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- Extreme Fortune Tarot Bug
So I grind my rear off to 70 after taking a break for a couple months. I am all excited to gear out at max level relics, so I pop my extreme fortune.
First 5 runs I get a whole whooping 4 relics at 110 Fate each run. That includes hour glass, don't die, none of it mattered.
So I unlock the extreme card and try it with another extreme fortune. (Now admittedly I failed one due to not paying attention and getting caught in the crossfire of the psyker that splits into three and not being able to get out.) In four completed runs I got a signum on one handed weapons run, and a sniper rifle on an armor run. There was no noticeable difference despite the supposed chance to double my drop rate and the 50% chance for drop card. Two just gave me a few purples and two greens.
Now I do understand the need to slightly nerf the drop rate with extreme fortune. Most of us threw on the timer and did assassination runs till we were blue in the face for an outrageous amount of relics per run if you got lucky to find the splitting psyker. (three per assassination, one in the chest, one per psyker, and up to 5 in your final box.)
However, this is insanely ridiculous. I have wasted 1100 fate, two extreme fortunes, and I ended up buying 5 relics to gear from the dlc arsenal. I could have bought another xpac for that.
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go to the warzone. I found a lot more relics there. I have a whole chest full of relics. there are also special relics from nemesis in the warzone.
It's like I said, I understand the need to tone down the extreme fortune. I can honestly say it was a bit much on certain tarot runs (Hunt mainly).
I just think that they got turned down too much to where they are almost negligible. I had noticed no drop rate difference between running an extreme fortune and doing a normal run.
I do not think the 50% card that grants enemies 100% health and damage is working as intended either.
Combining fortune, an hourglass, and the new card should not give greens and one artifaicer as a result...I don't think that is what was intended. While I was a wee bit agitated, it was my intention to point out the bug because it ruins the "kid at Christmas" feel gamers get when they get a brand new piece of gear at a milestone.
I do understand the delicacies of programming and how one decimal can change the outcome unintentionally or create new issues in the program (although it has been years since someone needed someone who understood DOS or C++...lol)
Thank you again for your response.
I compensated your loss in the meantime!
Set this current order state as My default.