyper-rad Psalm + Animus Psalm | +100% Damage to all Two-Handed Melee Weapon Skills |
Uncreator Psalm + Phosphoenic Psalm + Icarus Psalm + Ordinatus Psalm + Binharic Psalm | +50% Heat Damage and Heat Resistance of enemies is halved |
Hyper-rad Psalm + Haemo-drain Psalm + Ordinatus Psalm + Technomartyr Psalm + Shroud Psalm | +50% Physical Damage and Physical Resistance of enemies is halved |
Animus Psalm + Electro-haze Psalm + Voltagheist Psalm + Nova Psalm + Shroud Psalm | +50% Warp Damage and Warp Resistance of enemies is halved |
Hyper-rad Psalm + Haemo-drain Psalm + Binharic Psalm + Hermeticon Psalm + Voltagheist Psalm | 200% DoT duration |
Technomartyr Psalm + Haemo-drain Psalm + Icarus Psalm + Static-burst Psalm + Uncreator Psalm | Each vulnerability stack has a 300% increased effect on DoT effects |
Ordinatus Psalm + Neuralis Psalm + Animus Psalm + Hermeticon Psalm + Emanatus Psalm | All skills that have Spread have their spread reduced |
Voltaic Psalm + Aegis Psalm + Hermeticon Psalm + Shroud Psalm + Emanatus Psalm | +30 HP/hit and Energy Shield HP/hit |
Technomartyr Psalm + Hypergheist Psalm + Shroud Psalm + Nova Psalm + Galvanic Psalm | Below 10% HP, the hero becomes ethereal and gains 50% Movement Speed for 3 seconds (can only activate once every 10 seconds) |
Terminus Psalm + Phosphoenic Psalm + Icarus Psalm + Phosphoenic Psalm + Volkite Psalm | Inflicting a Burn DoT on an enemy also puts Burn DoT on nearby enemies |
Hyper-rad Psalm + Hyper-rad Psalm + Transonic Psalm + Voltagheist Psalm + Hermeticon Psalm | Inflicting a Poison DoT on an enemy also puts Poison DoT on nearby enemies |
Static-burst Psalm + Static-burst Psalm + Nova Psalm + Transonic Psalm + Emanatus Psalm + Transonic Psalm | +200% Damage against Shocked, Slowed or Stunned enemies |
Uncreator Psalm + Transonic Psalm + Emanatus Psalm + Neuralis Psalm + Icarus Psalm + Ordinatus Psalm | The first 2 attacks do not break Stealth |
Hermeticon Psalm + Voltagheist Psalm + Galvanic Psalm + Electro-haze Psalm + Animus Psalm + Shroud Psalm | 50% of all Damage is substracted from Suppression instead of HP |
Hermeticon Psalm + Voltagheist Psalm + Galvanic Psalm + Aegis Psalm + Animus Psalm + Technomartyr Psalm | Causing Shock on an enemy creates an explosion dealing halved Damage and Shock to nearby enemies |
Aegis Psalm + Voltagheist Psalm + Voltaic Psalm + Technomartyr Psalm + Shroud Psalm + Transonic Psalm | +100% Suppression regeneration and +10% Damage Reduction per second while channeling skills (maximum +40% Damage Reduction) |
Nova Psalm + Haemo-drain Psalm + Technomartyr Psalm + Hypergheist Psalm + Hermeticon Psalm + Binharic Psalm | Each hit sustained yields +20% Damage for 3 seconds (maximum 300%) |
Ordinatus Psalm + Neuralis Psalm + Terminus Psalm + Galvanic Psalm + Terminus Psalm + Icarus Psalm | For each projectile with Physical Damage, two additional projectiles are created in a 10° cone but skill damage is halved |
The Tarot System has been reworked in the following way:
- Tarot Cards can be achieved through leveling up or through the loot system.
- Tarot Mission generation from the old UI has been removed.
- Every Open World mission can be applied a Tarot Card.
- Tarot cards can now be leveled up to level 5 for increased effect.
Major Arcana cards can now be applied onto missions with major difficulty modifiers and gameplay elements.
Tarot Card leveling works like this:
Level | Combine amount | Credit cost |
1 | Base Tarot Card | 0 |
2 | 10 Cards | 25 000 |
3 | 50 Cards | 100 000 |
4 | 100 Cards | 500 000 |
5 | 200 Cards | 1 000 000 |
Tarot cards accumulate and stack up over time, and to level them up, you need to spend credits in order to level them.
Major Arcana
Note: Major Arcana cards have 2 types. The cards in the first category do not adjust mission level - The Possessed, The Archeotech Vault, The Crucible, The Pure, The Treasure Trove, The Heretek Forge fall into this first category.
The rest of the Major Arcana cards adjust mission level, so players can gain more XP and loot during high-level adventures.
![]() | The Possessed Increases chance to get Psalm-Code drops by Card level * 100% per mission. Guarantees a drop per successful mission.
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![]() | The Archeotech Vault Increased chance per mission to get Archeotech Shard drops by Card level * 100%. Guarantees a drop per successful mission.
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![]() | The Crucible Increases bonus Glory by Card level * 200% per mission.
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![]() | The Pure Increases bonus Influence by Card level * 100% per mission.
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![]() | The Treasure Trove At every item drop chance, there is a Card Level * 10% chance to drop an item with the same chances. Effect only applies to mid-mission loot.
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![]() | The Heretek Forge Increases drop chance by Card Level * 40% for Relic items and above at the expense of lower tiered items.
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![]() | Hourglass Sets mission difficulty level to 70 + Card Level * 2. At every item drop chance, there is a 6% + Card Level * 3% chance to drop an item with the same chances. Effect only applies to mid-mission loot.
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![]() | The Martyr Sets mission difficulty level to 70 + Card Level * 2. Increases drop chance by +50% + Card Level * 25% for Relic items and above at the expense of lower tiered items.
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![]() | The Deceiver Sets mission difficulty level to 80 + Card Level * 2. Increases drop chance by +50% + Card Level * 25% for Relic items and above at the expense of lower tiered items.
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![]() | The Fallen Hero Sets mission difficulty level to 80 + Card Level * 2. Increases drop chance by +50% + Card Level * 25% for Relic items and above at the expense of lower tiered items.
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![]() | The Arch Enemy Sets mission difficulty level to 90 + Card Level * 2. At every item drop chance, there is a 6% + Card Level * 3% chance to drop an item with the same chances. Effect only applies to mid-mission loot.
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![]() | The Grim Reaper Sets mission difficulty level to 90 + Card Level * 2. Increases drop chance by +50% + Card Level * 25% for Relic items and above at the expense of lower tiered items.
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Minor Arcana
![]() | Perseverance All Intel and Consumable items receive a Card Level * 100% increase to their drop rates.
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![]() | Venom All Tarot Cards and Empyrean Seals receive a Card Level * 50% increase to their drop rates.
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![]() | Ordeal All blueprints receive a Card Level * 50% increase to their drop rates.
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![]() | Treachery All Void Shards receive a Card Level * 50% increase to their drop rates.
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![]() | Execution All crafting materials receive a Card Level * 40% increase to their drop rates. Within these rates, a Card Level * 40% increase is applied to Relic materials and above at the expense of lower tiered items.
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![]() | Murder Increases XP gain from the mission by Card Level * 30%.
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![]() | Resilience Raises the base values of items and enchants (base value is the median value between the min/max values). These values are raised by Card Level * 10%.
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![]() | Onslaught Increases Credit gains for the mission by 200% + Card Level * 100%.
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![]() | Insanity Increases Glory gains for the mission by Card Level * 100%.
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![]() | Martyrdom Increases Influence gains for the mission by Card Level * 50%.
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![]() | Momentum At every item drop chance, there is a Card Level * 6% chance to drop an item with the same chances. Effect only applies to mid-mission loot.
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![]() | Superstition Increases drop chance by Card Level * 25% for Relic items and above at the expense of lower tiered items.
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Empyrean Seals are a new addition to the Tarot system. Players can find Empyrean Seals through the general loot system.
Every time a Tarot item (Seal or Card) would be dropped, the drop type is determined in the following way:
- Tarot Card drop: 80% chance
- Empyrean Seal: 20% chance
These Seals can be applied onto the Minor Arcana Tarot slots, and are consumed upon usage. Empyrean Seals can not be leveled.
The weighted drop rate modifier built into the Seals is 50.
![]() | Seal of Uncreation Increases the chance to get Ranged weapons from a mission.
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![]() | Seal of Righteous Fury Increases the chance to get Melee weapons from a mission.
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![]() | Seal of Adamantium Increases the chance to get Armor items from a mission.
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![]() | Seal of Apparatus Increases the chance to get Belt slot items from a mission.
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![]() | Seal of Burning Cog Increases the chance to get Implants from a mission.
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![]() | Seal of Divine Choir Increases the chance to get Signums, Inoculators, and Purity Seals from a mission.
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The Void Crusade is a new, endgame campaign that can be assembled and started via the new Tarot System. Players can combine and choose between mission routes in order to gain the best possible endgame loot, both quantity and quality-wise. You can gain access to the Void Crusade via launching it from the Command Bridge by using the Void Crusade stone that previously opened the old Tarot panel.
Quick Facts
- Unlocks at Level 50.
- Players can gain Shards from Challenges, Major Arcana mission rewards, or from the Void Crusade itself.
- Assembling 5 shards of the same type creates the Void Crusade map that can be accessed from the Command Bridge.
- The first iteration of the Void Crusade contains 29 unique missions.
- Players have a limited amount of tries on the entire Void Crusade map before having to recreate it again from Shards.
- Each completed mission on the Void Crusade map will add to a stacking loot bonus and slight difficulty modifier.
The Void Crusade launch window
- Hidden and Covert Missions can be unlocked by completing hidden events or finding secret info-fragments. These missions give further unique loot bonuses or allow more tries for the player
- Supreme Missions are located at the end with challenging bosses and missions
- Completing objectives and missions on the Void Crusade map rewards players with Keys
- Players may acquire a total of 6 keys from the Void Crusade
- After finishing a Supreme Mission, players can use a teleporter on the map to get transported to the final loot room where they can open Void Chests
- Players may open as many Loot Caches as they can with the number of acquired Keys at hand, besides the Supreme Void Chest which does not require a key to open
Cogitators are hidden across some of the maps which give clues about the Loot Caches' content at the final loot screen
- Unique scripts and seven new game modes are available, such as Secure the Artifact, Sabotage, or Nurgle Hunt
- New tilesets are available: Deathworld, Desert, Monastery, and Factory
Detailed Void Crusade mechanics
There are available 9 Void Chests after completing a Supreme Mission, but the maximum amount of keys a player can get is six.
- 2 keys are granted by an End Mission
- A key is granted after completing 5 missions of any kind
- A key is granted after completing at least 2 Bonus missions
- A key is granted after completing all Covert and Hidden missions
- A key is granted after defeating the Wandering Servoskull
You can find 5 Cogitators across the whole Void Crusade map. These will give players Info-fragments about the content of one loot cache from the final loot screen. All loot caches contain different loot types, so players can rely on luck or on the information gained from the Info-fragment Cogitators to access the type of loot they exactly need.
The 9 Void Chests always contain specialized loot:
![]() | Void Chest #1 | Psalm-Codes |
Void Chest #2 | Archeotech Shards | |
Void Chest #3 | Tarot Cards, Empyrean Seals, & Void Shards | |
Void Chest #4 | Crafting Materials | |
Void Chest #5 | Blueprints | |
Void Chest #6 | Consumables | |
Void Chest #7 | Items (Higher chance for Morality Relics) | |
Void Chest #8 | Items (Higher chance for Ancient Relics) | |
Void Chest #9 | Items (Higher chance for Archeotech Relics) |
There are 2 types of secret missions scattered across the Void Crusade map - Hidden and Covert missions. These have special unlock conditions and give a neat bonus to players completing them:
- Hidden Missions need to be unlocked first by completing certain basic Missions
- Covert Missions are unlocked by completing special events completed in Hidden and Bonus missions.
- Completing all 3 Bonus Missions grants the player +2 extra lives
- Hidden & Covert Missions contribute to the Loot Modifiers greatly, so it is always worth to do them!
Every map completed on the Void Crusade has 3 modifiers:
- End Loot Bonus: Increases the quantity of loot within the Supreme Void Chest
- Mission Loot Rarity Bonus: Increases the chance for higher quality drops during missions
- Mission Loot Quality Bonus: Increases rolled enchant values on dropped items
The bravest of Inquisitors can apply Tarot Cards to these missions, further increasing the rewards gained from individual missions (Tarot Cards do not modify the stacking loot bonus on the Void Crusade map). However, players should be aware of the two following factors:
- Failing a mission will make that whole branch of the Void Crusade unavailable
- Dying six times in total fails the entire Void Crusade map, which needs to be relaunched afterwards from new Shards.
![]() | Wandering Servoskull During Void Crusades, players may encounter a Wandering Servoskull. The presence of a Servoskull is indicated by a special icon on the Void Crusade map when the player arrives to a nearby mission. Within the mission, the player will receive a message when the encounter with the Servoskull starts. The Servoskull tries to escape fast, and the player has a limited time to defeat it before the Servoskull disappears. If succesful, the player is rewarded with high quality loot, increased mission loot bonuses, and an extra Void Chest Key. The location of the Wandering Servoskull is picked at random when a Void Crusade is generated, and it also randomly spawns on various spots within missions. |
![]() | The Challenge system is a quick and simple way for Inquisitors to earn some additional bonus loot. Players will receive a new Challenge every Monday, Wednesday, and Friday, and upon completing a challenge, players will receive bonus loot. |
- Players can have 5 active Challenges up at once.
- If a Player does not have a free Challenge slot, they will do not receive a new Challenge
- Players will be able to swap a Challenge a day to a new one in a future update
- Challenges are displayed on the right side panel of the GUI
- Completing a challenge gifts players with powerful loot with a chance to receive Archeotech Relics. If a player does not receive an Archeotech Relic from a Challenge, the chance to receive one increases greatly with the next Challenge. Therefore, Challenges will be a reliable source of Archeotech Relics.
- Challenges also give players a high amount of experience, similar to that of a Tarot mission.
Currently available Challenges:
- Complete 2 missions in a row, at least 4 Levels higher than your Character Level without dying
- Complete 3 missions in a row, at least on the same Level as your Character Level without dying
- Complete 2 missions in a row, at least 4 Levels higher than your Character Level without using Belt or Armour skills
- Complete 3 missions in a row, at least on the same Level as your Character Level without using Belt or Armour skills
- Complete a mission at least on the same Level as your Character Level without using your Inoculator
- Complete 3 missions in a row, at least 4 Levels higher than your Character Level
- Complete 2 Purge missions in a row within 30 minutes of game time, at least 4 Levels higher than your Character Level
- Eliminate 10 Elites without dying, at least on the same Level as your Character Level
- Eliminate 5 Villains without dying, at least on the same Level as your Character Level
- Eliminate 200 enemies within a minute, at least on the same Level as your Character Level
- Eliminate 200 enemies within 2 minutes, at least 4 Levels higher than your Character Level
- Eliminate 10 Champion enemies within a minute, at least on the same Level as your Character Level
- Eliminate 10 Champion enemies within 2 minutes, at least 4 Levels higher than your Character Level
The Warzone has been reworked to become a reliable build check that scales to the player's level. Variety has been also greatly increased, but the Leaderboards will work similarly than before.
The First stage of the Warzone in progress
- A total of 100 Warzone maps are implemented.
- New tilesets are available: Deathworld, Desert, Monastery, and Factory.
- These are grouped into ten blocks of ten missions with a mini-story that links them together.
- Every mission will have Warzone Hazards, with one Hazard for the first 20 missions, then two for the next 20, and so on.
- The last mission of every Warzone mission group will have an extra difficulty modifier.
- Failing a Warzone mission group will result in having to start that block of 10 missions over.
- The Warzone GUI has been reworked to accomodate these changes.
- Favour has been removed along with the Warzone Vendor.
Warzone Hazards:
These apply to the specific monster type mentioned in the header of the table.
lvl | Type I (Horde&Normal) | Type II (Medium type) | Type III (Villains & Commanders) | Type IV (Elites) | Type V (Resistances) |
1 | +100% Horde HP | +1 Medium unit per group; +20% speed | +30% DMG | +30% DMG | +40% Physical resistance for all enemies |
2 | +30% DMG and +20% Horde speed | +30% DMG | +20%DMG and +20% speed | +20% DMG and +20% speed | +40% Heat resistance for all enemies |
3 | +25% speed + Armored for Normal | +25% DMG and +20% speed | +2 Villains per map | Double Elite followers | +40% Warp resistance for all enemies |
4 | +30% DMG for Normal | +1 Medium unit per group; +20% DMG | +30% HP and +40% Physical resist | +30% HP and +40% Physical resist | +80% Resist for 3 seconds for the first suffered damage type |
5 | +1 Normal unit per group; +40% Normal HP | +50% HP | +30% HP and +40% Heat resist | +30% HP and +40% Heat resist | All enemies become Armored |
lvl | Type VI (Curses) | Type VII (Reflect) | Type VIII (Damage) | Type IX (Major Curses) | Type X (Doom) |
1 | -50% Inoculator Capacity (Starting & Found) | 3% of all Heat damage is reflected | +40% melee DMG for all enemies | Inoculator disabled | 25% chance per enemy death to summon a demon |
2 | -20 Warp damage/sec | 3% of all Warp damage is reflected | +40% ranged DMG for all enemies | Deaths reduce max HP by 25% | All enemies immune to strikes hitting below 200 damage |
3 | Time limit for each map, kills increase this limit | 3% of all Physical damage is reflected | +25% speed for all enemies | Iron Man mode (1 death) | All enemies gain Heavy Armor |
4 | 15% slower movement and cooldowns | 2% of all damage is reflected as Warp | +30% damage for all enemies | Lose a life every 5 minutes | 30% HP boost per 60 seconds for non-damaged enemies |
5 | 25% slower cooldowns and class resource | 2% of all damage is reflected | +40% HP for all enemies | Criticals disabled | 25% DMG boost per 60 seconds for non-damaged enemies |
![]() | Intels can be found occassionally from the standard loot system, appearing as items in the player's Inventory. Using an Intel opens a brand new mission on the Starmap, which of course will appear on the Mission Deployment window as well. These missions will be distinguished on the Starmap as well. Intel Missions disappear after 48 hours. |
The level of the Intel Mission is determined when the item drops for the player as such:
- Same level: 40% chance
- +1 level: 20% chance
- +2 levels: 20% chance
- +3 levels: 20% chance
Each of these missions will have difficulty modifiers, based on Warzone Hazards. Each difficulty modifier is applied a bonus loot value - but the base rewards of the intel missions will be a lot better on its own as well than regular open world mission rewards.
The number of difficulty modifiers is rolled as such:
- 1x diff. modifier: 10%
- 2x diff. modifiers: 30%
- 3x diff. modifiers: 30%
- 4x diff. modifiers: 20%
- 5x diff. modifiers: 10%
Loot bonuses include:
- A chance to increase to Relic drop rates at the expense of lower tier items
- Raising the minimum base and enchant values on dropped items
- A chance per every item drop chance that another item will be dropped with the same chances
- Greatly increased Archeotech Shard drop chances
- Greatly increased Psalm-Code drop chances
You can apply Tarot Cards to these missions as well.
Weekly Buffs are rotating mini-events that take place in the Caligari Sector each week. With each freshly activated buff, players will gain an advantage in different activities. Weekly Buffs reset on Mondays with Glory.
Icon | Name | Bonus |
![]() | Week of Wisdom | +20% XP gained from missions |
![]() | Week of the Conqueror | +20% Influence and +100% Ordo reputation gained |
![]() | Week of Predestination | +20% Fate gained from missions |
![]() | Week of Glory | +20% Glory gained from missions |
![]() | Week of Plunder | +20% Credits gained from missions |
![]() | Week of the Archeotech Vault | Increased chance to get Psalm-Codes and Archeotech Shards through the loot system |
![]() | Week of the Heretek Forge | Increased chance to get Crafting Materials through the loot system |
![]() | Week of the Squadron | +5% XP gain bonus per party member (up to 20%) |
![]() | Week of the Void | All Void Crusades start with 3 extra lives; Launching a Crusade takes 1 less Void Shard |
![]() | Week of the Villain | +100% Increased chance to find Villains within missions |
![]() | Week of the Challenger | PvP victories yield 10-15 Fate |
![]() | Week of the Omnissiah | Salvaged items yield 100% more materials; Increased chance to find Socketed items |
![]() | Week of the Hoard | 100% increased mid-mission loot quantity from Intel missions; 25% increased Intel drop rate. Fate and XP gain from Intel missions increased by 50% |
Players can now farm Reputation for three different Ordos: Ordo Xenos, Ordo Hereticus, and Ordo Malleus. Completing Ordo missions boosts the player's Reputation to that specific Ordo, and unlocks certain perks. Each Ordo has their own store where players can buy unique items. Ordo stores reset weekly. Players can access the Ordo panel from the Hub by interacting with the Herald Cherub NPC.
The Ordo Interface is unlocked after encountering all three Ordos during the Prophecy campaign.
NOTE: Ordos are exclusive content to the Prophecy expansion.
![]() | Ordo Xenos Gear |
Reputation gains increase the chance to get items from the Store with 5 or 6 enchants.
- 20 Reputation: Improves the Ordo Xenos store's selection of wares by adding Relic items.
- 50 Reputation: Improves the Ordo Xenos store's selection of wares by adding a unique tarot seal that improves the chance of getting Shards on certain missions.
- 100 Reputation: Improves the Ordo Xenos store's selection of wares by adding Archeotech Relic items.
- 200 Reputation: Reduces the cost of purchases made in this store by 25%.
- 300 Reputation: +10% Damage Bonus against all Xenos enemies (Drukhari, Tyranid, Eldar).
![]() | Ordo Hereticus Crafting Materials and Blueprints |
Reputation gains increase the chance to get Artificer Crafting materials from the Store.
- 20 Reputation: Improves the Ordo Hereticus store's selection of wares by adding Machine God's Spark crafting materials and Relic blueprints.
- 50 Reputation: Improves the Ordo Hereticus store's selection of wares by adding a unique Tarot seal that improves the chance of getting Psalm Codes on certain missions.
- 100 Reputation: Improves the Ordo Hereticus store's selection of wares by adding Spark of Glory crafting materials and Archeotech Relic blueprints.
- 200 Reputation: Reduces the cost of purchases made in this store by 25%.
- 300 Reputation: +10% Damage Bonus against all Rebel and Heretic enemies.
![]() | Ordo Malleus Gear |
Reputation gains increase the chance to get items from the Store with 5 or 6 enchants.
- 20 Reputation: Improves the Ordo Malleus store's selection of wares by adding Shards.
- 50 Reputation: Improves the Ordo Malleus store's selection of wares by adding a unique Tarot seal that improves the chance of getting Archeotech Relic items on certain missions.
- 100 Reputation: Improves the Ordo Malleus store's selection of wares by adding Psalm Codes.
- 200 Reputation: Reduces the cost of purchases made in this store by 25%.
- 300 Reputation: +10% Damage Bonus against all Daemon enemies.
Tip: All Intel missions have a 33% chance to add Ordo reputation to the players, depending on the enemy type.
Patch 2.0 brings several minor, but important features that improve the overall game flow and feel. Here you can find the most important changes to the old version of Inquisitor.
Mission Deployment
![]() | On the bottom middle panel of the interface, players can access Mission Deployment which serves as a quick and fast way to access and travel to missions without having to use the Starmap exclusively. Mission Deployment unlocks at level 30. |
Tutorials
![]() | Tutorials have been added everywhere across the game world to explain game mechanics, weapon skills, and more. Players can replay the tutorials with a button located at the top left of the screen. |
Camera
- The camera angle has been readjusted to give players a more tactile feel and better overall visuals of the game field.
- Camera offset is now adjustable from the Options menu.
Co-Op Campaign
- The Martyr story campaign is playable with parties of 2-4 people.
- The vehicular missions need to be completed in solo mode.
- Players must be at the same or higher progression level to start Campaign missions.
Miscellaneous
- The post-mission loot screen is now skippable via a tickbox in the Game Options menu
- Frame Blending is now available in the Video Options
- Added a new tracker that tracks gained currencies after completing missions
- You can now reset all options to default with a single button
- Players can now display any clue's content with plain text for better readability (both ingame and in the journal) by right-clicking on the text itself
- The "Sell all" button in Vendors will no longer sell consumable items
- Lots of perk and skill descriptions were reworded to make them more understandable
- Beneficial and detrimental perk effects are now highlighted with green and red colors respectively
- Players can now delete items from the inventory via the Trash icon
- 51 new achievements are available
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