Discussion of Psyker - Worth the Wait? Implications for other classes? (Vid)

6

Yes it's me again, back to talk about the Psyker now. How he works and what I think the implications are for the other classes. I really want to know what other players think of the situation now, by comparison are the other classes still viable in terms of enjoyment and satisfaction?


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6 comments
212 days ago
pysker was worth the wait most fun ive had with the classes only thing i wish pysker had was little more area effect spells other then that the wait has been worth it really hope they add something to the other classes like you mentioned.


212 days ago
+1
Don't like the play style at all. Yes, just me. It's great to have a different game play and that ppl enjoy him. I hope it does not change the other classes much, maybe put in a non weapon skill somewhere.
211 days ago
+1
I'm loving it. As for the other characters, I think maybe you are just burned out from playing them for so many months now. I know I am.
211 days ago
Would like to see use being able to modifiere weapon abilities lie with spell.. so you can run full squad with flamethrowers, but all different abilities and modifieres.

Like weapon mods or the like.

Even a rune or gem system.. ohh wait well something lorewise. So maybe not tunes and gems, lets stick to weapon modifications..

211 days ago
I love the class, but my brother played for a bit then jumped back to his Crusader. To each their own I guess. 


I think you may be a bit biased after suffering a little burn out.

 I personally still love the assassin, but wish she wasn't so squishy as a melee and the adrenaline was fixed. Still, I could see mixing and matching poisons or shocks/stuns with her if they wanted to add some flavor. Maybe a variant to stealth kills or add ranged on the sniping (lets face it a sniper should hit the far side of the screen or at least shoot as far as the mobs), and she would be fine. They need to give her a bit more survivability when they do the balance patch at the end. 

As far as the crusader, well...yes he's potato, but he should  be. He's a walking tank in either ranged or melee, and that is what he is meant to be. Heavy armor, heavy weapons bruiser to take and provide damage. He is the basic of classes (like a warrior in most RPGs)  and that is how he rolls. 

211 days ago
+1
Posted by Whtwolf74 211 days ago
I love the class, but my brother played for a bit then jumped back to his Crusader. To each their own I guess. 


I think you may be a bit biased after suffering a little burn out.

 I personally still love the assassin, but wish she wasn't so squishy as a melee and the adrenaline was fixed. Still, I could see mixing and matching poisons or shocks/stuns with her if they wanted to add some flavor. Maybe a variant to stealth kills or add ranged on the sniping (lets face it a sniper should hit the far side of the screen or at least shoot as far as the mobs), and she would be fine. They need to give her a bit more survivability when they do the balance patch at the end. 

As far as the crusader, well...yes he's potato, but he should  be. He's a walking tank in either ranged or melee, and that is what he is meant to be. Heavy armor, heavy weapons bruiser to take and provide damage. He is the basic of classes (like a warrior in most RPGs)  and that is how he rolls. 

Maybe they should give her some scouting abilities to “see ahead” of the screen and the target from that distance, maybe even call down strikes.

Also it could be cool if she could phase through enemies (or described as push her way between them),  have an active but none-movable dodge on a attack or more health per hit to make her survive in melee.


I still really like the crusader, guilty I only started and have only played as him, I cannot see myself playing at the other, since I like the more bulky and hulking units in 40k, compared to FB where the more agile characters are more interesting imo:)


I hope we soon get a more final build, I know we signed up to test parts, but still interested in Fortresses.