Initial feedback from the first two hours


Purge missions could be improved with the addition of markers for remaining enemies, and a tweak to the map generation to prevent looping/branching paths. Backtracking during purge missions can get pretty ridiculous depending on how the map was generated. A single continuous path would work rather well for this mission type.

Shift does not work very well as a cover button, it's awkward to press with the fingers resting on the 1,2,3,4 keys. Furthermore, I think that the character should move towards the nearest piece of cover when Shift is held, several times I found myself standing just outside of cover and not actually taking cover. A lot of objects don't count as cover when they look like they should.

Looking forward to seeing how this progresses.

This post was edited 7 years 106 days ago by Inquisitor Black
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Initial feedback from the first two hours
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7 years 106 days ago

Noted! Thank your for your feedback!