Comment of my Day1, much-appraised review.
"You missed the part that the game is broken. unstable online part, corrupt saves and items, bad pathfinding. it depicts how the game could be, if properly patched...not the real game"
Reply, by one and only Mighty Snakefist:
"I've played game many hours *after* my review, and had exactly *one* bug, where my items disappeared (but Godlikes reverted in amount on resources they needed for creation). None corrupted items.
I've finished game several time with different characters and have fun with it.
Online COOP players are represending surprisingly vocal group, though I actually found only *one* open game, all other were locked. If it were up to me, that component would've been removed after VH1, since it caused 90% complaints on 10% of games.
After this time, my biggest complaint is not well balanced endgame (Inhuman difficulty could use balancing and there should be lots more Godlike items, some drop-only, some buyable).
"Perfect pathing" - well, I'm still waiting to see one. In any game."
A sad thing is that he, Mighty Snakefist, isn't quite sure of this! Well, everything WAS as written, but he hasn't started VH:FC (comments were about it) in quite some time. He *did* started Deathtrap and, sadly, there was only a blank screen. Repeatably. Rechecked everything, as you might expect from a beta-tester, still nothing.
Veryvery important bad publicity, and there were other similar matters - better to 'relieve' some people from WH40k, even if it comes month or two later (don't get him wrong - he eagerly awaits it just like anyone else), then to get out WITH bugs (unavoidable) and REPUTATION that your company makes only buggy games, and doesn't support them afterwards.
Yours truly Wise and Powerful,