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- Shotgun: Archeotech "enhanced" CRAFT bug
Enhanced Version of Archeotech CRAFT for SHOTGUNS has not been properly updated in last patch on PS4. Now enhanced version which had reduced CD on "Burst shot" is worse then normal craft, since its CD is still at 7 (burst shot was lowered from 10 to 3 in last patch) and also ammo capacity is worse I think. Maybe applies to otther ranged weapons as well? I dont have all craft recipes.
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Meanwhile i got some more Arechotech blueprints for ranged wepons with differen Color skills or "^^" Symbol on skills. I can confirm that all of them (Shotguns, Heavy Bolter, Gravgun,...) behave like pre-Weapon patch for the enhaces skills (PS4). Even weapon skill Affixes like "Giant-killer" have not been changed. Is this intended as legacy Version? Will that keep like this or are you gone fix it?! A hotfix might be appropriate in case, since it essentially means some ppl are running around with non-nerfed weapons, while for most the old version is worse. What are your plans on this? I want to avoid crafting one of the older and spending tons of credits if you gone fix them after.
After checking some more Blueprints i found serveral archeotech-blueprints that have different skills(with ^^ and without) for the same weapontype. Autpistol, Laspistol, Plasmapistol and Boltgun.(yes i like pistols*g*)
With these differences a proper dual-pistol build is almost impossible to play. Please check and upgrade the Blueprints as soon as possible or give us players a way to upgrade/downgrade these weapons to the current(intended¿) version.
Set this current order state as My default.