[Official] Martyr 2.0 - Touch of the Omnissiah Discussion

12

[Original post here]

Here's what's coming in the Touch of the Omnissiah update in Q1 2019:

  • Main campaign fully playable in Co-Op
  • Monster rebalance and more variety in combat gameplay
  • New endgame item tier with new skills included
  • Improving/balancing the responsivity and combat speed of classes
  • Challenge System
  • Revamped Crafting
  • Various quality of life imporvements (mission selector, skippable loot scene and tutorials, etc.)
  • New Warzone for max-level players
  • …and more!
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[Official] Martyr 2.0 - Touch of the Omnissiah Discussion
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2 days ago
Posted by Mitos 12 days ago
  • Main campaign fully playable in Co-Op

Does this mean you will make progression possible for co-op player on consoles? 

Just making campaign playable in co-op is worthless. Also playing as the support character is useless since he's dmg/hp won't scale enough to make him useful at all.

I hope you realize making co-op progress possible will definately boost this game. Currently there are only a few couch co-op games like this available.

I completely agree. My girlfriend is finally able to see what 40k is all about after hearing about it for years. Give her a character that she can make her own. Just because the support character's power rating is equal to the main character doesn't come close to making them equally as effective. Without choosing skills & equipment to work synergistically together she's a fraction as powerful as my character built with a specific focus in mind. 


On a list of requests this is number 1 with me. 

7 days ago
+1

Option to play offline for consoles would be great

This comment was edited 7 days ago by Virion90
8 days ago

hi there, and first: sorry for the not perfekt english! :D



-New Crafting will be a good thing. maybe to craft your owne Reliquie!


-I think more different tile set´s will be good for the game. at this time there is a lack of variation. and some tile sets you see only in the campain.

an Bunker on a plante looks exaktly the same as an void station. more variation is here welcome.


-it was an nice gimmik to play in the campain the baneblade and the knight. That kind of mission for the "normal" game will be welcoem :)


- more athmosphere feelings. like you call in an Air strike for the bunker buster mission.. okay.. you see  there is a littel bunker.. and the air strike is like an littel *piff* and its destroyed... i mean an air strike looks more like an Heavy atacke that bring destruktion with an grate explosion and stuff.. not an *piff*!


-For the guy that translate in German (VERY IMPORTANT!) : In many skill Descripptions is the wrong text. so that you have an wrong understanding of the skill´s and perks. i must say its realy realy confusing and i switch to english to understand what they exactly mean with the perks!

here an example: in the movement skill tree stays "-3% cooldown bonus for skills with longer than 1 sec cooldown". that is the english version. in german there stays: "-3 abklingzeitbonus für Fertigkeiten mit einer abklingzeit von weniger als 1 sekunde.".

okay... know i translate the actualy german in english and than we have that text: "-3% cooldown bonus for skills with LESS than 1 sec."

there is one word wrong and i have an absolute missunderstanding of the skill. The German word for longer is: länger! NOT: weniger

soo pleeeeeeaaase: look at the translation and korrekt it. maybe look for an new guy that translate and they know about german translation. in the alpha version on martyr it was okay for me to say you what is wrong in the translation.. know we have an game that is released and its nothing more my job to correkt you. i have payed more than the full price of the game. and no its not on me to korrekt it. its youre job!


i have no problem to make an Bug report or have an discussion about new content for the game.. but the translation is defetly youre job.. not my.. or you have to pay me for the translation :D


Sadly i must say: at the current state of the game, it feels like an Beta.. and dont missunderstand me. i like it realy and i enjoye it! but there is mutch more Potential.

In my opinion: make at this state not more new content.. maybe a littel bit nothing grate. look more to that what you have and make a grate poolishing with that!

and THAN... than you can make grate new DLC´s and what ether. or an companion system like that:

Companions :D


Youre Bolt Thrower

This comment was edited 8 days ago by Van Bolt Thrower
12 days ago
+1
  • Main campaign fully playable in Co-Op

Does this mean you will make progression possible for co-op player on consoles? 

Just making campaign playable in co-op is worthless. Also playing as the support character is useless since he's dmg/hp won't scale enough to make him useful at all.

I hope you realize making co-op progress possible will definately boost this game. Currently there are only a few couch co-op games like this available.

14 days ago

Great news! Hopefully not only for PC (like the roadmap says) but also for consoles!!! ...... 

16 days ago
+3

Great, I'm sure everyone will have a better time! Glory to the Emperor !!!

18 days ago
+1
Story mission playable in coop is exciting news.  The only thing better would be allowing my coop friend to be able to progress, customize & save their character. 
18 days ago
+2

Will you also consider to optimize game engine?) 

I will suggest to put effort on PVE coop experience, I believe this is mostly attractive and must have for all modern games :)

18 days ago
I like the proposed update info. I do have a question though. Has any thought been given to replaying specific story missions at will? Or the storyline chapter by chapter maybe? Rewards may be different, I understand, but some additional replayability would be cool. Also, on that topic, being able to replay dlc mission arcs. I think as they are, one and done, is cool but being able to play over and over at will would bring more value to them. Again, rewards would be different from first time completions, but would still give something. If the mission selection feature encompasses this, then looks like we are already good, otherwise just a suggestion. Thanks for continuing to work on the game!
19 days ago
Main Campaign fully Coop. Not a big deal. For me at least it is not. For now, that is.

Revamped Crafting seems like a very interesting topic.

New Skills seems like a very velcome thing.

Curious to have a look on this Challenge System.

19 days ago
cant wait!!!



19 days ago

Great list of features!


[quote]

Main campaign fully playable in Co-Op

[/quote]


Most wanted!


Best regards.