The single most frustrating thing about endgame (but really most of the game) is that the crafting is too damn expensive especially on the orange (machine gods spark) and red (spark of glory) parts. I've just spent a week grinding when I could to get my orange craftable parts up to 100 and then tried rerolls on some sentinel armour (want to try something out see if it makes the armour actually viable instead of ignored by everyone - but it doesn't matter the item or the reasons, it applies to all items) and I just chunked those parts like nothing else and didn't get the enchant I wanted but now can't keep trying. Why? becauyse I am out of machine gods sparks again. 15 a day from the ordos shop then singular scrappings from relic items is simply not enough of these materials gained to make the enchanting sustainable. It is immensely frustrating. I don't even want to think about the spark of glory cost when I get a red item I am wanting to modify heavily...
On the flip side to this, The Week of the Omnissiah, which allows all iytems scrapped, to scrap for double their normal parts, ACTUALLY had me playing a lot more, purely because of this issue where there aren't enouygh parts to make crafting and refining your looted gear, anywhere near viable.
The reality of games these days is that there are too many for you to ever play all the games you want to play in your life time, so you're time is ever more valuable. When a game has mechanics that punish you for playing them, then it's time you moved on to something else, and most people do. Currently, any sort of crafting utilising machine gods sparks or sparks of glory is extremely punishing. You lose the want to play the game and you just stop and go and play something else instead. You want to play the game, you want to get others playing it because it is good, but everyone asks about endgame and about the crafting viability and you can't lie. It punishes you and it punishes you hard.
When mechanics are like this, they need to be changed.
Double the amount of sparks of glory, machine gods sparks, and ancient mechanisms gained from scrapping items, just like in teh week of the omnissiah.
This would go a significantly long way to making the crafting and modifying aspect of the game enjoyable again and will help retain players for longer periods at a time.
What are everybody's thoughts here? Do you agree that endgame crafting is too resource intensive and if so that doubling the amount of resources from scrapped items would be an appropriate fix here or do you have other ideas that are balanced and won't break the game but will also retain you as a player for longer periods of time (because game burn out is a thing and it's why people rotate between games frequently, the key thing being rotating back here again though)?
Have a good day everyone,
Auretious Taak/Khorne on the Cob.