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- Need some clarifications, tips/help
Need some clarifications, tips/help
Warhammer 40K DiscussionOk, Inferno Season is upon us, and we are fully ablazed and here I am, trying out a Psyker for the first time ever. Empyreanist or what he was called.
I was reading and checking out these guides on Steam for Psyker build(s), and some of it is great and others of it is not easy at all, (and they are quite old at these times and should really get an update) and it is a slow curve that takes time to master i discovered, but so far it is both fun and sometimes lesser fun. But at the same time having a great Experience with a new Character I never played with before. Am being so far Lvl 60, and I´m running Missions with mixed luck. I can sometimes run Missions Lvl 59 to 63 with nice run, and others I´m actually struggling as heck with. It seem like the deeper I run into a Mission the more resilient Mobs is getting. When I start the Mission, I bombard them with skills (Pyromancy), and wipe out most mobs, but the deeper I get the more resilient they get it seems. I can sometimes just circle a boss type creature cpl times, and whack him with no (well, almost) problem, and the next one I can stand right up his nose, blazing fire and bombarding him like crazy and he hardly take any notice of it, and it takes long time before he even slightly perish. if I don´t perish first, that is. Lol.
Why is this happening? Does it have to do with these Blaze blobs over mobs heads? That more mobs I wipe out with those icons, the more resilient they get?
And then I wonder about these little Red and Green blobs that drops? Does these have something to do with your Spells? Does Red mean you are getting stronger Spells for those that generate more/most Warp Heat, and the Green ones represents stronger Spells for those who generates less? or no Warp Heat or something?
It can sometimes seem like the more Warp Heat (Purple Screen) you generate, the stronger your Spells seem to be. Well, in some cases, at least. But then again, you risk perish more as well.
I have some really nice items and then I have some lesser nice items, and then I working on rolling better stats on items, which also takes time. And cash. Lots of it. Lol.
Can I get some help, tips, clarifications here please, since I am somehow confused on some of the things here. Because I can run a Mission 2 Lvls above me and do it pretty good, I must say. And then when I´m running another next Mission which is the exact same Lvl above me, I´m really struggling, and can even sometimes perish.
And I have just managed to fuse some sockets into one of my weapons, so it now holds 3 Psalm Codes which gives me a boost of +50% Heat Damage. So I do reckon that means I´m getting that bonus adjusted to ALL my Spells that are doing HEAT Damage, and not only to the spell which is attached to the weapon I´m having my Codes fused to right? Quite frankly I´m sometimes actually wondering if my Heat Skills is actually DOING more Damage or not or what.
So, anyone have some help, tips and clarifications to come with? Appreciated, thx.
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I was wondering about those blobs too, here's what I found on the discord channel:
"Shyo 05/02/2020
You can also get beneficial stuff like a green orb that reduces warp heat, a red orb that heals you, and a purple sigil thing on the ground that gives you a damage buff"
I was wondering about those blobs too, here's what I found on the discord channel:
"Shyo 05/02/2020
You can also get beneficial stuff like a green orb that reduces warp heat, a red orb that heals you, and a purple sigil thing on the ground that gives you a damage buff"
Now I cross my fingers for others to come clarify and help out with the rest.
The heat bonus thing will apply to everything that is heat yes.
Set this current order state as My default.