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- [SUggestion] Tarantula turret
[SUggestion] Tarantula turret
Warhammer 40K DiscussionMake the Tarantula Turret timed for 120 seconds then destroy itself as an explosion, or have the 1st turret destroy itself when a 4th turret is deployed?
As i like to deploy all 3 turrets and lead enemy into them. But afterwards i'm unable to redeploy a single turret until one of the other three is destroyed.
Also is it possible to have different type of Tarantula Turret e.g. Flamer, Rocket or even Metla-beam?
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Great idea it keeps to lore and gives customization with different combat possibilities. Thumbs up!
Maybe in order to tone down a bit the Tarantulas power, you could add a skill branch called "Adeptus mechanicus"(or something like that). So you start with a somewhat "lame" turret and you unlock the capablilities to deploy more of them, increase its damage/hp, lower its deploy countdown, unlock other weapon types apart of dual bolters(plasma/flamethrower), etc...
Set this current order state as My default.