Already known Relic blueprints missing "X" marking

8

Already known Relic blueprints missing "X" marking. This is the second time i buy an already known relic blueprint, because it does not have the red "X" marks as rare blueprints.

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Already known Relic blueprints missing "X" marking
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5 years 74 days ago
Blackwolfe
Would you name a few relic blueprints then? After I read this post I checked on 3-4 blueprints which correctly added up. 
5 years 75 days ago
Blackwolfe
And as far as I've heard from people it doesn't work for them either.
5 years 75 days ago
Posted by Marcopolocs 5 years 75 days ago

We haven't received any similar feedback on the relic blueprints and as I checked the relic blueprints are correctly consumed and added to the existing amount.

@PONGE‍ how you meant 'duplicate blueprints'?

Well, consider this a bugreport then because it certainly doesn't get consumed if there are charges left on the previous one. 
5 years 75 days ago
Blackwolfe

We haven't received any similar feedback on the relic blueprints and as I checked the relic blueprints are correctly consumed and added to the existing amount.

@PONGE‍ how you meant 'duplicate blueprints'?

This comment was edited 5 years 75 days ago by Marcopolocs
5 years 76 days ago
I listed this bug because the duplicate blueprints cannot be used, either. Relic blueprints rellay break? Remove this nonsense, please. It isa already expensive to craft and reroll Relics.
5 years 76 days ago
Posted by Marcopolocs 5 years 76 days ago

Further relic blueprints can be also used up and they will add to the already existing blueprint you have. 

Which of course currently is not working. I am assuming you are working on a fix for that? I have a whole bunch of relic blueprints in the stash, none of which can be used. Using them does not add +5 to the crafting count. It just does... nothing.
5 years 76 days ago

Further relic blueprints can be also used up and they will add to the already existing blueprint you have. 

5 years 76 days ago
Probably related to the dynamic that a relic blueprint breaks after 5 uses, which, in my opinion, is a ridiculous game dynamic.