Neocore, we asked for a difficulty dropdown. What did we get instead? Impossible missions.
I have been trying to do a +13 supreme (the one with the boss) that, in the past, I could obliterate in about 1 minute.
Now? It feels literally impossible (meaning that, given my resources, I can see myself running out of inoculator charges + belt items and end up chipping away at the boss' shield which will regenerate far faster than I can damage it).
This is your idea of game design? We (meaning the people who play the game the most) asked for DROPDOWNS. DIFFICULTY MODIFIERS. WE DIDN'T ASK FOR INFINITE HEALTH ENEMIES.
Second, notice how you nerfed everything good in the game that allowed us to do the highest difficulties? Notice how, instead of BUFFING, you just decided to shit on everything that stood out as useful? Why is that? You have no creativity? Oh yes, it's much harder to create and improve than it is to simply slap X and Y and Z around and call it a day.
Third, even IF I was to grind some more and figure out some super build that can do this +13 supreme as easily as I could before, it STILL wouldn't matter cause your new ancients are mediocre. There is literally NOTHING to grind for, unless you secretly added a bunch of godly morality relics that nobody knows about (or that, at least, I don't know about).
EDIT: Edited out the harsher comments LOL