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- Tech priest movement bug
Tech priest movement bug
Warhammer 40K Bug ReportTried playing a tech priest with controller, and whenever you try to summon a construct while an enemy is in auto target range it forces you to walk towards the enemy before activating the summon skill. This makes tech priest almost unplayable with controller.
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An update on the issue: we could resolve it the way we discussed previously so the selector will appear only for the two turrets!:)
We will implement the changes with the next update!
Just shows that feedback works!
Thx alot! :)
And see you an my next request
An update on the issue: we could resolve it the way we discussed previously so the selector will appear only for the two turrets!:)
We will implement the changes with the next update!
Best wishes! :)
I can say that the first 15 minutes I was also uncomfortable, but I quickly got used to it, I speak only for myself)
And getting used to this.... Mähh... XD
Is it heresy to ask if it's possible to separate the target function of such spells?
Even if I hold the The button and choose target:
Rnd walk through the map
Followed
By Spiders which r spawning on my side no matter what.
Sometimes I have to walk way out of range to summon them.
And than all that other stuff that not working right xD
Thx vor listening anyway!
:)
I can say that the first 15 minutes I was also uncomfortable, but I quickly got used to it, I speak only for myself)
The auto target function should be off for the summoning spells. There is no need for it while spamming exploding spiders for example. Need it just in time and not after a few seconds while running directly into an enemy.
And the constructs are summoning by me any way instead of by the auto-target enemy. Makes no sense at all I my opinion.
Greetings from Germany!
Rly like your game!
Set this current order state as My default.