Contraband Servoskulls not dropping any loot

4

Prior to the patch, I could encounter multiple servoskulls on the same mission and they would all drop an assortment of loot. Since last patch, I can kill a contraband servoskull and get my  loot, but any contraband servoskull I encounter after it don't drop a single item. Its happening if its another contraband servoskull on the same mission, or a new mission launched after completion of the previous one. 

I know that if you one shot them before they materialize when you activate the altars they tend to bug out and not give any loot, but even if I wait they refuse to drop anything, not even a single caligari credit.

It is also happening with the random spawns during missions that aren't bound to the altars, Ive also tried letting them live for a few seconds before killing it, but no loot.  


And on another subject.

The Radical morality enchant for armours that gives +50% bleed, take 10% of bleed damage seems to have a similar issue as DoTs did with mitigator and the innoculator. I am not using mitigator, but switching my weapons seems to activate the armours enchant allowing my Bleed Dmg to cause bleeds on me. With my bleed chance on hit being above 70% and an added bleed on crits, I can go thru a whole mission without the armours enchant applying dmg to me, until I switch my weapons a few times.

It is also applying any debuffs to me related to my DoT, like the toxic trait that cancels hp regen on enemies when they have a DoT. This causes my HP regen to show up as 0 and regenerative booster gland does not give any dmg boost. 

The damage multiplier on the DoTs when in 113+ missions gets out of control since it seems to be ignoring enemies damage resist or multiplying the damage I am taking by the difficulty making it useless since theres no amount of healing that can keep up. It ticks in the couple thousands completely draining suppression or HP. At 10% and with a 800%+ dmg taken modifier it is much more punishing than any 3%dmg reflect modifier from tarots.

Id like to suggest some sort of normalization of the dmg you recieve, or a cap of 10% of your HP per second.



This post was edited 46 days ago by Rayata
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Contraband Servoskulls not dropping any loot
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42 days ago
Marcopolocs

For me the issue is that the 10% bleed dmg to your HP benefits from your own +suppresion dmg, and perks/traits. 

When you add the % dmg multiplier from 115+ missions your bleeds end up ticking for almost 1000% of the dmg they did to the enemy. If I wear any + bleed dmg it gets even worse.


As for the enchant, it does not seem to activate all the time. Ive been doing more missions, sometimes it works, sometimes it doesnt, so far the random weapon switch makes the bleed start ticking on me. If I switch weapons after killing a group, and stand there out of combat the DoT kicks in, even though I have not applied bleeds on an enemy, after the weapon switch. the DoT kicks in.


It reminds me of that innoculator issue with DoTs and Mitigator, but at the moment Im using satrophine and the 5%hp for 20 secs component. I dont know if those might be interfering with the armours enchant.



43 days ago
+1
Posted by Distemper 44 days ago

Yes, I've been experiencing similar dropping problem, especially when the skull is summoned from season temple.


My speculation before was that this may happen when too much loot has been dropped and on the ground, but your theory might make more sense......

The to much loot on the floor does make sense.


I recently activated my loot filter to discard anything thats below relic grade. And I have noticed that the first one I encounter if its early in the mission drops loot, the ones after that do not.


Id pick all the loot on the floor up if there was a easier way to throw it away, but selecting every single item, and then discarding individually is a pain.

This comment was edited 43 days ago by Rayata
44 days ago

Yes, I've been experiencing similar dropping problem, especially when the skull is summoned from season temple.


My speculation before was that this may happen when too much loot has been dropped and on the ground, but your theory might make more sense......

44 days ago
+1
We received a similar report from @DISTEMPER‍ so there has to be something here. We will look into it!

The 2nd topic needs some reconsideration from our designers, they will decide if changes are necessary or not.

Thanks for the feedback!