Fix invulnerable enemies

2

 Seems its more a problem with modifiers giving armor or heavy armor to enemies, making some builds unviable (like the swarm of vivisectors from techno adept, and eventually any build without armor piercing)

I´ve already run into few missions i just cannot complete in any way because there are unkillable enemies, getting totally zero damage. There should be always at least a minimum amount of damage done to prevent missions of being predestined to fail.

I guess the game wasn´t intended to put a player in a situation like this, and may be a design overlook, not a "feature".

Thanks in advance.

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Fix invulnerable enemies
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3 years 300 days ago
+2
Yep, this is on our list too, we will fix it as soon as possible!
3 years 296 days ago
Posted by Marcopolocs 3 years 300 days ago
Yep, this is on our list too, we will fix it as soon as possible!
Im playing tech adept with horde spiders.
I had your problem too. ONCE. 

Next time I just put "- armor on hit" and "100%psalm-time" psalms in my belt. 



Problem solved. 



I find it's okay if ne mission wants you to struggle some times for better loot. 9 of 10 that double armor happens when I'm greedy and use tarot I can't handle :D



they are to strong means only that I am too week!