Excited to see a team trying to bring WH40k to life. A couple thoughts on a couple of hours with the game so far:
-I love the ability to change weapon sets on the fly and experiment. I think that's great so that players don't get locked into choices too early.
-I like all the terrain destruction and effects so far, at least for an alpha.
-From a visual perspective, because WH40K tends to be... gray, the game doesn't visually pop for me. I have trouble distinguishing my grey armor vs my grey background vs the grey guys who are attacking me. I'm not a VFX person but maybe there are ways for certain things to 'pop' more off the screen to give the game a more stunning look.
-Ranged gameplay is... interesting. I wish there was a way to balance the inevitable 'kiting' and retreating vs getting the characters hands a little dirty. Inevitably, I'll shoot some bad guys and then fall back to cover and move from cover to cover killing bad guys as they chase after me blindly. I think there's some way to fix this gameplay to make it more dynamic either with better AI or game play mechanisms that encourage you to push forward.