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- [PS4] Update for Inquisitor - Martyr | v01.07 | Nov 14
[PS4] Update for Inquisitor - Martyr | v01.07 | Nov 14
Warhammer 40K Patch NotesFollowing a maintenance period today, updates for Martyr will be released. Please make sure that your console has downloaded the update fully when the maintenance has ended. The game needs to be restarted for the changes to take effect.
Please note that due to various factors, there may be slight differences in the actual time the patch goes live (within the range of 1-2 hours). Thank you for your understanding.
Fixed Bugs
- Fixed an issue where the game would crash when loading a certain mission in the Viper's Nest and Harbingers of Hate investigations
- Fixed an issue where the Player would be unable to access the Charybdis Outpost DLC Priority Assignment at Astropath Remigius Klemet
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Could you please check on the questline? It should be good now!
By the 'big thing' you refer to the execution of boss and commander type of enemies? We already made changes in this regard - initially the anim was slow but this can be turned off now - but entirely turning it off is not possible.
Attn mods: NEW BUG
PSN: FigureM
On the “Through Fire and Flames” questline, Retaking the Command Center refuses to disappear even though it’s been completed. Please fix.
Also, and I know this is hard to believe, but for the most part Chaos marines carry bolters. Every damn one I have encountered so far either has a flamer or a plasma gun.
I would greatly appreciate the fix of the Rogue Trader. This seems like a bug that never should have made it past beta testing.
Yes, please adjust the guns. The most egregious example I can give is when a servoskull thing was sitting right in front of me launching its FAR TOO POWERFUL shots (are they carrying missile launchers? seriously) , and only 1 in 20 Heavy Bolter shots was hitting it. I should be able to clear large crowds of things out, and the gun is next to useless.
Also, the Suppression mechanic is prohibitive to the point where I can't take on a boss monster (ESPECIALLY IN HAND TO HAND COMBAT) without having to flee for my life every 2 seconds, because the meter just drains away. What about it is supposed to be good gameplay? (psst: the correct answer is "nothing")
There's a mission in the Viper's Nest scenario where you have to defend a computer core against an immense hoard. There's no way to win it, because A) there's only one of you, B) the guardsmen with you die in 2 seconds, and C) the entire horde of enemies shows up in one flood and kills the core before you can do anything. Diablo 3 doesn't have this kind of crap mission for a reason.
Thanks for your attention. I still believe this could be a great game, but for pete's sake this stuff should've been weeded out before you asked people to spend money on this.
We are the beta testers !! And we paid full price for it unfortunatly !
Blizzard figured out aiming. You can too.
I remember playing Diablo 3 on PS3 day one, i played Diablo 3 on PS4 day one ..... i don't remember any game breaking bugs and i didn't wait for 7 weeks for an unlock of my characters because of crashing bugs !
I feel I got fooled by the promises made when the game was released !
And to be honest, 2 months that I didn't start the game and I don't know if I will, the wait was too long !
I really feel I wasted €80 !
And as I bought it digital, no refund possible unfortunatly. I really feel like I've thrown money out of the window, but it was not lost for everyone ^^
Blizzard's Diablo 3 is light years ahead !
The Heavy Bolter will be tested and will adjusted!
Our colleagues are still checking the aim issue related to grenades and missiles! We will improve that targeting as well!
I would greatly appreciate the fix of the Rogue Trader. This seems like a bug that never should have made it past beta testing.
Yes, please adjust the guns. The most egregious example I can give is when a servoskull thing was sitting right in front of me launching its FAR TOO POWERFUL shots (are they carrying missile launchers? seriously) , and only 1 in 20 Heavy Bolter shots was hitting it. I should be able to clear large crowds of things out, and the gun is next to useless.
Also, the Suppression mechanic is prohibitive to the point where I can't take on a boss monster (ESPECIALLY IN HAND TO HAND COMBAT) without having to flee for my life every 2 seconds, because the meter just drains away. What about it is supposed to be good gameplay? (psst: the correct answer is "nothing")
There's a mission in the Viper's Nest scenario where you have to defend a computer core against an immense hoard. There's no way to win it, because A) there's only one of you, B) the guardsmen with you die in 2 seconds, and C) the entire horde of enemies shows up in one flood and kills the core before you can do anything. Diablo 3 doesn't have this kind of crap mission for a reason.
Thanks for your attention. I still believe this could be a great game, but for pete's sake this stuff should've been weeded out before you asked people to spend money on this.
The Heavy Bolter will be tested and will adjusted!
Our colleagues are still checking the aim issue related to grenades and missiles! We will improve that targeting as well!
Blizzard figured out aiming. You can too.
The Rogue Trader store doesn’t work on PS 4. I get a “resets in—:—“ and can’t sell no matter what I do.
Also, the Heavy bolter doesn’t hit shit. Terrible weapon. Zero accuracy.
Also it seems like suppression damage racks up in no time.
Set this current order state as My default.