We’ve been genuinely surprised and delighted by the vast amount of replies we received for our first survey. Your feedback is extremely valuable and it makes us understand better what you’d like to see changed (or unchanged, for that matter) in WH40K: Inquisitor – Martyr.
The first question asked about the desired density of the enemy units on the maps. Roughly the half of those who replied were okay with the current setup; about 25% of you would love to fight bigger crowds (we get it: a greater number enemies equals even more epic carnage!), and placed third come those who thought that the Elite creatures are overrepresented.
We’ll take your insights into consideration, and in the future we’ll build our settings with slightly bigger crowds and smaller (but more varied) Elite groups. Please be aware that presently we can’t make such fundamental changes, because we are in the middle of finalising the technical details of the map design (super agro groups, scripting, tweaking the commander AI etc.), but as soon as we are ready, we are going to relaunch the balancing phase with your feedback in sight.
The second question was about difficulty. Roughly third of the responses indicated that there are difficulty peaks on the map, and about the same amount of people thought that weapons are not properly balanced. We will deal with both issues. We’ll start with rebalancing the weapons to make a rough second variant to the system, then we’ll continue with the maps. The maps will still need a couple of weeks, because currently we are busy with reworking the mission types to make them even more exciting and atmospheric, but as soon as we are finished, we’ll rebuild the maps too.
Please be aware that we are not going to release a huge number of new maps yet, on the contrary, sometimes we’ll remove existing ones for testing purposes; but rest assured, we’ll have lots of questions about the maps in general, because we want to clean up the basic gameplay before we start uploading scores of maps to the big random pool. Our aim is to lay down a very strong foundation before we build the whole house, you see.
We scored a solid 4 on the last question about lore accuracy and atmosphere, which made us very happy, but rest assured, we are aspiring to reach at least 4,5 there. At the moment we are busy working on all the necessary details and the environmental and atmospheric add-ons. The minute we think that the indoors and outdoors basic map tiles are ready structurally, we’ll start breathing life into the various locations of the Caligari Sector: think about all sorts of WH40K-specific equipment, typical and not-so typical Imperial settings, special random scripts and so on.
Stay tuned, because we haven’t forgotten those seemingly small, but extremely important details like voiceovers for the enemy units, atmospheric sounds on the maps and vox messages from your retinue on your ship (be it a warning or information about the current map), not to mention the extra fine-tuning of the current sound effects and voice feedback from the character. Keep an eye on the Star Map, because in a little while you can expect the appearance of the random-generated mini-campaigns, the so-called Investigations. At some point during the next two months some unique Points of Interests will be unlocked as well, populated with new and special NPCs.
All in all, we truly hope that these extra details might convince even those who gave us a strict 1 this time and they’ll go maybe as high as a just 3 points… ;)
For the Emperor!
The NeocoreGames Team