We like to play games for the freedom to play around. So why does it feel like the current Fate system is more of a punishment with the weekly diminishing returns.
I started noticing last week and again this week with the Fate system. I started one of every class because I like freedom of choice. Some days I want to be a tank and smash things in the face. Some days I like to be sneaky and snipe things and take my time to stab them in the back. Some days I feel like being the epitome of the glass cannon Some days I feel like playing for hours since I'm retired and doing a little of all three.
The problem is the Fate cost goes up for all characters if I use Fate missions.
An example of this is this week I spent around 500 Fate raising the relics on the Psyker which in turn raised the cost on the Crusader and the Assassin. The Fate cost got up to around 140 for a mission on every toon. It didn't matter that there was a lul in the leveling and I had to use fate to boost the Crusader. It didn't matter that the Assassin is at 669 and the next series of missions start at 700. If I want to raise the Crusader to 40 (no more story) it costs 140 per mission. It doesn't matter if I want to level the Assassin to 700, again 140. If I want to continue to try to figure out where to get two warp rods for the Psyker to get rid of the greens, again 140. Next week it is back down to 100 until I start running Fate missions again.
To me this feels more like a penalty that the more I play the more it costs me. It is a form of artificial inflation and punishing me because I want to spend several hours in game rather then running a couple missions at the beginning of the week and then running off to play something different. That does not bode well for game longevity.
Now I could see it go up if that was all I was doing or playing one character constantly, but I'm not. Nor does it feel rewarding to run umpteen million missions to get the Fate for one mission. Why should I continue grinding Fate if I'm getting a negative profit for investing my time in multiple character development. Economics 101. Either that or it is just a means to artificially deflate the Fate system to force slower progress. Usually the more you spend the more cost goes down, not up.
I understand we don't know everything and all the story is not in, so you could very well get to 40 without using a Fate point. Perhaps I am jumping the gun at complaining but isn't that what an Alpha is for?