- We need a bulletin board system, so we can leave persistent communiques to each other.
- At the very least we need a mail-all (and mail all rank x, and rank x+) button in the cabal screen
- I'd really, really like some kind of cabal pool of stuff. I can put blueprints or gear I get that's good, but not good for me, in. Or give everyone who joins the cabal 1m credits or stuff like that. (Maybe a cabal storage that could just be a tab off of the stasis chamber.)
I know it's really late for tweaks and we might not see these, but I've been fachead in a lot of games, going all the way back to text based MU*S, and these are things that help bond and coordinate a group of disparate people.
-less important stuff-
We need a help file for the chat system.
daily or weekly cabal missions, maybe like the unholy temple or with a boss that gets tougher every time it gets killed. Also some kind of 'farming' activity. Where you can go click on something and generate resources/materials or something. Things that make players feel like they can exert their will and see results for the cabal really help build investment in the game and keep people connecting. (The current systems in place are really good, but require that you have materials or the power to beat a cabal mission, which can result in being stuck and unable to contribute.) Also things that keep people on the game when they're not on a mission are good, as well.
Cabal alliances and mergers - Two cabals want to team up for something, grandmaster clicks merge, now they have a shared channel and they share rewards? Like temporarily makes one big cabal out of two? This is something I've never seen, but comes up as a need in every game I've ever played.
An official channel for grandmasters of the cabals, where we can discuss truces and terms of conflicts and fix conflicts, without it turning into a shouting match with the peanut gallery like it would on General. Maybe the top 100 cabal GMs can talk, and everybody else can listen. But during big drama or where the game doesn't prevent/control things that players feel aren't fair, a way to create 'house rules' is very important and useful, and General just isn't suited to that kind of thing.
of Ordos HighMaintenancius