Mind Reset should be an free option?

9

Seems to expensive and atleast let us respec the hole skille tree when we use one.

Making it an free options or (something like 5K Credits) would be more fun and would let us test diffenrent setups.

Thoughts?

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Mind Reset should be an free option?
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5 years 284 days ago
+2

respec the hole skill tree when we use one.
That should do it

5 years 284 days ago
+2
Posted by Elyxthaxzus 5 years 284 days ago
I'm mixed in my opinion on this. I do think that we should have more options. Like resetting the whole bunch, or perhaps even a point at a time. and the tokens for one tree at a time should be relatively frequent drops.


Best system I have seen to date is in Grim Dawn. An NPC you go to allows you to rest points one at a time, and the price is scaled based on level. it's very simple, and yet complete and fulfilling. I can redo that one mistake I made w/o having to burn a precious token. But if i want to redo the whole gamut? cost you a pretty penny. it allows you to adjust things on the fly, a bit at a time, but also leaves a heavy price if you just want to start fresh. It encourages options while making bigger choices more impacting. And it would be far simpler then a multi-tiered token system.

Agree with this ... Best way to test multiple build !
5 years 284 days ago
+1
I'm mixed in my opinion on this. I do think that we should have more options. Like resetting the whole bunch, or perhaps even a point at a time. and the tokens for one tree at a time should be relatively frequent drops.


Best system I have seen to date is in Grim Dawn. An NPC you go to allows you to rest points one at a time, and the price is scaled based on level. it's very simple, and yet complete and fulfilling. I can redo that one mistake I made w/o having to burn a precious token. But if i want to redo the whole gamut? cost you a pretty penny. it allows you to adjust things on the fly, a bit at a time, but also leaves a heavy price if you just want to start fresh. It encourages options while making bigger choices more impacting. And it would be far simpler then a multi-tiered token system.

5 years 283 days ago
It's 2018 and no game with a skill tree system should punish the players.  Especially if you paid full price for a game.  Now if it was some FTP game i can certainly see the need to make it difficult in order to make some money.  Of course the skill tree's would have to actually function properly first.
5 years 283 days ago
I find them abudant later, got almost half bag full of them, very common drop
5 years 283 days ago
when you make it far into the game money become useless why are you even playing around with the skill tree when you are low lvl use the skill points to keep u alive LOL
5 years 284 days ago
Hmm... Mja. I kinda like it the way it is. Makes you think about what you're doing. Also, i have grinded and bought like 10 i have in storage. Not that hard to get really.
5 years 284 days ago
I have already encountered like 5 skill bugs, so i had to reset, since the skill did not work at all or other than the the info reads. So as long as we have to deal with all those skill bugs, reset should be free.

Its frustrating enough to figure out why/how a skill is bugged or why it does not work as the text notes, having to pay constant resets on top is just adding insult to injury.

5 years 283 days ago

I think it would be the best way to find out which skill doesn't work. here's the ones i already know about:

-Fast aim

-Haemophilic shock

-Red thirst

-Disorient

-2h axe running attack doesn't stun red supp enemies as advertised and ofter leaves you runnning in place when in melee range.

-Retargeting protocol not interacting with sniper tag skills.

-10% Life gain on one hit kills from single target tree stops working when energy shields are active.

-Every sniper shot often misses the target when tapped (when you don't use the wheel or "quickscoping") 


This comment was edited 5 years 283 days ago by Backend error 1342