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- Damage not right in Co-op
I just played a match with someone from the US (I'm from EU) on a mission with -30% damage dealt modifier and my damage was severely lower than it should be. I play impossible tarots and 1 shot most elites with my sniper but in a hard difficulty mission in co-op I needed 5 or 6 shots, it would display 20K criticals and the enemies would have 5K/6K total HP but they wouldn't die. What's up with that?
Edit: Just to add up, it isn't just the sniper shot that has the damage reduced, it's all damage dealt.
Edit2: Tested this with another EU player and the same issue happened.
Edit3: Turns out sometimes I can snipe an enemy that I only deal 2K damage and has double or triple the amount of health and dies where other enemies with far less health don't die when I should severely overkill them.
Edit4: It seems that all ranged weapons are bugged.
Edit5: After some psyker testing it seems that the same issue afflicts the character.
Edit6: The damage caused by all psyker spells seem to suffer the same issue as every other ranged weapon but their warp rods do not.
Edit7: There may be some issues with critical damage, some non crit damage that would finish off an enemy actually works and kills that enemy.
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If you one shot ANY mob in Coop the game would be pointless.
After that I did a solo impossible difficulty tarot mission and my dmg was back to normal.
He's right, When I'm solo I can feel the power behind my sniper shots but when I go into multiplayer, my damage is always halved. I can no longer one shot elites with my patient max charge aimed shot and can no longer one shot small adds with a simple single shot. Missions take twice as long and the reward is the same. I'll deal a 27000 crit to an Elite who only has 8k HP, makes no sense. Sumajin mentioned perks and traits not working in multiplayer as well and I can confirm, Rapid Elimination Protocol, Does not work. I use it a lot but have to switch when I go to Co-op.
I can also attest to the fact that regardless of what any players level is in the group, the damage taken and received is based on the difficulty modifier numbers %dmg taken and %dmg dealt.
That could be the cause why your experience was different than playing solo.
And aren't the mobs scaled to the number of players (tougher + do more damage in multiplayer)?
Not as far as I know, and when you hit something for 30K damage and its max health is 4K and only loses less than 1K then something is very wrong.
And aren't the mobs scaled to the number of players (tougher + do more damage in multiplayer)?
That could be the cause why your experience was different than playing solo.
Set this current order state as My default.