Prior to the patch, I could encounter multiple servoskulls on the same mission and they would all drop an assortment of loot. Since last patch, I can kill a contraband servoskull and get my loot, but any contraband servoskull I encounter after it don't drop a single item. Its happening if its another contraband servoskull on the same mission, or a new mission launched after completion of the previous one.
I know that if you one shot them before they materialize when you activate the altars they tend to bug out and not give any loot, but even if I wait they refuse to drop anything, not even a single caligari credit.
It is also happening with the random spawns during missions that aren't bound to the altars, Ive also tried letting them live for a few seconds before killing it, but no loot.
And on another subject.
The Radical morality enchant for armours that gives +50% bleed, take 10% of bleed damage seems to have a similar issue as DoTs did with mitigator and the innoculator. I am not using mitigator, but switching my weapons seems to activate the armours enchant allowing my Bleed Dmg to cause bleeds on me. With my bleed chance on hit being above 70% and an added bleed on crits, I can go thru a whole mission without the armours enchant applying dmg to me, until I switch my weapons a few times.
It is also applying any debuffs to me related to my DoT, like the toxic trait that cancels hp regen on enemies when they have a DoT. This causes my HP regen to show up as 0 and regenerative booster gland does not give any dmg boost.
The damage multiplier on the DoTs when in 113+ missions gets out of control since it seems to be ignoring enemies damage resist or multiplying the damage I am taking by the difficulty making it useless since theres no amount of healing that can keep up. It ticks in the couple thousands completely draining suppression or HP. At 10% and with a 800%+ dmg taken modifier it is much more punishing than any 3%dmg reflect modifier from tarots.
Id like to suggest some sort of normalization of the dmg you recieve, or a cap of 10% of your HP per second.