Happy Monday! - Following on from another forum post the topic of this post is the "Rewards" for doing difficult content. What we have currently is an issue of lack of incentive to complete higher difficulty content, other than sheer player satisfaction, due to the time it takes vs the rewards given. Obviously tweaking the numbers will help fix this, but I also have what I think would be a good compromise for a gear-based difficulty-reward system. Enjoy!
For anyone who wants a TLDR of my proposed solution - I respect that giving players loot of the power level they are playing against will probably be unhealthy for the game. But... Each item on a mission comes from a "loot table" with "rolls" on stats. Personally I think if you are playing higher difficulty settings you should have some small bonuses to the rolls on those stats so you can also expect a higher probability at getting slightly more effective gear.