first of all, I’d like to skip the excuses, so let’s get straight to the point and start with the bad news.
We had to delay the release date of Warhammer 40,0000: Inquisitor – Martyr to 5 June (2018).
The reason is simple, really. Some technical issues were solved a bit late on one of the console platforms, therefore the release candidate version couldn’t be sent to manufacturing in time. We’d like to release the game - in agreement with our console publisher Bigben Interactive and our licensor Games Workshop - on all three platforms at the same time.
In a nutshell: we have somewhat overestimated our capacity for releasing the game simultaneously on three platforms.
And now that we’ve got the bad news out of the way, I’d like to tell you why this could be a good thing after all:
On one hand, the usual, but always very true statement: this means that the PC version gets three extra weeks of polishing, which is never a bad thing. This also means that the game will be in a much better shape at release.
On the other hand, now that we’ve messed up the big date of the original announcement anyway, we decided to still do one big Beta build update for Steam.
With the three extra weeks, we’ll now have the time to do this and trust me, all the harsh criticism, I mean the extra feedback will help us immensely to balance and fine-tune the game.
Therefore, the dates now set in stone:
- Fresh Steam Build – 21 May
- Release – 5th June
Again, sorry for this as we kindly ask for your further patience and hopefully it won’t be a deal breaker for any of you.
In return, we promise we’ll push this three weeks hard so it’ll be very-very useful for Martyr.
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