Inquisitor - Martyr: Patch v1.3.2 - Jan 18

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Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.

Fixed Bugs

  • Fixed a Warzone crash issue occurring with German localization
  • Fixed missing strings at Cabal Tech Tree upgrades
  • Enemy unit HP bars are now correctly displayed in Co-Op
  • The Disorient skill now properly affects knocked down enemies
  • The skill description of Corrosive Agents now properly shows Poison damage
  • The Salvage All confirmation prompt now properly indicates that items across all inventory pages will be salvaged
  • The Fiery Form skill now properly adds +15% damage reduction
  • The Damage over Time mastery now can be used on the Assail skill and properly provides DoT bleed damage
  • The Hinder Movement, Telekinetic Shock, Psychic Shackles and Blindness masteries now can now be used on the Constrict skill
  • The Anti-Spatter Nozzle passive skill now properly deals Burn damage to the enemy
  • The Death Augury skill now works properly in Co-Op and does not drop off after cutscenes
  • The Call Astartes world skill has been fixed and now summons a maximum of 3 Space Marines during Defense missions
  • Fixed obstacling across all Spaceship map dead ends
  • Fixed spawn points across several Open World maps
  • The player character no longer tries to pick up grenades and supplies with a full belt and inoculator when pressing the Use button
  • Added collision to the Hall of Heroes terminal and the Angel Statues on the Command Bridge
  • Fixed an issue where the player character's footprint effect would appear in the air when using jump skills
  • Fixed an issue where signums were floating above the character if they equipped an Eviscerator
  • Fixed an issue where players could not research the Cabal Tech Tree with controller despite having influence points

Miscellaneous

  • Faster execution animations for normal and medium enemy types (without an additional slow-mo effect & rotating camera)
  • The Soul Harvest Ritual skill received a new buff icon

Controller

  • The camera no longer zooms out unnecessarily when starting missions at special POIs such as the Unholy Cathedral
This post was edited 1 day ago by Megapull
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Inquisitor - Martyr: Patch v1.3.2 - Jan 18
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25 days ago

Sometimes passive abilities are disabled in cooperative war zones. Please fix, it becomes impossible to play. 

30 days ago
Well as far as I understand, they have 3 teams, PC, XPbox and PS4, and considering that platforms are different meaning bugs are also different, I doubt all teams can perform and release at the same time. But intentionally delay any patch to wait other paltform teams to be ready is bad idea. :)
31 days ago
Posted by Damaskinos 31 days ago
Awesome, PC gets richer while console is back seat like always. I suppose I dont blame you guys, console gaming really is the bottom of the barrel these days. 
And why are you saying this? You Console players are also getting these Patches in the end. I don´t thnk you usually have to wait for too long either. In some cases I will even say you Console Players are even luckier too, since even having in-game DLC/items that PC players is never likely to get. Even having more Achievements then PC players is having too.
31 days ago
Story Missions Bug:


When deciding which difficulty to use (in whatever story mission on whatever character)  the Preview stays the same, No matter which option I chose it always shows:

5 Credits

5 Rank

5 Fate

5 Honor


Please fix!

31 days ago
Awesome, PC gets richer while console is back seat like always. I suppose I dont blame you guys, console gaming really is the bottom of the barrel these days.