Since there were animation problems attached to equipping them into the same loadout, the combination will be removed.
I believe this is a waste and the combination of a Bolt Pistol and Chainsword is very iconic in the Warhammer 40K universe.
Instead of removing such a "feature" (well, it is very bugged at the moment!), would it be possible to implement a system where your Skills change depending on the weapons you have equipped?
Such as, say instead of pistols being relegated to admittedly poor ranged weapon, even moreso when you have a a shield as a more appealing option, could it be that Pistols have one of their skills (Single Shot for this example) be changed into a Skill that MOVES you toward the enemy while firing?
This way, if you do not have the Focus to use Jump Packs, or it is for one reason or another not desirable (aggro for example) , you can advance towards enemies while still dealing damage. It also ties in to the melee gameplay and can be an alternative to shields, being the more offensive option
Would this be a possible alternative in the future Neocore?
Also, I'm hoping the next update improves the animation of single firing behind cover (it must be dizzying to continuously swivel around pillars!) as well as dual pistols (instead of alternate firing like in the days of Van Helsing, you hold out both pistols, or better yet, you fire with both for more DPS to balance out the short range)