More gloomy sector stations.

8

Hello!

Now the alpha version is already in full swing, and I have a couple of questions:

- Will there be a gloomy atmosphere at the stations? Flashlight in power armor shines, and to sense 0.
-Can Whether to open your inventory on a mission? For it is not very convenient. Or so it is conceived?

PS I love the game. Good luck. :)

This post was edited 7 years 306 days ago by Tamriel
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More gloomy sector stations.
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7 years 304 days ago
Posted by Xenzoku 7 years 306 days ago
I would love to see some darker sections where lighting from your character has a bigger impact, perhaps even on some situations starting a mission in the dark then having to progress to find a power generator ( or something similar ) to provide lighting for the rest of the level.

Also some more objects on the tiles would be nice, im sure its planned but just having more aesthetics that can be destroyed in cross fires and such would help bring some life to the map. Think like how in D3 you could destroy random furniture.

No joke I was about to post a whole article/thread on ideas similar to this and I was searching to see if others had done so already.




7 years 306 days ago
Tamriel

I am excited about the random maps  that will come in the future!


P.s Nice Picture, fellow Inquisitor :)

7 years 306 days ago
I would love to see some darker sections where lighting from your character has a bigger impact, perhaps even on some situations starting a mission in the dark then having to progress to find a power generator ( or something similar ) to provide lighting for the rest of the level.

Also some more objects on the tiles would be nice, im sure its planned but just having more aesthetics that can be destroyed in cross fires and such would help bring some life to the map. Think like how in D3 you could destroy random furniture.

7 years 306 days ago

Possibly, in the future, this system get accustomed changes. Will wait.

7 years 306 days ago
+1
Posted by Tamriel 7 years 306 days ago

Thanks for the answer. :)What about the bags? I think that we need the possibility of opening the bag on a mission.

The bags are working as intended for now.

You choose your equipment for the mission then you have to finish it with it.

They study possible evolutions.

7 years 306 days ago
Well, it's the GrimDark, isn't it?

So more GrimDark is always welcomed.

7 years 306 days ago

Thanks for the answer. :)What about the bags? I think that we need the possibility of opening the bag on a mission.

7 years 306 days ago
+1
That's a really good point actually, the 1/2 medieval 1/2 space architecture is there but the lighting feels like its 3x brighter than it should be. For anyone who played deathwing I think they got the aesthetics bang on (unreal engine drool) but as it's an ARPG perhaps we don't want to go to dark... that being said..... even diablo level lighting might work... currently everythign does look a little vibrant within the ships....


5/7 perfect suggestion