So I really like the Drukhari/Dark Eldar addition it brings more variety of enemies but I have to ask, What in the EMPERORS NAME WERE YOU THINKING WHEN YOU DECIDED TO ADD MORE TIMED MISSIONS???
So I'm on the last mission of the first new chapter and I'm supposed to get to point A and then to point B before times runs out.
The first problem I have is that you're asking us to do this WITHOUT A FECKING CLOCK ON THE SCREEN or a HEALTHBAR for the doors on the screen giving us no indication as to how long we have till we fail.
The second problem I have is that we have to sprint to point A then B no fighting anything IN AN ARPG just to get to point A the leg it to point B all while under CONSTANT ATTCK!
Again, WHAT WERE YOU THINKING?!?!?!
What made you think this was/is a good idea?
it doesn't mix things up!
it doesn't make the game more interesting or fun but instead makes the game shyte!
Why in an ARPG would you ask us to just run through enemies instead of killing them?
in addition to that the time to do this dumb task seems to be WAY TOO SHORT!
I hate that I feel that I'm having a pop at you lot as Martyr has the potential to be 1 of the best (if not THE) 40K games on the market but so far you seem to be falling way short of the mark.
There's no real incentive to carry on playing after you hit 50.
no unique skins, weapons or armour.
No new skills or even emotes.
There's nothing to keep us engaged and to keep us with you lot.
if you really want this game to succeed you need to sort this game out.
Give us something to strive for and to grind for! because even levelling up in this game is boring and the only rewards you get are stat changes. F**K ME CHAPS you think that changing a few numbers is an adequate enough reward when levelling up?
Again, I really did enjoy this game but seeing how you've squandered the opportunity in front of you I can see this game dying off relatively quickly unless you pull your fingers out and start making DRASTIC CHANGES!