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Ancient Relics
Warhammer 40K Feedback
By
dimitrius154
2 years 269 days ago
dimitrius154
replied 2 years 265 days ago
The Ancient Relics concept appears to be flawed:
1. The Risk vs. Reward is not obvious. I guess, the Relics used to be pretty powerful once, but then they got nerfed. And the prerequisites stayed.
[Correction] Actually, the Reward is there. But the technicalities make it seem non-existant. A compendium article on the Ancient Relics with a cross-reference table for names vs. modifiers should resolve the issue.
2. These items cannot be modified. And their modifiers are not at the top of the range. Kind of not smart to even try to unlock those - see point 1. The Archeotech and Morality items seem more preferable.
This post was
edited
2 years 269 days ago by
dimitrius154
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Ancient Relics
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2 years 266 days ago
+1
1
What I use Ancient Relics for is item slots that don't have the modifiers I want. Need inflict bleed on a heat damage build? Want +4 warfare on your armour? need more enrage tokens? shield drain for your plasma techpriest? no other way of doing those things. Yes the other relics can have their primary and secondary enchants changed but sometimes they are the best thing you can get.
Ancient relics are good (rarely) despite their inability to reroll stats.
2 years 265 days ago
+0
0
Sunborn
That's correct. But they are also a "cat in a bag" - with the currect lack of reference as to what is to expect from the Suffixes.
Set this current order state as My default.