Exalted Champions

5

Have Exalted Champions been buffed in V2.0? I am playing on PS4 and without fail, if I come up against an Exalted Champuon I will lose 2 lives and all innoculators while trying to Kite the "Leader" to kill them all. Warp columns, flame pillars and grenades from all copies all doing insane damage seems extremely OP to me.


My build is full deflect using suppression shield all my resists are 40+ and I have 6700hp and over 9000 suppression resist but the result is always the same.


Is anyone else having the same issues on PS4

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Exalted Champions
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5 years 21 days ago
+1
Marcopolocs

everything is fine with them, make them bigger in quantity, well, the reward is bigger and better with them

5 years 21 days ago
+1
Marcopolocs

or another special task like hunt, only for villains - kill 10 villains

5 years 24 days ago

There is a rule from Diablo 3, you don’t need armor, if you have huge damage, I’m a level 100 psyker, the damage happens from 170,000 or more. Try this tactic. Why go into this heap of warp damage if you can throw the megaton of damage from a distance yourself

5 years 21 days ago
ky3r
Doesnt really help melee builds though.


Seems odd they would add an enemy that melee characters with high health and suppression cannot deal with without running around for 10 minutes.


Oh well if that is the design choice so be it, just seems very odd that the game is so Psyker focused at this stage.

5 years 21 days ago

We went through all of the units and made them more balanced but we will re-check if this unit needs some additional polishing.