My Psyker just ran an Intel mission that had "Enemies reflect 3% of heat damage"
Dropping a Firestorm on a Skull group of enemies in a Hunt mission instantly killed me from full hitpoints. With 3800 HP that means I had to have done at LEAST 126,667 damage from that single strike. I've had this hazard before and it has NEVER hit me this hard.
I absolutely HATE reflect damage as a mechanic since it just punishes you for having high damage output. I'd love for it to be removed from the Hazard pool.
But since that's probably not going to happen, I think it at least needs to be looked into since it seems to be reflecting far more damage than it's supposed to.
Even testing with Molten Beam, ticks of 800-1200 damage resulted in me taking 60-100 points of damage. That's more than double what I should have been taking. Plus it seems to 100% ignore damage reduction and resist and I don't know if that's intended or not.