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- Launching THE FOUNDING
THE FOUNDING IS HERE!
This is the moment many of our fans have been waiting for: you can now play an early build of Warhammer 40,000: Inquisitor - Martyr.
BUT PLEASE READ THIS POST VERY CAREFULLY!
Before you get too excited and commit to buying the game, please be very careful and thoughtful about this, consider if this release is indeed for you right now. You should understand that this is not the full game. Purchasing any of the tier packs will grant you the full game later, at release (in a couple of months), but not right now. You'll get a playable build right now, but it's not complete. (See the development Roadmap)
This is an opportunity to try the game early, help the developers shape certain aspects of the game until the full product is released. There will be bugs, there will be clunky features, and there will be many-many missing features, most importantly, the story campaign.
What you get now, is a test of core gameplay (including navigation, combat, co-op). Prepare to leave feedback at any time, and these will be vastly improved in following updates.
So just to recap:
What is "The Founding"?
It's a founder campaign following the development of Warhammer 40,000: Inquisitor - Martyr from the alpha build up to the final release. We have reached the alpha state with the game, with the riskier and more uncertain developments behind us. We can see now what we can accomplish and what we can't - the next step is to create a fun, enjoyable game from this basis.
We'd like to invite players and certain members of the press to help us realize Martyr's final form.
Who's it for?
This is for the early adopters who'd like to be there in the early days, helping out developers even in times of struggle, until the game reaches its final state. This is for the players who'd like to help developers with their feedback to create a great game. We can't promise to make all the suggested changes, but we'll always pay close attention to what you're suggesting.
Who should avoid this?
Players who only like a polished, finished product. At this point, Inquisitor - Martyr is no such game, far from it. We're building up from the basics and we'll add more and more layers to it during the Founding. It will have many bugs, it will be unbalanced, and not always fun.
Players who just want early advantages before release should avoid the Founding as well. We'll hit the reset button multiple times during this stage. At release, we'll reset all accounts, you only get to keep skins and the experience of playing.
You won't get the game cheaper this way either, it's a founder campaign offering the game on its base price (and with more expensive tiers). If you want the game at a cheaper price, there will be plenty of opportunities after release.
PLEASE READ THE FULL, INFORMATIVE FAQ HERE FOR THE DETAILS!
Also... welcome to our new Community Hub of NeocoreGames! Read the Introduction Post to see what you should expect from this site and how to engage in discussions.
As The Founding launches, it is important that we start testing the game and collecting all feedback from everybody who decides to join us on this journey. There's a lot of work to be done on the game, and we're at this phase were your opinion counts - there's no other way to make a great game. We try to be as transparent as possible, we try to answer all questions, we will listen to you. We're an independent studio, and this is our biggest undertaking yet.
Help us make Warhammer 40,000: Inquisitor - Martyr and its community site something extraordinary. Come and join in discussions whether you join The Founding itself or not - it doesn't matter. What matters is your opinion.
Welcome, Acolytes. The Warp is stirring.
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!
When there is an opportunity to start a game on Mac?
Bright future for a dark death filled gothic game.
*A clear online mode module. I have not been able to see or be able to access the ability to do coop invites or what not. I understand it being down, but not being able to at least navigate or access the feature to look around makes it hard to provide better feedback.
*Fate economy. No one knows what this does or what it is for. At least during conversations in game I had.
*Pick up Tarantula Sentries. The way the mobs are configured, it would be beneficial to pick these up as you move along. In the RTM version, limiting to 3 maybe ok because there would be more dynamic maps/mobs that would require more tactical thinking. Maybe put a huge cooldown penalty to when that turret can be redeployed. Destroyed turrets are gone till the mission is cleared/surrendered.
*Weapon balancing. I don't have a problem with OP weapons in games like these, but when a Lasgun has better damage against a dreadnaught vs a plasma gun/pistol/cannon something is off. Also the grav weapons are really broken. You can practically one shot any enemy except armor, and the AoE attacks are enough to kill a mob alone.
Bugs:
*Wargear will disappear when relaunching the game or reset first and second weapon setups.*When reviewing Heroic Deeds, wheel mousing down will crash the game hard. Its also crashed when trying to scroll down by dragging. The first one is more consistent, however.
I really like where this game is headed and am looking forward to where it will be come RTM.
Hy everyone,
My observations about the alpha:
(sorry about the previous post I misclicked and can't find a way to remove it)
*Main menu : music reminds me of my old nintendo and the the text feels un-warhammerish with its simplicity, in-game Hud is better but I expected something more fanatical (we're talking about the Inquisiton here there is so much iconography and heraldry in warhammer you could do better that this)
*Someone needs to explain this Koschei the deathless obsession to me (cuz I'm curious :D )
*Store and inventory items should have comparison Windows with equipped items.
*Tarantula turrets acquire targets way too slow and most of the time shoots at already dead enemies , skill cooldowns, running speed (I noticed that equipment effects it) skill activation feels slow too I like to play more dinamically.
*cover is inefficient most of the time.
*Doorways block my view to the adjecent rooms and get transparent way too slow also some weapons fire in strange directions while standing in the doorway.
*Some weapons are designed to be effective against vehicles and armor (this is an important aspect of warhammer 40K) but now a lasgun is more effective against a dreadnought than a plasma gun.
*Tarantula sentries cannot be reclaimed or dismissed this makes them even more ineffective.
*Gameplay needs more crowd control skills because sometimes the enemy just overwhelms us ( I'm thinking about companions no inquisitor walks alone and skills like stasis grenades to slow down enemies, poison grenades ( skills like grenades should activate faster)
*I understand the concept that level is not the main factor in combat effectiveness but the skill tree is unimaginative and restricted.
After all these things I must say that the game is beautiful (what I saw so far) the star map is gorgeous the weapon list is impressive (but there are a lot more guns in warhammer and the Inquisition has more liberty in the use of chaos and xeno weapons/equipment). If the devs manage to make a few more characters like Lady Katerina in Van Helsing this game will be awesome. I hope my feedback helps you a lot in the making of this game.
Great game! Awesome mayhem :D alot of running back :P
1. May we post pictures, stream or otherway do free PR for this for you guys? You might have answered somewhere in your EULA or fora, but I cant seem to find it.
2. I keep experience crashes to desktop, with the game not responding. Happend 3 times, all in time between 15 - 35 mins of gameplay.
Just got the game and am incredibly excited to get into it (once it finishes downloading :P )!!
Hi! Thanks for the report! This is a known issue and will be fixed as soon as possible!
Great for an alpha, can wait for the full game!
First of all for those early stages of an alpha fuck yeah o.o love it already.
Yet i swapped out my Autogun to a Boltgun and the Plasmagun to a Multimelter. Are those Guns yet not implemented? When i try to use them and load into a mission i levitate through the room not beeing able to use a single attack except grenades. If i use the standard weaponry it just works like a charm :)
I'm playing a lot of your game, and I must say that after the amazing adventures of Van Helsing, there will be plenty of adventures Wharammer 40k !!! After the failures of other games of W40K, and are not a passionate Warhammer, here's something really good, , thanks to all of you Dev.
I'm playing a lot of your game, and I must say that after the amazing adventures of Van Helsing, there will be plenty of adventures Wharammer 40k !!! After the failures of other games of W40K, and are not a passionate Warhammer, here's something really good, , thanks to all of you Dev.
Is there a Storm Bolter ingame? I havn't come across one as of yet and it would be a fitting weapon to destroy the xenos filth!
Liking the traditional weapon qualities common, uncommon, rare, but staying true to W40K will we see unique relic status weapons and mastercrafted items aswell?
Same, can't connect because it keeps asking me to create an account.
Same problem as James and Schwarzblut. Asks for account name to create account, no matter what name I try, I get an unexpected error, and am unable to connect.
Same problem as James and Schwarzblut. Asks for account name to create account, no matter what name I try, I get an unexpected error, and am unable to connect.
I would implore for special regard on separating the movement function from the primary combat function. The system makes stream and CQB weapons very cumbersome. Beyond that concern, the combat is delightful with every weapon. It is clear to see they are thoughtfully balanced.
And a final congratulations to your sound team! The effects are visceral and the music is nostalgic while remaining unique for this era.
Thank you for letting us tithe to play test for you. Look forward to more.
If I buy the 40$ version to see if the game suits my taste and I like to show more support, is there a way to upgrade to a higher pack? Or do I have to make a new purchase?
If I buy the 40$ version to see if the game suits my taste and I like to show more support, is there a way to upgrade to a higher pack? Or do I have to make a new purchase?
No idea if that one already came up: any way to give the Plasma Cannon AoE (as it is an exploding ball of plasma)?
Game freez every time you try to switch the wepons or if there are too many enemys also the loot you find is missing after the freez. I can´t destroy "warp Portals" if I´m a range fighter, melee can destroy them? The game is really good it makes a lot of fun!
you can have a patch for the freeze of the game, otherwise you can not test anything
you can have a patch for the freeze of the game, otherwise you can not test anything
Gameplay stuff :
Heavy weapon :
- Heavy bolter fire rate is a bit low : it is said to be at 580 RPM ^^
- Heavy bolters are known to have jamming problems due to fire rate
- Would love a suppressing fire (like DoW II for example)
* leftclick = single shot
* rightclick = semi-auto (3-4 rounds per shot/click)
* 1 = full auto (right in front, chance of jamming)
* 2 = suppressing fire (30° frontal cone, chance of jamming)
Close combat :
- Jump should be changed (or unlocked via jetpack equipment loot ?) to : Charge while firing gun/while holding shield (=lower ranged damage or heavy damage or knockback on collision)
- Shield shouldn't be a starting item (i'd more likely see chainsword + pistol bolter)
Didn't test the "in between" :)
And final word : This game is GREAT (even in alpha mode :D ).
Game freezes every single time. No matter what location I am in game ..
Have tried Windowed / Fullscreen, Min / Max details and all settings in between .. nothing works .. :(
Thank your for the support! You will get an email soon about the tour from my colleague.
We're working on it and we'll inform the community (about the updated mail services) when it's done.
Thanks for your feedback!
Does not necessarily freeze evrey time you change weapon but i definitely dont advise it. When it freezes i always have to ctrl alt del and then sign out to fix it. clip zones are not set on the walls ie :large walker (forge world model cant remember name) fell through the wall instead of smashing into it. The gibbing on the nurglings and swarms is perfectly acceptable but not on space marines and dreadnaughts and mutants and cultists anything barring a missle directly to them should not cause gibbing!!! please promise me the gibbing will change or stop in later development lol its so generic and cheap looking on this awesome game.
Once you most venerable adepts are ready for the next stage in the founding I hope comments posted by TUNGT88 are given some consideration.I would implore for special regard on separating the movement function from the primary combat function. The system makes stream and CQB weapons very cumbersome. Beyond that concern, the combat is delightful with every weapon. It is clear to see they are thoughtfully balanced.
And a final congratulations to your sound team! The effects are visceral and the music is nostalgic while remaining unique for this era.
Thank you for letting us tithe to play test for you. Look forward to more.