Saw a post that megapull is proposing two buffs:
The Emperor's Fortitude: Gain +3 Fate per mission and 5% bonus xp for every Inquisitor in your party.
Lone Wolf: Gain +3 Fate per mission and 5% bonus xp for every successful mission. Stacks up to 4 times. Failing a mission resets this buff.
This is so completely off target. It heavily favors co-op, which is already heavily favored. You already get bonuses for co-op cabal groups. How is it balanced that a co-op group gets the buff immediately but a solo player has to play 5 missions before they get the full buff and co-op groups of 2-3 friends are penalized? It also penalizes solo players who want to challenge themselves, making them less likely to take impossible missions for the fear of failure, meaning not only are you nerfing their xp and fate gain, you're also nerfing their gear gain.
Please, please change this. It's completely ignoring what players are asking for and just bad, over-complicated design in general. If you want to increase progression rewards, just increase progression rewards. Increase all fate gain by +3 (still not enough by the way) and all exp gain by 20%, end of story.
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