Seems to expensive and atleast let us respec the hole skille tree when we use one.
Making it an free options or (something like 5K Credits) would be more fun and would let us test diffenrent setups.
I think it would be the best way to find out which skill doesn't work. here's the ones i already know about:
-2h axe running attack doesn't stun red supp enemies as advertised and ofter leaves you runnning in place when in melee range.
-Retargeting protocol not interacting with sniper tag skills.
-10% Life gain on one hit kills from single target tree stops working when energy shields are active.
-Every sniper shot often misses the target when tapped (when you don't use the wheel or "quickscoping")
Best system I have seen to date is in Grim Dawn. An NPC you go to allows you to rest points one at a time, and the price is scaled based on level. it's very simple, and yet complete and fulfilling. I can redo that one mistake I made w/o having to burn a precious token. But if i want to redo the whole gamut? cost you a pretty penny. it allows you to adjust things on the fly, a bit at a time, but also leaves a heavy price if you just want to start fresh. It encourages options while making bigger choices more impacting. And it would be far simpler then a multi-tiered token system.
Its frustrating enough to figure out why/how a skill is bugged or why it does not work as the text notes, having to pay constant resets on top is just adding insult to injury.
respec the hole skill tree when we use one.That should do it