Typical WZ leveling:
1.) click starmap (that serves no purpose actually)
2.) click final stage
3.) click the dropdown menu for mission lvl selection
4.) click and hold scrollbar scrolling aaaall the way down
5.) click highest available mission
6.) click start
7.) see without even opening the map (m) that this is one of the 2 "random" levels that really, really suck
10.) repeat 1.) to 9.) about 10 times to not roll one of those two mission that suck (and take ~10 minutes whereas the others take ~5 minutes
fix this crap already!!
I am rerolling ON AVERAGE 3-4 times to get "not one of those 2 sucker levels", this time I had to re-roll 10 times.... TEN TIMES!
It is obvious without any doubt, even to people who do not make games for a living, that this whole concept, that is, time limit to clear mission + different rng rolls getting one of 5 different lvls where the smallest takes half the time to complete as the biggest (and really shitty made level, I need to add this, hiding mobs in a huge ass rooom in every corner that you need to run to, to complete the mission, wtf...)
... is complete and utterly bullshit.
Ignoring all the player input and not even caring for such blatantly obviously design flaws that make people who play this game wonder what the devs smoked to even come up with an "idea" like that, not to even speak of actually implementing it, passing (nonexistant) testing and (als nonexistant) QA in general...
Please... Neocore... show at least a sign that you are willing to get this game somewhere, and not wrecking it intentionally.
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!