As Inferno Season is about to come to an end on PC, I have made a list of the seasonal items I got, and gave comments for each one.
In general I feel that as this is the first season, the mechanisms and values of seasonal items are rather over-conservatively designed, and most of them would become less-functional after season ends.
I hope this thread would be of help for players on XBOX/PS, and provide some feedback to developers.
I'm not sure if I've got all the items(I got 11), so if I'm missing or mistaken in anything please tell me :)
1. Avenger Emblem (Signum)
Useless in most situations, especially considering we're in a "Berserk era" —— we need signum to provide damage bonus in berserk builds.
2. Blazing Echo (Main Implant)
Interesting behavior, but the chance is small. It's not a stable damage output mechanism, only serves as a welcome surprise.
Perhaps fast-hitting-weapon-users would be able to better make use of this thing.
3. Bone Searer (Eye Implant)
Are you kidding me lads the value is too small. I need stronger damage bonus to sear the bones of heretics.
4. Conflagration Implant (Neural Implant)
That's a little weird way to set a trigger. I'm not sure if I often get critical damage from enemies.
Still, this implant may be the only way to apply Inferno on the enemies after season ends.
5. Erupting Sentiment( Main Implant)
A supplementary source of beserk tokens.
But previously I found when I use it together with other Berserk-getting mechanisms, sometimes the Berserk tokens would vanish in a sudden (not sure if this has been fixed).
6. Eye of Combustion(Eye Implant)
Might be useful for heat weapon users.
7. Firethorns Armour (Armour)
high-chance damage reflection might be useful, but I feel rosarius armor would be better.
8. Lingering Embers (Neural Implant)
Longer vulnerability duration might be useful for slow-hitting weapon users.
9. Sash of Melting (Belt items)
Since we cannot repeatedly apply Burn on the same enemies, I fear such enchants are never comparable with "adds vulnerability when critical hits".
10. Scorching Ire (Main Implant)
A supplementary source for enrage tokens, but note that main implant is also the source of enrage damage bonus.
For grav gun/heavy flamer users, usually "get a n enrage token when critical hit" alone is enough.
11. Ultimatum (Heavy Bolters, Radium Cabines, Biomantic Swords, Force Swords, Ether Blades, Assassin Power Swords)
I guess "Fire damage" is heat damage right?
If it is not, then how would fire damage interacts with all the heat mechanisms (like damage bonus, enemy heat resistance, etc?)