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- Inquisitor - Martyr: Hierophant Class Out Now!
Inquisitor - Martyr:
Hierophant Class Out Now!
Warhammer 40K NewsInquisitors!
A new DLC for Warhammer 40,000: Inquisitor - Martyr has arrived: the Hierophant Class is out now on Steam with a 10% launch discount!
By playing this class, you will assume the role of an Inquisitor who can call in multiple acolytes to form a squad. You will have to use your faith and authority to inspire your acolytes to carry out the Emperor's will, manage them like a true leader and teach the Imperium's truth to all the heretics in the Caligari sector.
Watch the release trailer here:
Key features
- Inquisitorial Retinue: The Hierophant has access to a whole new feature within the game - Retinue Management. Travel and fight alongside up to four AI companions (Crusader, Assassin, Psyker, Battle Sister), commanding them in battle. Customize their gear, unique skill trees and reach a maximum level of 100 with them.
- Issue orders to your Retinue Members through the brand new Orders Bar. Orders are special skills that modify the behavior of Retinue Members while applying various buffs and bonuses.
- Improved AI for Retinue Members
- New Class Backgrounds: Confessor, Cardinal, Drill Abbot
- New Weapons: Wield two new off-hand weapons (Dialogous Staff, Libram) that offer additional benefits for the Retinue.
- New Belt Gear: Gear your Hierophant up with Curios, a unique class-specific belt gear, and support your allies with passive Auras and on-use effects.
- Unique Class Resource: Use Devotion points to unleash devastating spells against your foes.
- New Perks: Utilize maximum class replayability and build variety with 14 new Perks and a completely redesigned Perk System for this class.
- New Skill Trees: Reach level 100 with your Hierophant and tap into its full potential by unlocking the Retinue Tactics, Blessings and Utility skill trees.
- New Blessings and Spells: Purge the heretics of the Caligari Sector with the Hierophant's powerful Blessings - spells that either have an area of effect or apply directly to the target - or unleash mayhem with his active Spells.
- New Enchantments: Enhance your build with several new Relic and Primary Enchants.
- New Heroic Deeds and Achievements
If you have been out of the loop, you can read all previous blog posts about the Hierophant's Subclasses, Retinue, and Tools of Destruction. Also, make sure to check out our newly updated Compendium for a much more detailed breakdown of new abilities, gear and progression systems!
Finally, if you have missed it last week, you can watch the developer interview here:
We hope you enjoy playing this new class, we have certainly enjoyed coming up with new, fresh ideas for playing Warhammer 40,000: Inquisitor - Martyr. This year we have also released the Seasonal Journey (a feature that lets players to freely select seasonal content) and the Offline Mode. Both of these features will come to consoles, the Seasonal Journey on November 26 and the Offline Mode early next year. Stay tuned!
The Emperor Protects!
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Someone on our Discord mentioned something similar, and they were able to force the update from their game manager. Maybe you could give that a go as well if it still didn't show for you?
HI! I love the new class. I have Tech-priest with constructs as main. And found that class fun to play, but was missing some more involvement on my part. I liked very much how you could focus on beeing a Construct specialist, and that you could make construct focus on what they are best at (range, meele or a mix). And you could finetune from the construct items.
Hearing about Hierophant with RM "team" mechanic had me sold.
Now that I am playing it and gotten to endgame I see some problems however. From all the passive tree options, perks and attributes the only build that really works are a true meele build. I tried lot of stuff to go for a ranged or preferable a hybrid (Battle Sister and Crusader as meele, assasin as sniper and Psyker as ranged mage/debuffer or any other combo). But only meele build works. This needs changes. It would be much bertter it all the perks did not not focus on only melee or ranged, but rather leave that choice up to what gear you use on them. Added damage should be just that to the RM's, not for meele or ranged. It is not that you canæt go for ranged, but you have to choose between meele or ranged and then end up forced to focusing. And overall meele is best. That removes a huge part of the fun with RM's and the ability to change them up to make it more fun and interesting.
Also, since meele is overall best and you must focus that, you also have to pick the Paty efficiency perk to add the much needed damage/gp and dam reduction. And then you sacrifize the psyker who had least as a meele RM. That makes Psyker irrelevant for endgame (would say 80+.). This is a weird and bad choice for a perk.
Maybe someone else has found some way to make this work, but I have really tried to analyze all the options for a hybrid RM playstyle, and can't see how it can work.
Please look into this! Love the work you put in. Just some tweaking and and balancing now and will be so much better.
did console release get pushed back? neocoregames, your page says release date is NOV 26th for the consoles, well it's the 27th and there's nothing new in the store or in the game.. no dlc to purchase, no patches, no updates or anything..
by the emperor what is going on?
Set this current order state as My default.