YEY 2.0 ps4 is live

13

Got the patch installed. Now just waiting on the servers going live again. Hopefully soon as i am sat on edge of my seat waiting. Joypad in hand bashing that damn X button to see my characters again. Just want to see whats changed hahahaha

Store Page
Share
13 comments
YEY 2.0 ps4 is live
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!
4 years 171 days ago
Same for xbox :D
4 years 171 days ago
I’m in on PS4 love this game, even if it has required some serious patience, no sound after the patch download though?! 
4 years 171 days ago
VpowerV
Check out your audio settings, they should be automatically disabled as we made some changes on it.
4 years 171 days ago
Marcopolocs
Ahhh haha thanks, Crusader Assault jump is sooo much better 
4 years 171 days ago
Erm games up running marco. Noticed that theres a few aiming issues regarding a few skills especially the hammer jump skill it wont target it just jumps full distance in direction your facing
4 years 171 days ago
+1
sephyffx

We will check this out ASAP, thanks for the report!:)

This comment was edited 4 years 171 days ago by Marcopolocs
4 years 171 days ago
+2

PS4. When any weapon skill  are used all other abilities are put on a 1 second cooldown.

4 years 171 days ago
+1
Marcopolocs
Also the extras menu in hub to access pets and helmets is completly unresponsive 
4 years 171 days ago
sephyffx

We also noticed an issue with the panel, will get this handled with the next patch!

4 years 171 days ago
Marcopolocs
Did you find the bug with the hammer skill? Targetting not workong
4 years 171 days ago
sephyffx
We haven't just yet. If the enemy is close enough the skill works properly, targeting it. Only in case there is no enemies targeted does the skill behave the way you described. 
4 years 170 days ago
+1
Marcopolocs
I was face to face with a boss. Pushed triangle and jumped right over lol ended up fighting another group
4 years 170 days ago
+1
Marcopolocs

Prior to the patch, when struck with a hammer in a tight one, the character hung in an outburst for a second, but beat in place. Now, upon impact, he flies over it. Even with a locked target. It is clearly visible on large targets.