Frag grenades are the only ones with a point.

5

Why should I use a flash grenade? It makes enemies miss 80% of the time supposedly, although that doesn't seem to be working anyway. Why use a flash grenade when a frag grenade would kill them and prevent 100% of their damage? Flash and stun grenades need a way bigger radius or something to make them useful. Right now frag grenades do the same job better.

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Frag grenades are the only ones with a point.
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1 year 222 days ago
+1
Indeed, I feel the same about this - I have added this to our feedback section. Thanks for helping!
1 year 222 days ago

Yes, when I swapped my frag belt for a stun with better stats I felt cheated massively as they really did not work anywhere near aswell. I am hoping that the stun/miss chance is bugged right now


1 year 222 days ago
Posted by Megapull 1 year 222 days ago
Indeed, I feel the same about this - I have added this to our feedback section. Thanks for helping!

Good to know a dev agrees. :D

1 year 222 days ago
Posted by Megapull 1 year 222 days ago
Indeed, I feel the same about this - I have added this to our feedback section. Thanks for helping!

Good to hear.


Stun grenades need a job. (Say, making an elite helpless and/or vulnerable for a time?)
Blind Grenades need a job. (Say, making an entire room of enemies unable to hit you for a few crucial moments?)
Frag grenades have a job. (Kill masses of targets.) but don't seem to do it that well for their long cool down and limited ammo supply. (Larger aoe with deminishing returns on damage? So it can wipe out entire mob groups of lesser enemies but not vaporize the whole room?)

And where are my Krack grenades? (For killing an armored target, or better yet stripping armor from a target so I can kill it.)

1 year 221 days ago
Posted by Sorain 1 year 222 days ago

Good to hear.


Stun grenades need a job. (Say, making an elite helpless and/or vulnerable for a time?)
Blind Grenades need a job. (Say, making an entire room of enemies unable to hit you for a few crucial moments?)
Frag grenades have a job. (Kill masses of targets.) but don't seem to do it that well for their long cool down and limited ammo supply. (Larger aoe with deminishing returns on damage? So it can wipe out entire mob groups of lesser enemies but not vaporize the whole room?)

And where are my Krack grenades? (For killing an armored target, or better yet stripping armor from a target so I can kill it.)

I agree that even frag grenades could use a bigger radius. I usually can only hit about 3 guys with them. I could kill the same 3 guys in 2 AOE shots from my weapon, which doesn't have limited ammo and only takes slightly longer. Frag grenades should either be unlimited with just a cooldown so that they become like our normal skills, or if they stay limited they need to be substantially more powerful than our normal skills.