Game breaking bug and others

4

Several days back my Tech Priest ( the radical one) lost alot of his damage out-put. Hard to know exactly how much as his tool-tip damage remains the same. But 10 thousands to 1 stands out. The pets too.

This weakness started again as I was my psyker. I logged out right away and removed the one thing both had in common, the Perk: Blessing of Saint Victorius that I had recently unlocked. Thankfully mage was ok. Few have this perk due to unlocking requirements. Unsure if it is just another personal curse or shared.

Now you know the poison, hopefully you can cure my poor berserker Techie. 

Evasive Bionics has not worked for me since it was nerfed around half a year ago. I know it works for most others.

The report bug feature not working for me. Unsure if it ever has.

Can't msg people on title screen. 

Crit on enrage stack has never worked for me, same for berserk version of same enchant. Sometimes does nothing, only works to +12 crit, dispite full stacks, and even goes back wards. Really. 

That enchant not working is huge. The game revoles around crit. If nothing else please fix it.

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Game breaking bug and others
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82 days ago
Never had an issue with the perk on my sin and sader, Is that the one where you can't take more than 30% damage in one shot?


Have not used on my psyker or techie. 

83 days ago
Posted by Marcopolocs 84 days ago
Regarding the report tab: you need to create a new account there as the page is different from our official website hence a new registration is necessary.


You say, removing the mentioned perk resolved the damage output problem of your Psyker but not your Tech-Adept?

Evasive Bionics will get checked by our testers. Neither of your characters can utilize it?

Crit on Enrage stack: we received your private message as well but needed time to check on this one. As we found it is working but not the way you want it: the damage bonus refers to the base value from which the critical damage is calculated. The critical damage therefore also gets higher as the tokens stack. 

Correct, Evasive Bionics works for no one. I would have mentioned a exception if there was one.


Yes, pulling the Perk right away soon as I noticed the low damage on the psyker and he's is fine. Where as the radical Tech did not recover, did not know about the issue either so had the perk on a lot longer. 


I know it's a odd one. Just reporting what I know. No one else ( have 6 guys) has been affected in this manner. I don't see how it could not be the perk. It's the only common link.


I have no idea what your talking about in regards to my crit on enrage issues. Sounds like this Daedrael chap has been experiencing similar issues with the enchant. And a thanks to him for chiming in.


The way I would like it to work is how it is written, and it is not. 4% on 10 stack = 40%. An atk lowers the stack by one, so now it's 9 stacks and the crit bonus 36%. 


Originally It would work for a couple stacks then go backwards. So I gain crit on losing stacks right up to 100% crit. Except the Tech, for him just a dead stat, does nothing. The last time I checked I was getting +12 crit from the enchant, doesnt't matter how high my stacks are. It's 12% crit for everyone, tech too now. And I would not be surprised if it's doing something new now. It's straight up bonkers. Same for berserk version.


This is 6 months ago now, and I have reported it several times. Now I know, don't report anything on Steam. 


While I'm here, the radical perk stopped working for my assassin. Currently dead perk, does nothing. Yet works for all other Radical characters.


Feed back would have nice. Because it looks like my issues are being ignored without it. The robot on your messenger says I will get a notification later in the day. Never have once. Never seen a human on it either and I'm up at all times of the day.

84 days ago
Posted by Marcopolocs 84 days ago
Regarding the report tab: you need to create a new account there as the page is different from our official website hence a new registration is necessary.


You say, removing the mentioned perk resolved the damage output problem of your Psyker but not your Tech-Adept?

Evasive Bionics will get checked by our testers. Neither of your characters can utilize it?

Crit on Enrage stack: we received your private message as well but needed time to check on this one. As we found it is working but not the way you want it: the damage bonus refers to the base value from which the critical damage is calculated. The critical damage therefore also gets higher as the tokens stack. 

He's talking about crit change per enrage token. Crit chance soft caps at 50% from standard item enhcants and perks. I have 27% on my crusader naturally. With 10 stacks of enrage and 3.9 crit chance per enrage token on my personal teleporter (belt), the crit chance goes to 66% at first (27 + 39). But then when I keep shooting, the reported crit chance varies dramatically. Even though I keep 10 tokens of enrage, the reported crit chance on character sheet keeps changing constantly.


If I have 2 items with +crit chance per enrage token (belt and eye implant), at first it goes all the way to 90-something % at 10 enrage tokens. But then after just a single shot, it drops to 60-% range and keeps varying greatly after each shot even though I keep my 10 enrage tokens (definitely not based on the totals calculated based on enrage tokens x crit chance per enrage token from both items).


Crit strength works fine (only one item can get it - neural implant). There's no soft cap and the bonus is always matching enrage tokens x crit strength per enrage token from nural implant item.


The issue is with +crit chance per enrage token:

- two items with this enchant don't stack properly

- even a single item with this enchant has some weird calculation issues when the bonus goes over soft cap for crit chance


Hope it helps!

This comment was edited 84 days ago by Daedrael
84 days ago
Regarding the report tab: you need to create a new account there as the page is different from our official website hence a new registration is necessary.


You say, removing the mentioned perk resolved the damage output problem of your Psyker but not your Tech-Adept?

Evasive Bionics will get checked by our testers. Neither of your characters can utilize it?

Crit on Enrage stack: we received your private message as well but needed time to check on this one. As we found it is working but not the way you want it: the damage bonus refers to the base value from which the critical damage is calculated. The critical damage therefore also gets higher as the tokens stack.