- Home
- Games
- Company
- Careers
- Community
- Roadmap
- Media
- Store Support
- Feedback
- Contact Us
	    
	    0
	
	
		
		0
	
	- Warhammer 40K
- Home
- Community
- Hub
- Tarot Mission Bug: Broken Damage/HP Scaling
There have been a few occasions where I've gotten a Tarot mission with the "enemy stat increases every X seconds" modifier. The issue? It seems that Calculation is broken; enemies have ludicrously high hp pools or kill you in a single shot from the start of the mission. The HP bug will go away but I'm not sure what triggers it to do so; the damage bug, however, doesn't give you time to fix it because you're already dead. I've attached a screenshot of the hp pool of an enemy in one of those missions.
Featured comment
                    
                                
                                 Tarot Mission Bug: Broken Damage/HP Scaling                                  
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!
                        Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!
6 years 115 days ago
                                    +1
                                    1
                                                                        
                                
                                        We fixed the related Tarot card on our end, the next patch will implement the changes! Thanks for the screenshot! 
                                    
                                    
                                                                            
                                
Set this current order state as My default.