Global cooldown affecting Sin combat flow

3

Hey guys, I like 2.0. I think you did a good job, and it shows by the number of very positive reviews you've been getting recently.

There is ONE thing (other than the Sin's face) that I REALLY do not like, and, in fact, has gotten WORSE. Ironically, it affects the combat, which you made a tremendous amount of changes to.

That is the horrendous global cooldown that you introduced.

Before, I could dodge instantly. I could create my armor force field instantly. Everything felt instant.

Now, there is a big (short, but it's REALLY noticeable and REALLY annoying) delay. I have no idea why you guys introduced this little cooldown (0.5 seconds) after you use a skill or after you dodge or whenever it happens.

All I know is that now, I need to hold down W to dodge, and I need to hold down 4 to activate the armor skill. Otherwise, I have to mash it, which is not ideal.

I highly doubt you will fix this issue...because it seems to be a "feature", but just thought I'd let you know it's very annoying.

Here is the thread on the Steam forum that inspired me to create my own thread here.

https://steamcommunity.com/app/527430/discussions/0/1642041106357919956/

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Global cooldown affecting Sin combat flow
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46 days ago
We got feedback on this issue already so we will consider if some adjusting is need in this regard. Thanks for the feedback!
46 days ago
No, I don't use it. I did check what it does though, and the +1 would make things far worse for me.


For me, it's just that 0.5 seconds or w/e it is that makes things clunkier than before.


I just want to be able to dodge and 4 instantly...like before.

46 days ago
Do you use the perk "Tactician"?


Remove that, it was buged before 2.0 and now applies the global CD correctly, destroying several builds that used it.