What are the best damage enchants?

9

I'm in the process of optimizing my build, and I'm wondering which enchants are best.
Does the biggest % win? For example, is "+15% Damage Bonus when Suppression Status is Protected" better than "+11% Ranged Damage Bonus"?
If you deal only ranged physical damage, is "+11% Ranged Damage Bonus" equivalent to "+11% Physical Damage Bonus"?
Does "+19% effectiveness to Vulnerability debuffs" have a big impact if your build revolves around debuffs? Does it affect multiple vulnerability debuffs the same way "Dirty Fighting" does?

Basically, in your guys' experience, which enchants are the best for raw damage?
Marco, if you can chime in, that would be great. I'm wondering if there are differences between +damage enchants due to the way their damage is calculated (ie, additive vs multiplicative).

This post was edited 84 days ago by treecargarage
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What are the best damage enchants?
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76 days ago
+1
treecargarage

Some new things need to be polished but shortly we will release a patch. Most probably next week but not 100% percent.

82 days ago
Posted by Marcopolocs 82 days ago
There will be new enchants coming to PC by which players running Tech-Adept can boost their constructs damage output but new enchants for the other classes are not in the works ATM.

On the other hand many perks' ability as well as their unlock requirements will get more balanced which may rouse your interest.:)

Is the patch coming out this week?
82 days ago
treecargarage
There will be new enchants coming to PC by which players running Tech-Adept can boost their constructs damage output but new enchants for the other classes are not in the works ATM.

On the other hand many perks' ability as well as their unlock requirements will get more balanced which may rouse your interest.:)

83 days ago
Posted by Christs 83 days ago

All those depend on your class/build and which skills you use most. Eg if you use Ab2 trat on a flamer pys. Damage one would be useless. Damage on suppression colour would be best.  If you don't use Ab2 ranged is better.. Also crit ones are a waste on most tech priest builds. 


Also I find when surrounded pretty useless on sin as one jump attack on aoe Eg lighting takes them out.  Specing any end game build just for trash is a bit of a waste for me. At 99+ it's the bosses that normally take the time. 

I have a few +11 DR when surrounded enchants on my more defensive items...partly because I couldn't get anything else, and partly because I've come to welcome the extra damage reduction vs Tyranids, which manage to pounce on me for 50% life at higher difficulties, despite me having high DR/resists.


I hope Neocore expands the enchant pools a bit. I've got perfected all my items, but I'm not satisfied yet...need to change a few things. I may post a few questions tonight, either here or on Discord.

83 days ago

All those depend on your class/build and which skills you use most. Eg if you use Ab2 trat on a flamer pys. Damage one would be useless. Damage on suppression colour would be best.  If you don't use Ab2 ranged is better.. Also crit ones are a waste on most tech priest builds. 


Also I find when surrounded pretty useless on sin as one jump attack on aoe Eg lighting takes them out.  Specing any end game build just for trash is a bit of a waste for me. At 99+ it's the bosses that normally take the time. 

This comment was edited 83 days ago by Christs
83 days ago
Posted by Marcopolocs 84 days ago

@CHRISTS‍ ' pick is also one of my favorite but there is also the (significant) Damage bonus you got if you are surrounded. With Assassin class I like to use that especially in Purge missions. Crit enchants with crit builds also a good pick.

 "+11% Ranged Damage Bonus" equivalent to "+11% Physical Damage Bonus"?  - Yes

Thanks, Marco.
What about the +38% damage to slowed/shocked/stunned enemies? Is it twice as powerful as the +19% damage one?
Let me put it this way, is there any enchant damage modifier that isn't literal (ie, there's a hidden, not-so-obvious calculation involved)?

This comment was edited 83 days ago by treecargarage
84 days ago

@CHRISTS‍ ' pick is also one of my favorite but there is also the (significant) Damage bonus you got if you are surrounded. With Assassin class I like to use that especially in Purge missions. Crit enchants with crit builds also a good pick.

 "+11% Ranged Damage Bonus" equivalent to "+11% Physical Damage Bonus"?  - Yes

84 days ago
Posted by Christs 84 days ago

Best and op roll is %damage for each debuff on target.  If by enchant you mean affix roll. That's op on any weapon. 

Sorry, I should have specified. I am excluding that, crit chance/strength/damage, etc.

I'm mainly talking just raw +% damage enchants. Wondering if there's a difference in the way they are calculated.

This comment was edited 84 days ago by treecargarage
84 days ago

Best and op roll is %damage for each debuff on target.  If by enchant you mean affix roll. That's op on any weapon. 

This comment was edited 84 days ago by Christs