Suggested improvement for Dreadnaughts.
Would hav eincluded this on the end of another post but forum wouldn't let me reply with anythign too long. As the fights are admittedly slow/// I feel they should have a rotation of abilities that are dodged or interrupted for eg. Perhaps a behavioual pattern so they will move away and then charge every x amount of time? - Just somethign that forces the player to interact with the fight instead of standing there shooting!
I think best scenario is a series of attacks
1 - Placement marker with missile lock to be dodged / animation for huge cannon spray and the need to dodge.
2 - intermittent charges (i've only seen 2 in about 20 hours of play) - With a windup time and a 2 second stun/stumble inflicted when they miss
3 - I feel like they should attempt to reposition themselves form ranged to melee and alternate base don some cooldowns, so there are brief moments that favor a mellee and moments that favor a ranged character per fight.
4 - Perhaps once a shield is down (the yelow bar? - not sure if that's suppression?) they should change their behaviour...
3 - Give them a large melee swing with a slow windup that we need to dodge.
in summary, make them do things :D walking at you and shooting then smacking you is a bit dull :)