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- Inquisitor - Martyr: Patch v0.3.1
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
It is also recommended to delete any launch parameters you previously had (you can re-add them if they help again, but it is safer to assume everything works best without them)
Please also note that the backend server might take up to 30 minutes to transfer to the newest update, during which time login will not be possible.
BALANCE
- Balanced the Assassin's melee arsenal to become more viable - many melee weapons should feel stronger now.
- The newly implemented Assassin 2-handers had a 120% damage multiplier - this was not intended and was fixed.
BUG FIXES
- Fixed a crash occurring on the Cabal Creation window
- Players now receive their materials back when they remove items from the Crafting queue
- Fixed numerous connection issues for PvP and Co-Op (Server side fix)
- Fixed the stuck effect for Unholy Guardian
- Enemy HP bars now display their shield values properly
- The Nereus system now has Influence level 5 available with rewards
- The Shield Charge skill now works on the move
- Chat is now available with several windows open, e.g. you can now chat with the PvP window open
- Jump Skills can now be used to pass through obstacles as intended
- Fixed the Adrenaline cost of the Assassin's Dodge skill
- Fixed the Crafting optimization to effect all enchants properly
- In PvP, players won't be able to see stealthed players on the minimap
- Fixed a typo on the PvP window
MISCELLANEOUS
- New background artwork for the Character Screen's subpanels
- Numerous new sound effects added
- Non-cover environmental objects no longer have a HP bar
- On Investigation missions, Caligari Credits are now removed upon choosing the mission (previously they were deducted on starting the mission)
- Numerous spawn scripts were reconfigured to the new Skull Spawn script
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seems slightly less stable than previous upd.
Getting Network Error, and I've never gotten that before. Validated files and everything, but still can't start it since this patch only. It's been over ~3.5 hrs since I patched.
It's working, IT'S WORKING!
Restarted steam again and that seemed to get it going
Nice! a new power level to purge, thank you.
Nice been sitting on 790 inf in the sector can now finish it, thankyou
My bad, misread the Influence level 5 as power level 5, apologies
Anyway to get a scaleable mouse pointer IG or something less invisible when fighting more than a few mobs/moving.
I can't seem to get a something I can see/visually track in 90% of my combat situations. I end up just going blind, and it has caused quite a few deaths of just not being able to get an attack off.
thanks guys for fix bug with stuck after use grav rifle skill... but perfomance lower then last patch
Every time i complete a mission i recieve a network error the mission results as failed and all salvage is lost. Also thera are some tweaking red dots around enemies that wasn't present on previous versions
I noticed the red dots, too. For me they dance around when I move, and they are only on corpses that are on the ground.
Sometimes I have yellow dots dancing around on living enemies, but less often than the red dots.
Worse yet, sometimes I have some graphics effect flashing in from the side and covering up the whole area, so that I cannot see anything anymore :-(
When I started the process, the amount of resources was even more than necessary ... or are the resources being spent - at the beginning and at the end?
in the image you show, you have enough credits. But not enough Fate.
Yes, but if there are not enough resources, the button is there, and when the process is started, the button disappears ... there is no button in the screenshot... And if you look at the time .... the process has long since ended ...
I cannot craft anything. When it's ready it just disappears when i hit the claim button.
Set this current order state as My default.