14 grenades from a purple grenade launcher to kill off one of those big guys with tentacles and axe (can't even bother to remember the name of it). And before some millennial types "git good" I'm all decked out in purple, maxed dmg and arm. This was a lvl 1 Investigation mission enemy. You devs broke something with the last patch, before I used to do mission after mission now I get bored after just doing one. When the mission is loading I start to think of other games I could be playing and this is bad. Just adding more is not how you make the game interesting and fun. Let's take the cooldown on weapons. This is the only game that I can think of that allows you to have two loadouts but you are discouraged to switch between them. Some weapons are good at taking down squishy targets other armoured ones but are not bothered to switch weapons on the go since that will kill you when the weapon starts to cooldown abilities. Do the hamsters need to stretch before they start running in their little wheels or what? I know it is alpha but that excuse only goes so far. I am not known amongst my friends to be a stingy gamer, I play anything and everything, but this game can't keep my interest level up for more than a mission or two. Oh and another thing devs, 10% more dmg and 90% health is exactly the same thing. If I do 10% more dmg then the enemy have 10% less health after one hit and 100-10=90.....sooo just a reflection.