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- What are the best damage enchants?
What are the best damage enchants?
Warhammer 40K DiscussionI'm in the process of optimizing my build, and I'm wondering which enchants are best.
Does the biggest % win? For example, is "+15% Damage Bonus when Suppression Status is Protected" better than "+11% Ranged Damage Bonus"?
If you deal only ranged physical damage, is "+11% Ranged Damage Bonus" equivalent to "+11% Physical Damage Bonus"?
Does "+19% effectiveness to Vulnerability debuffs" have a big impact if your build revolves around debuffs? Does it affect multiple vulnerability debuffs the same way "Dirty Fighting" does?
Basically, in your guys' experience, which enchants are the best for raw damage?
Marco, if you can chime in, that would be great. I'm wondering if there are differences between +damage enchants due to the way their damage is calculated (ie, additive vs multiplicative).
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Some new things need to be polished but shortly we will release a patch. Most probably next week but not 100% percent.
On the other hand many perks' ability as well as their unlock requirements will get more balanced which may rouse your interest.:)
On the other hand many perks' ability as well as their unlock requirements will get more balanced which may rouse your interest.:)
All those depend on your class/build and which skills you use most. Eg if you use Ab2 trat on a flamer pys. Damage one would be useless. Damage on suppression colour would be best. If you don't use Ab2 ranged is better.. Also crit ones are a waste on most tech priest builds.
Also I find when surrounded pretty useless on sin as one jump attack on aoe Eg lighting takes them out. Specing any end game build just for trash is a bit of a waste for me. At 99+ it's the bosses that normally take the time.
I hope Neocore expands the enchant pools a bit. I've got perfected all my items, but I'm not satisfied yet...need to change a few things. I may post a few questions tonight, either here or on Discord.
All those depend on your class/build and which skills you use most. Eg if you use Ab2 trat on a flamer pys. Damage one would be useless. Damage on suppression colour would be best. If you don't use Ab2 ranged is better.. Also crit ones are a waste on most tech priest builds.
Also I find when surrounded pretty useless on sin as one jump attack on aoe Eg lighting takes them out. Specing any end game build just for trash is a bit of a waste for me. At 99+ it's the bosses that normally take the time.
@CHRISTS ' pick is also one of my favorite but there is also the (significant) Damage bonus you got if you are surrounded. With Assassin class I like to use that especially in Purge missions. Crit enchants with crit builds also a good pick.
"+11% Ranged Damage Bonus" equivalent to "+11% Physical Damage Bonus"? - Yes
Thanks, Marco.
What about the +38% damage to slowed/shocked/stunned enemies? Is it twice as powerful as the +19% damage one?
Let me put it this way, is there any enchant damage modifier that isn't literal (ie, there's a hidden, not-so-obvious calculation involved)?
@CHRISTS ' pick is also one of my favorite but there is also the (significant) Damage bonus you got if you are surrounded. With Assassin class I like to use that especially in Purge missions. Crit enchants with crit builds also a good pick.
"+11% Ranged Damage Bonus" equivalent to "+11% Physical Damage Bonus"? - Yes
Best and op roll is %damage for each debuff on target. If by enchant you mean affix roll. That's op on any weapon.
Sorry, I should have specified. I am excluding that, crit chance/strength/damage, etc.
I'm mainly talking just raw +% damage enchants. Wondering if there's a difference in the way they are calculated.
Set this current order state as My default.