EDIT (9:th of april) using the Arrow-keys
Feedback on 0.2.0
Thought I would give some feedback. This feedback will cover my overall "feeling" of the game and not specific bugs. But first, here are my specs:
CPU: Intel i7-6700K CPU @ 4.00GHz
RAM: 16 GB DDR3
GPU: NVIDIA GeForce GTX 1080
OS: Microsoft Windows 10 Home x64
(The OS and the game run from SSD drives)
Combat and Pace
I must say at first I thought the speed and pace was horrendus but I still kept playing (Its a WH40K! ^) and the more I played, the better it felt and now I think the pace of the game is very, very fun. With pace I don't just mean how fast the mobs (or the char) are moving its also how fast they turn, how fast they melee annd how fast the bullets "fly". The pace makes it more tactical becuase you have time to go to cover etc.
I realized that it had everything to do with my expectations and not about the game itself. I have played D1, D2, D3, Grim Dawn, PoE and in those game the pace of the game is very fast. The game "stands out" and I hope you don't increase the pace. Sure some movement + items is okej, especially if you like meele like I do but don't overdo it. Don't change it. Please.
The combat however feels very repetitive. You have your different mobs standing in a few combos of groups. Please don't do this. I understand that I as a player need a "break" between combat but now it feels llike the old school MMO:s (and not in a good way) where you go from group to group. That makes the feeling less immersive and more like "that was one group, now I go to the next corner of the room and kill the other". Mix the mobs (with different skills and what they will do. "Run and get more help?", "Go to cover" "charge", "the mobs shoots the big as barrel with explosives beside me", etc, etc... If you mix it up more then I need to take a more careful tactical approach. Sure it doesnt have to be like this all the time. Sometimes you wanna feel like a "hero" and kill stuff fast. But its the mix of these different combat scenarios that will make it more fun and less repetitive. You shouldnn't know what is coming ^^
It feels like something is missing from the overall graphic and TBH I don't really know how to explain it except that the graphics (especially on the char) looks "grainy". Its like some of the very smal details on the char makes it worse. Like the details on the shoulderpads..
The animations for some of the stuff looks like place holders (or at least I hope so!). For example when you use the jetpack on one of the armours. It looks beyond bad....
One more thing is that the animations doesn't have the proper "flow" to them. Its like you have taken a puppet and shoot one frame and then moved the puppet and shoot another frame. This is very apparent when you kill mobs. Its like some frames are "misssing" from there death- animations. The same with the "blood- spallter" it feels like they are also missing some "frames". Please step up with the animations. ^^
Using the Arrow-keys for UP, Down and Strafe
When you are using the arrow keys to move around then you have an advantage that you can "circel- strafe" the mobs but its irritating that when you are behind them they "snap" in forward position against you again. Please change so they move like they should. Some might be slower at turning and some faster and thats okej. But not "snaping, like auto- aiming". If you do this right then its also a thing you can do tactical. You can "zig- zag" forward and not just run in a straight line..
Almost the same as the combat speed and pace. At first I thought "why the **** do I need to wait 10 min for a shitty green" but the more I play the more sense it makes. Its in line with the overall pace of the game. Please keep this.
This I like very much.. Because it "forces" people to do all the missions and not just make a "farming" rout on the maps. Sure, this is very common in lets say D3 but the immersive feeling goes out the window so please keep this.
I really like this also. I hate when the interace has a bunch of "clutter". But I would like you to move the "healthbar" to the middle or at least as an option to move it. If you are in a tight spot and bullets are flying at you (and I have a big as monitor) it can be a difference between life and death to look at the left side to see how much health you have left ^^
I do really, really like where the game is going. I only see huge potential so please don't f*** it up!! Please take the time to do everything right instead of rushing the game out.
Thats all I can think of right now but I guess I will write some more later. I haven't played the game for so long but I will ^^
Anyway, keep up the good work all you devs!