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- Build build. Manufacturing
Well, hopefully this list of complaints and proposed improvements reaches the developers
1º Manufacturing through the Tenco priest does not make any sense. After hours invested, collecting to be able to unlock all its benefits in the end you only get only the probability of getting a decent weapon.
In the end, a Rare Type implanted weapon or object with five enchantments ends up being better and granting better benefits than a relic. The only good thing about relics is their prettiest design and that every now and then one comes out with six enchantments, but that is ridiculously rare.
To be able to manufacture, blueprints, a lot of credit, an old mechanism, the spark of the machine god or the spark of glory and 3 more elements are needed.
I remember once wanting to upgrade my build and get a six enchantment weapon. I spent about two million credit and a lot of crafting items to obtain four weapons that did not suit what I was looking for and even worse with only four enchantments. If I had obtained the six enchantments, I could have improved the enchantments one by one
At least that when using the techno-priest manufacturing to make relics that you are sure that you will have five or six enchantments
2º Modifying enchantment is something totally unfair and very exasperating. It cannot be that two million credits are spent or maybe more, just because the rank improvement system desires to only go down, instead of going up and ending up worse than at the beginning.
It would be much fairer that when improving an enchantment it is guaranteed that it will go up, the ideal would be to eliminate the randomness, but as long as it is guaranteed that the value up would be fine
3º When finally, a weapon, an object or implant of six enchantments is obtained. Spend millions of credit modifying the enchantments looking for them to suit my build
It would be too much to ask that when modifying enchantments a list of the different characteristics that each enchantment can adopt is shown, instead of everything being random and that in that list the characteristic that I want can be selected.
For example: I have an eye implant that in one of its enchantments says + 9% damage in protected state, that when trying to change this enchantment a list of the different characteristics that this enchantment can take is shown
Well, I think that it would be worth changing to make the game more accessible, especially if someone wants to create a build for the maximum difficulty of the void crusades.
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The rest of your suggestions will be taken into account by our team.
Thank you for your feedback!
hey, thanks for replying. At least my suggestions were read, but there is something that if I wanted to emphasize and that is that the game should be more permissive when creating build. For example. I have my build based on physical damage, but in the long run it gets boring to always use the same physical damage weapons. And between sigmun, grenade, I get a 30% increase in physical damage.
It would be ideal to go with the techno priest and be able to select the characteristic that the enchantment I want it to take and go from a physical damage build to a thermal damage build in a moment.
And as I already pointed out, there are times when changing an enchantment ends up spending too much to obtain anything.
The rest of your suggestions will be taken into account by our team.
Thank you for your feedback!
hey, thanks for replying. At least my suggestions were read, but there is something that if I wanted to emphasize and that is that the game should be more permissive when creating build. For example. I have my build based on physical damage, but in the long run it gets boring to always use the same physical damage weapons. And between sigmun, grenade, I get a 30% increase in physical damage.
It would be ideal to go with the techno priest and be able to select the characteristic that the enchantment I want it to take and go from a physical damage build to a thermal damage build in a moment.
And as I already pointed out, there are times when changing an enchantment ends up spending too much to obtain anything.
Set this current order state as My default.